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ActionScript: Your Visual Blueprint for Creating Interactive Projects in Flash CS4 Professional

John Wiley and Sons Ltd, July 2009, Pages: 384


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Visual learners can get up and running quickly on ActionScript programming skills for Flash CS4

If you're a programmer who learns best when you see how something is done, this book will have you up and running with ActionScipt in no time. Step-by-step, two-page lessons show you the core programming foundations you must master to create rich Internet content using the preferred language for work with Flash. The visual approach breaks big topics into bite-sized modules, with high-resolution screen shots to illustrate each task.

You'll learn such skills as how to add interactivity, animate in code, and work with external content to create Flash projects with pizzazz.

The report:
- Is designed for visual learners, with two-page lessons and step-by-step, fully illustrated instructions
- Covers foundation ActionScript, animating, interactivity, and working with external content
- Demonstrates using the Actions panel, syntax rules, and essential language foundations Shows how to use variables and arrays; write functions, classes, if/else statements, and loops; and work with static classes such as Math
- Explores essential techniques such as loading visual aspects at runtime, text from delimited text files and XML, and server-based assets using Flash Remoting

Companion Web site features all the code that appears in the text, ready to plug into your Web pages

ActionScript: Your visual blueprint to creating interactive projects in Flash CS4 Professional is the visual learner's way to master ActionScript quickly and easily.

Using a visual approach to demonstrate ActionScript for Flash CS4 this book offers visual learners a solid reference that employs straight forward examples to teach users to program content for the Web with impact. Key tasks covered in the book include: an introduction to ActionScript focusing on the basic foundations for the language, including the essential concepts behind ActionScript (focusing on object-oriented programming), using the Actions panel, syntax rules, and essential language foundations such as creating and using variables and arrays, writing functions, classes, if/else statements, and loops, and working with static classes such as Math. Adding interactivity by building on a foundation of basic Flash design skills such as creating MovieClips and Buttons, readers will be introduced to the ideas of working with these objects in ActionScript. The book will explore the concepts of interacting with objects on the stage, working with events, and creating MovieClips and text fields through code.

The report also will explores related classes that allow users to complete tasks such as formatting code-created text fields and tapping into ActionScripts drawing API to create artwork and modify properties through code. Animating in code, showing how this process offers more flexibility and power than animating on the timeline as in traditional Flash movies. Working with external content is an important aspect of Flash application development; examples that will be covered in the book include loading visual assets at runtime (including other Flash movies, music, video, and images), loading text from a variety of formats such as delimited text files and XML, and using Flash Remoting to load server-based assets at runtime. It will also explore how to connect to other server-based assets such as databases via server-side scripting. 'Apply It' and 'Extra' sidebars highlight useful tips and high-resolution screen shots clearly illustrate each task while succinct explanations walk readers through the examples.


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