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Gamification Market [(Consumer Gamification, Enterprise Gamification) by Deployment (On-Premise, On-Demand); Application (Marketing, Sales, Hr, Support, and Development); Size (SMB, Enterprise)]: Worldwide Market Forecasts and Analysis (2013 - 2018) - Product Image

Gamification Market [(Consumer Gamification, Enterprise Gamification) by Deployment (On-Premise, On-Demand); Application (Marketing, Sales, Hr, Support, and Development); Size (SMB, Enterprise)]: Worldwide Market Forecasts and Analysis (2013 - 2018)

  • Published: June 2013
  • Region: Global
  • 317 Pages
  • Markets and Markets

FEATURED COMPANIES

  • Accenture
  • Cadalys
  • Gameffective
  • Iactionable
  • Leveleleven
  • Plyfe
  • MORE

Gamification refers to the social layer that involves engagement and loyalty, which exists on any enterprise or consumer-facing application. Gamification at its core is a marketing tool, which is used to engage customers to a particular brand in consumer gamification and engage employees with the organizational strategies and plans in employee gamification. The traditional way of engagement is to advertise the product or ideas and flash it across the portal or website. Retaining attention and driving real results remained a challenge in traditional loyalty programs such as campaigns.

Gamification addresses the basic human instinct to get enticed by any novel, competitive, rewarding and fun idea, similar to what they experience while playing any game. Gamification inculcates game mechanics such as points, badges, levels, ranks, avatars, virtual goods and a host of other motivational mechanics, most of them used in combination with each other or as a chain of events with one reward leading to another, on any existing website, e-commerce portal or enterprise application.

While consumer gamification drives consumer purchases and new referrals from the prospective customers; READ MORE >

1 Introduction
1.1 Research Overview
1.1.1 Purpose And Scope
1.1.2 Report Description
1.1.3 Key Take-Aways
1.2 Research Methodology
1.2.1 Secondary And Primary Research
1.2.2 Data Triangulation And Forecasting
1.2.3 Forecast Assumptions
1.3 Market Overview
1.3.1 Markets Covered
1.3.2 Segment Definitions
1.3.3 Industry Trends

2 Executive Summary
2.1 Abstract
2.2 Overall Market Size

3 Market Ecosystem And Dynamics
3.1 Market Ecosystem
3.1.1 Mapping Trends
3.1.2 Market Players And Roles
3.2 Market Dynamics
3.2.1 Drivers
3.2.1.1 Increased Need For User Engagement Across Enterprises And Consumer Brands
3.2.1.2 Gamification Drives Real ROI
3.2.1.3 Enriching Overall User Experience
3.2.1.4 Gamification Provides Measurement Of User Engagement
3.2.2 Restraints And Challenges
3.2.2.1 Lack Of Education Or Awareness About Gamification And Its Merits
3.2.2.2 Poor Game Design
3.2.3 Opportunities
3.2.3.1 Explosion Of The Digital World
3.2.3.2 Emergence Of Social Opportunities
3.2.3.3 Wide Scale Usage Of BYOD (Bring Your Own Devices)
3.2.4 Time-Impact Analysis Of Dynamics

4 Gamification: Market Size And Forecast By Solutions
4.1 Type Of Solutions
4.1.1 Overview And Introduction
4.1.2 Gamification Platform And Service Providers
4.1.2.1 Overview
4.1.2.2 Market Size And Forecast
4.1.3 Open Source Providers
4.1.3.1 Overview
4.1.3.2 Market Size And Forecast
4.1.4 Mobile SDK/LBS Providers
4.1.4.1 Overview
4.1.4.2 Market Size And Forecast

5 Gamification: Market Size And Forecast By Services
5.1 Types Of Enterprise Driven Services
5.1.1 Overview And Introduction
5.1.2 Enterprise Apps Integrable Services
5.1.2.1 Overview
5.1.2.2 Market Size And Forecast
5.1.3 Social Connectors
5.1.3.1 Overview
5.1.3.2 Market Size And Forecast

6 Gamification: Market Size And Forecasts By Applications
6.1 Type Of Applications
6.1.1 Overview And Introduction
6.1.2 Marketing
6.1.2.1 Overview
6.1.2.2 Market Size And Forecast
6.1.3 Sales
6.1.3.1 Overview
6.1.3.2 Market Size And Forecast
6.1.4 Support
6.1.4.1 Overview
6.1.4.2 Market Size And Forecast
6.1.5 Product Development
6.1.5.1 Overview
6.1.5.2 Market Size And Forecast
6.1.6 Human Resources
6.1.6.1 Overview
6.1.6.2 Market Size And Forecast
6.1.7 Others
6.1.7.1 Overview
6.1.7.2 Market Size And Forecast

7 Market Size And Forecast By End-Users
7.1 Market Analysis By Verticals
7.1.1 Overview And Introduction
7.1.2 Public Sector And Government
7.1.2.1 Overview
7.1.2.2 Market Size And Forecast
7.1.3 Banking, Financial Services And Insurance (BFSI)
7.1.3.1 Overview
7.1.3.2 Market Size And Forecast
7.1.4 Consumer Goods And Retail
7.1.4.1 Overview
7.1.4.2 Market Size And Forecast
7.1.5 High-Tech
7.1.5.1 Overview
7.1.5.2 Market Size And Forecast
7.1.6 Media And Publishing
7.1.6.1 Overview
7.1.6.2 Market Size And Forecast
7.1.7 Energy, Power And Utilities
7.1.7.1 Overview
7.1.7.2 Market Size And Forecast
7.1.8 Healthcare And Pharmaceuticals
7.1.8.1 Overview
7.1.8.2 Market Size And Forecast
7.1.9 Entertainment
7.1.9.1 Overview
7.1.9.2 Market Size And Forecast
7.1.10 Travel And Logistics
7.1.10.1 Overview
7.1.10.2 Market Size And Forecast
7.1.11 Education
7.1.11.1 Overview
7.1.11.2 Market Size And Forecast
7.1.12 Others
7.1.12.1 Overview
7.1.12.2 Market Size And Forecast
7.2 Market Analysis By Type Of End-User Market
7.2.1 Overview And Introduction
7.2.2 Consumer Gamification
7.2.2.1 Overview
7.2.2.2 Market Size And Forecast
7.2.3 Enterprise Gamification
7.2.3.1 Overview
7.2.3.2 Market Size And Forecast
7.3 Market Analysis By User Deployment Type
7.3.1 Overview And Introduction
7.3.2 On-Premise
7.3.2.1 Overview
7.3.2.2 Market Size And Forecast
7.3.3 On-Demand
7.3.3.1 Overview
7.3.3.2 Market Size And Forecast
7.3.4 Hybrid
7.3.4.1 Overview
7.3.4.2 Market Size And Forecast
7.4 Market Analysis By Type Of Service Customers
7.4.1 Overview And Introduction
7.4.2 Small And Medium Businesses (SMB)
7.4.2.1 Overview
7.4.2.2 Market Size And Forecast
7.4.3 Large Enterprises
7.4.3.1 Overview
7.4.3.2 Market Size And Forecast

8 Market Size And Forecast By Regions
8.1 Overview And Introduction
8.1.1 Parfait Charts
8.2 North America (NA)
8.2.1 Overview
8.2.2 Market Size And Forecast
8.3 Europe (EU)
8.3.1 Overview
8.3.2 Market Size And Forecast
8.4 Asia-Pacific (APAC)
8.4.1 Overview
8.4.2 Market Size And Forecast
8.5 Middle East And Africa (MEA)
8.5.1 Overview
8.5.2 Market Size And Forecast
8.6 Latin America (LA)
8.6.1 Overview
8.6.2 Market Size And Forecast

9 Markets Analysis, Trends And Insights
9.1 Market Evolution
9.1.1 Market Uptake And Disruption
9.1.2 Lifecycle And Chasm Plots
9.2 Business Case Analysis
9.2.1 Go To Market Strategy
9.2.2 Value Creation And Innovation
9.3 Trends And Roadmaps
9.3.1 Adoption Roadmaps
9.3.2 Future Business Models
9.3.2.1 Appropriate Game Design: Finding The Right Balance
9.3.2.2 Future Trends
9.4 Market Opportunity Analysis
9.4.1 Opportunity Plots

10 Market: Metric Percentage Analysis
10.1 Game Mechanics: User Demand Analysis
10.1.1 Overview And Introduction
10.1.2 Measurable Game Mechanics (Demand Percentage)
10.1.2.1 Points
10.1.2.2 Badges
10.1.2.3 Virtual Goods
10.1.2.4 Leaderboards
10.1.2.5 Levels/Missions
10.1.3 Non-Measurable Game Mechanics (Demand Percentage)
10.1.3.1 Positive Feedback From Peers Or Superiors (Recognition)
10.1.3.2 Social Connectivity And Competitiveness
10.1.3.3 Learning
10.2 Behavior Analytics : User Response Analysis
10.2.1 Overview And Introduction
10.2.2 Engagement Behavior Analytics (Response Percentage)
10.2.2.1 Votes And Favorites
10.2.2.2 Conversions And Registrations
10.2.2.3 User Feedback
10.2.3 Loyalty Behavior Analytics (Response Percentage)
10.2.3.1 Frequent Page Visits
10.2.3.2 Time Spent On Site
10.2.3.3 New Users Due To Referrals
10.3 Summary

11 Competitive Landscape
11.1 Competitive Mapping
11.1.1 Overview
11.2 Venture Capital (VC) Funding Analysis
11.3 Mergers And Acquisitions (M&A)
11.4 Joint Venture And Collaboration

12 Company Profiles (Marketsandmarkets View, Overview, Products & Services, Financials, Swot And Strategy & Insights)*
12.1 Accenture
12.2 Alive Mobile
12.3 Arcaris Inc
12.4 Badgeville
12.5 Bigdoor Media
12.6 Bunchball
12.7 Crowdtwist
12.8 Digital Brand Group
12.9 Echo.It
12.10 Fantasy Sales Team
12.11 Gameffective
12.12 Gaminside
12.13 Globant
12.14 Google
12.15 Iactionable
12.16 IBM
12.17 Icon Platforms
12.18 Keas
12.19 Leveleleven
12.20 Manumatix
12.21 Microsoft
12.22 Mplifyr/Seiian Rewards
12.23 Persistent Systems-EMEE
12.24 Plyfe
12.25 Roarengine
12.26 Salesforce
12.27 SAP
12.28 Yahoo
12.29 Other Key Innovators
12.29.1 Pugpharm
12.29.2 Cadalys
12.29.3 Foursquare
12.29.4 Gamify
12.29.5 Gigya
12.29.6 Khan Academy
12.29.7 Kiip
12.29.8 Objective Logistics
12.29.9 Scvngr
12.29.10 Tierx

List Of Tables (150 Tables)

Table 1 Gamification: Market Size By Region, 2013 – 2018 ($Million)
Table 2 Market Size, By Type Of Solutions,2013 – 2018 ($Million)
Table 3 Market Share, By Type Of Solutions,2014 – 2018 (Y-O-Y %)
Table 4 Gamification Platform And Service Providers Market Size,By Region, 2013 – 2018 ($Million)
Table 5 Platform And Service Providers Market Share, By Region, 2014 – 2018 (Y-O-Y %)
Table 6 Platform And Service Providers Market Size,By End-User Type, 2013 – 2018 ($Million)
Table 7 Platform And Service Providers Market Share, By End-User Type, 2014 – 2018 (Y-O-Y %)
Table 8 Platform And Service Providers Market Size,By Deployment Model Type, 2013 – 2018 ($Million)
Table 9 Platform And Service Providers Market Share, By Deployment Model Type, 2014 – 2018 (Y-O-Y %)
Table 10 Platform And Service Providers Market Size,By Type Of Service Customers, 2013 – 2018 ($Million)
Table 11 Platform And Service Providers Market Share, By Type Of Service Customers, 2014 – 2018 (Y-O-Y %)
Table 12 Platform And Service Providers Market Size,By Verticals, 2013 – 2018 ($Million)
Table 13 Platform And Service Providers Market Share, By Verticals, 2014 – 2018 (Y-O-Y %)
Table 14 Gamification Open Source Providers Market Size, By Region, 2013 – 2018 ($Million)
Table 15 Open Source Providers Market Share,By Region, 2014 – 2018 (Y-O-Y %)
Table 16 Open Source Providers Market Size,By End-User Type, 2013 – 2018 ($Million)
Table 17 Open Source Providers Market Share,By End-User Type, 2014 – 2018 (Y-O-Y %)
Table 18 Open Source Providers Market Size,By Deployment Model Type, 2013 – 2018 ($Million)
Table 19 Open Source Providers Market Share,By Deployment Model Type, 2014 – 2018 (Y-O-Y %)
Table 20 Open Source Providers Market Size,By Type Of Service Customers, 2013 – 2018 ($Million)
Table 21 Open Source Providers Market Share,By Type Of Service Customers, 2014 – 2018 (Y-O-Y %)
Table 22 Open Source Providers Market Size,By Verticals, 2013 – 2018 ($Million)
Table 23 Open Source Providers Market Share,By Verticals, 2014 – 2018 (Y-O-Y %)
Table 24 Gamification Mobile SDK Providers Market Size,By Region, 2013 – 2018 ($Million)
Table 25 Mobile SDK/Lbs Providers Market Share,By Region, 2014 – 2018 (Y-O-Y %)
Table 26 Mobile SDK /Lbs Providers Market Size,By End-User Type, 2013 – 2018 ($Million)
Table 27 Mobile SDK /Lbs Providers Market Share,By End-User Type, 2014 – 2018 (Y-O-Y %)
Table 28 Mobile SDK /Lbs Providers Market Size,By Deployment Model Type, 2013 – 2018 ($Million)
Table 29 Mobile SDK /Lbs Providers Market Share,By Deployment Model Type, 2014 – 2018 (Y-O-Y %)
Table 30 Mobile SDK /Lbs Providers Market Size,By Type Of Service Customers, 2013 – 2018 ($Million)
Table 31 Mobile SDK /Lbs Providers Market Share,By Type Of Service Customers, 2014 – 2018 (Y-O-Y %)
Table 32 Mobile SDK /Lbs Providers Market Size,By Verticals, 2013 – 2018 ($Million)
Table 33 Mobile SDK /Lbs Providers Market Share,By Verticals, 2014 – 2018 (Y-O-Y %)
Table 34 Gamification Enterprise Driven Services Market Size,2013 – 2018 ($Million)
Table 35 Enterprise Driven Services Market Share,2014 – 2018 (Y-O-Y %)
Table 36 Enterprise Apps Integrable Services Market Size, By Deployment Type, 2013 – 2018 ($Million)
Table 37 Enterprise Apps Integrable Services Market Share, By Deployment Type, 2014 – 2018 (Y-O-Y %)
Table 38 Enterprise Apps Integrable Services Market Size, By Applications, 2013 – 2018 ($Million)
Table 39 Enterprise Apps Integrable Services Market Share, By Applications, 2014 – 2018 (Y-O-Y %)
Table 40 Gamification Social Connectors Market Size,By Deployment Type, 2013 – 2018 ($Million)
Table 41 Social Connectors Market Share,By Deployment Type, 2014 – 2018 (Y-O-Y %)
Table 42 Social Connectors Market Size,By Applications, 2013 – 2018 ($Million)
Table 43 Gamification Enterprise Driven Social Connectors Market Share, By Applications, 2014 – 2018 (Y-O-Y %)
Table 44 Gamification Applications Market Size, 2013 – 2018 ($Million)
Table 45 Applications Market Share,2014 – 2018 (Y-O-Y %)
Table 46 Gamification Marketing Applications Market Size, By Region, 2013 – 2018 ($Million)
Table 47 Marketing Applications Market Share,By Region, 2014 – 2018 (Y-O-Y %)
Table 48 Gamification Sales Applications Market Size, By Region,2013 – 2018 ($Million)
Table 49 Sales Applications Market Share, By Region, 2014 – 2018 (Y-O-Y %)
Table 50 Gamification Support Applications Market Size, By Region, 2013 – 2018 ($Million)
Table 51 Support Applications Market Share, By Region, 2014 – 2018 (Y-O-Y %)
Table 52 Gamification Product Development Applications Market Size, By Region, 2013 – 2018 ($Million)
Table 53 Product Development Applications Market Share, By Region, 2014 – 2018 (Y-O-Y %)
Table 54 Gamification HR Applications Market Size, By Region,2013 – 2018 ($Million)
Table 55 HR Applications Market Share, By Region,2014 – 2018 (Y-O-Y %)
Table 56 Gamification Other Applications Market Size, By Region,2013 – 2018 ($Million)
Table 57 Gamification Other Applications Market Share, By Region, 2014 – 2018 (Y-O-Y %)
Table 58 Gamification Verticals Market Size, 2013 – 2018 ($Million)
Table 59 Verticals Market Share, 2014 – 2018 (Y-O-Y %)
Table 60 Gamification Public Sector And Government Verticals Market Size, 2013 – 2018 ($Million)
Table 61 Public Sector And Government Vertical Market Share, By Region, 2014 – 2018 (Y-O-Y %)
Table 62 Gamification Financial Service Verticals Market Size,By Region, 2013 – 2018 ($Million)
Table 63 Financial Sector Vertical Market Share,By Region, 2014 – 2018 (Y-O-Y %)
Table 64 Gamification Consumer Goods And Retail Services Vertical Market Size, By Region, 2013 – 2018 ($Million)
Table 65 Gamification Financial Sector Vertical Market Share,By Region, 2014 – 2018 (Y-O-Y %)
Table 66 Gamification High-Tech Vertical Market Size, By Region,2013 – 2018 ($Million)
Table 67 High-Tech Vertical Market Share, By Region, 2014 – 2018 (Y-O-Y %)
Table 68 Gamification Media And Publishing Market Size, By Region, 2013 – 2018 ($Million)
Table 69 Media And Publishing Vertical Market Share,By Region, 2014 – 2018 (Y-O-Y %)
Table 70 Gamification Energy, Power And Utilities Verticals Market Size, By Region, 2013 – 2018 ($Million)
Table 71 Energy, Power And Utilities Vertical Market Share, By Region, 2014 – 2018 (Y-O-Y %)
Table 72 Gamification Healthcare And Pharmaceuticals Vertical Market Size, By Region, 2013 – 2018 ($Million)
Table 73 Healthcare And Pharmaceuticals Vertical Market Share, By Region, 2014 – 2018 (Y-O-Y %)
Table 74 Gamification Entertainment Vertical Market Size, By Region, 2013 – 2018 ($Million)
Table 75 Entertainment Vertical Market Share,By Region, 2014 – 2018 (Y-O-Y %)
Table 76 Gamification Travel And Logistics Vertical Market Size,By Region, 2013 – 2018 ($Million)
Table 77 Travel And Logistics Vertical Market Share,By Region, 2014 – 2018 (Y-O-Y %)
Table 78 Gamification Education Vertical Market Size, By Region,2013 – 2018 ($Million)
Table 79 Education Vertical Market Share, By Region, 2014 – 2018 (Y-O-Y %)
Table 80 Gamification Market Size, ‘Other’ Vertical, By Region,2013 – 2018 ($Million)
Table 81 Gamification Market Share, ‘Other’ Vertical, By Region,2014 – 2018 (Y-O-Y %)
Table 82 Gamification End-User Market Size, 2013 – 2018 ($Million)
Table 83 End-User Market Share, 2014 – 2018 (Y-O-Y %)
Table 84 Gamification Consumer End-User Market Size,By Deployment Types, 2013 – 2018 ($Million)
Table 85 Consumer End-User Market Share,By Deployment Type, 2014 – 2018 (Y-O-Y %)
Table 86 Consumer End-User Market Size,By Type Of Service End-Users, 2013 – 2018 ($Million)
Table 87 Consumer End-User Market Share,By Type Of Service End-Users, 2014 – 2018 (Y-O-Y %)
Table 88 Consumer End-User Market Size, By Verticals, 2013 – 2018 ($Million)
Table 89 Consumer End-User Market Share,By Verticals, 2014 – 2018 (Y-O-Y %)
Table 90 Consumer End-User Market Size,By Applications, 2013 – 2018 ($Million)
Table 91 Gamification Consumer End-User Market Share,By Applications, 2014 – 2018 (Y-O-Y %)
Table 92 Gamification Enterprise End-User Market Size,By Deployment Types, 2013 – 2018 ($Million)
Table 93 Enterprise End-User Market Share,By Deployment Type, 2014 – 2018 (Y-O-Y %)
Table 94 Enterprise End-User Market Size,By Type Of Service End-Users, 2013 – 2018 ($Million)
Table 95 Enterprise End-User Market Share,By Type Of Service End-Users, 2014 – 2018 (Y-O-Y %)
Table 96 Enterprise End-User Market Size,By Verticals, 2013 – 2018 ($Million)
Table 97 Enterprise End-User Market Share,By Verticals, 2014 – 2018 (Y-O-Y %)
Table 98 Enterprise End-User Market Size,By Applications, 2013 – 2018 ($Million)
Table 99 Enterprise End-User Market Share,By Applications, 2014 – 2018 (Y-O-Y %)
Table 100 Gamification Market Size By User Deployment Types,2013 – 2018 ($Million)
Table 101 Gamification Market Share By User Deployment Types,2014 – 2018 (Y-O-Y %)
Table 102 Gamification On-Premise Market Size, By Applications,2013 – 2018 ($Million)
Table 103 On-Premise Market Share, By Applications,2014 – 2018 (Y-O-Y %)
Table 104 On-Premise Market Size, By Verticals,2013 – 2018 ($Million)
Table 105 On-Premise Market Share, By Verticals,2014 – 2018 (Y-O-Y %)
Table 106 Gamification On-Demand Market Size, By Applications,2013 – 2018 ($Million)
Table 107 On-Demand Market Share, By Applications,2014 – 2018 (Y-O-Y %)
Table 108 On-Demand Market Size, By Verticals,2013 – 2018 ($Million)
Table 109 On-Demand Market Share, By Verticals,2014 – 2018 (Y-O-Y %)
Table 110 Gamification Hybrid Market Size, By Applications,2013 – 2018 ($Million)
Table 111 Hybrid Market Share, By Applications,2014 – 2018 (Y-O-Y %)
Table 112 Hybrid Market Size, By Verticals,2013 – 2018 ($Million)
Table 113 Hybrid Market Share, By Verticals,2014 – 2018 (Y-O-Y %)
Table 114 Gamification By Type Of Service Customers Market Size,2013 – 2018 ($Million)
Table 115 By Type Of Service Customers Market Share, 2014 – 2018 (Y-O-Y %)
Table 116 Gamification SMB Market Size, By End-User Type,2013 – 2018 ($Million)
Table 117 SMB Market Share, By End-User Type,2014 – 2018 (Y-O-Y %)
Table 118 Gamification Large Enterprises Market Size,By End-User Type, 2013 – 2018 ($Million)
Table 119 Large Enterprises Market Share,By End-User Type, 2014 – 2018 (Y-O-Y %)
Table 120 Gamification Market Size By Region, 2013 – 2018 ($Million)
Table 121 Gamification NA Market Size, By End-User Type,2013 – 2018 ($Million)
Table 122 NA Market Share, By End-User Type,2014 – 2018 (Y-O-Y %)
Table 123 Gamification EU Market Size, By End-User Type,2013 – 2018 ($Million)
Table 124 EU Market Share, By End-User Type,2014 – 2018 (Y-O-Y %)
Table 125 Gamification APAC Market Size, By End-User Type,2013 – 2018 ($Million)
Table 126 APAC Market Share, By End-User Type,2014 – 2018 (Y-O-Y %)
Table 127 Gamification MEA Market Size, By End-User Type,2013 – 2018 ($Million)
Table 128 MEA Market Share, By End-User Type,2014 – 2018 (Y-O-Y %)
Table 129 Gamification LA Market Size, By End-User Type,2013 – 2018 ($Million)
Table 130 LA Market Share, By End-User Type,2014 – 2018 (Y-O-Y %)
Table 131 Accenture: Revenue, 2011 – 2012 ($Million)
Table 132 Accenture: Revenue By Segment, 2011 - 2012 ($Million)
Table 133 Accenture: Revenue By Region, 2011 - 2012 ($Million)
Table 134 Google: Revenue, 2011 - 2012
Table 135 IBM: Revenue, 2011 - 2012 ($Million)
Table 136 IBM: Revenue By Segment, 2011 - 2012 ($Million)
Table 137 IBM: Revenue By Region, 2011 - 2012 ($Million)
Table 138 Microsoft: Revenue, 2011 - 2012 ($Million)
Table 139 Microsoft: Revenue By Segment, 2011 - 2012 ($Million)
Table 140 Microsoft: Revenue By Region, 2011 - 2012 ($Million)
Table 141 Persistent Systems Ltd: Revenue, 2010 – 2012 ($Million)
Table 142 Salesforce: Revenue, 2011 - 2012 ($Million)
Table 143 Salesforce: Revenue By Business Unit Segment,2011 - 2012 ($Million)
Table 144 Salesforce: Revenue By Region, 2011 - 2012 ($Million)
Table 145 SAP: Revenue, 2011 – 2012 ($Million)
Table 146 SAP: Revenue By Business Unit Segment, 2011 – 2012 ($Million)
Table 147 SAP: Revenue By Region, 2011 – 2012 ($Million)
Table 148 Yahoo: Revenue, 2011 – 2012 ($Million)
Table 149 Yahoo: Revenue By Segment, 2011 - 2012 ($Million)
Table 150 Yahoo: Revenue By Region, 2011 - 2012 ($Million)

List Of Figures (44 Figures)

Figure 1 Gamification: Segments
Figure 2 Gamification Market Size And Y-O-Y Growth Rate
Figure 3 Gamification: Value-Chain
Figure 4 Gamification: Typical Scenario
Figure 5 Gamification: Ecosystem
Figure 6 Gamification: Drivers
Figure 7 Gamification: Restraints And Counterbalance
Figure 8 Gamification: Opportunities
Figure 9 Time-Impact Analysis Of Dynamics
Figure 10 Gamification Market Size, By Type Of Solutions,2013 – 2018 ($Million)
Figure 11 Gamification Market Share, By Type Of Solutions,2014 – 2018 (Y-O-Y %)
Figure 12 Gamification Platform And Service Providers Market Size,By Region, 2013 – 2018 ($Million)
Figure 13 Platform And Service Providers Market Share, By Region, 2014 – 2018 (Y-O-Y %)
Figure 14 Platform And Service Providers Market Share, By End-User Type, 2014 – 2018 (Y-O-Y %)
Figure 15 Platform And Service Providers Market Share, By Deployment Model Type, 2014 – 2018 (Y-O-Y %)
Figure 16 Platform And Service Providers Market Share, By Type Of Service Customers, 2014 – 2018 (Y-O-Y %)
Figure 17 Platform And Service Providers Market Size,By Verticals, 2013 – 2018 ($Million)
Figure 18 Gamification Open Source Providers Market Size, By Region, 2013 – 2018 ($Million)
Figure 19 Open Source Providers Market Share,By Region, 2014 – 2018 (Y-O-Y %)
Figure 20 Gamification Enterprise Driven Services Market Size,2013 – 2018 ($Million)
Figure 21 Enterprise Driven Services Market Share,2014 – 2018 (Y-O-Y %)
Figure 22 Enterprise Driven Services Market Share,By Deployment Type, 2014 – 2018 (Y-O-Y %)
Figure 23 Enterprise Driven Services Market Size,By Applications, 2013 – 2018 ($Million)
Figure 24 Enterprise Driven Services Market Share,By Applications, 2014 – 2018 (Y-O-Y %)
Figure 25 Gamification Social Connectors Market Size,By Applications, 2013 – 2018 ($Million)
Figure 26 Gamification Applications Market Size, 2013 – 2018 ($Million)
Figure 27 Applications Market Share, 2014 – 2018 (Y-O-Y %)
Figure 28 Gamification Marketing Applications Market Size, By Region, 2013 – 2018 ($Million)
Figure 29 Gamification Verticals Market Size, 2013 – 2018 ($Million)
Figure 30 Verticals Market Share, 2014 – 2018 (Y-O-Y %)
Figure 31 Gamification Market Size, By Region, Parfait Chart
Figure 32 Gamification: Market Evolution
Figure 33 Gamification: Market Disruption
Figure 34 Gamification: Lifecycle And Chasm Plot
Figure 35 Gamification: Go To Market Startegy
Figure 36 Gamification: Value Creation And Innovation
Figure 37 Gamification: Adoption Roadmaps
Figure 38 Gamification: Finding The Right Balance
Figure 39 Gamification: Opportunity Plots
Figure 40 Gamification: Demand Analysis Of Game Mechanics
Figure 41 Gamification: Demand Analysis Of Game Mechanics
Figure 42 Gamification: End-Users Response Analysis
Figure 43 Gamification: End-Users Response Analysis
Figure 44 Gamification: User Engagement Levels That Lead To Loyalty

- Accenture
- Alive Mobile
- Arcaris Inc
- Badgeville
- Bigdoor Media
- Bunchball
- Cadalys
- Crowdtwist
- Digital Brand Group
- EchoIt
- Fantasy Sales Team
- Foursquare
- Gameffective
- Gamify
- Gaminside
- Gigya
- Globant
- Google
- IBM
- Iactionable
- Icon Platforms
- Keas
- Khan Academy
- Kiip
- Leveleleven
- Manumatix
- Microsoft
- Mplifyr/Seiian Rewards
- Objective Logistics
- Persistent Systems-EMEE
- Plyfe
- Pugpharm
- Roarengine
- SAP
- Salesforce
- Scvngr
- Tierx
- Yahoo

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