- Language: English
- 224 Pages
- Published: August 2013
Global 2D Gesture Recognition Market 2012-2016
- Published: August 2013
- Region: Global
- 103 pages
The analysts forecast the Global 2D Gesture Recognition market to grow at a CAGR of 26.4 percent over the period 2012-2016. One of the key factors contributing to this market growth is the need for cost-effective gesture recognition solutions. The Global 2D Gesture Recognition market has also been witnessing an increasing number of acquisitions of pure-play gesture recognition technology companies by larger corporations. However, the lack of standardization in gesture movements could pose a challenge to the growth of this market.
The report, the Global 2D Gesture Recognition Market 2012-2016, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market in the Americas and the EMEA and APAC regions; it also covers the Global 2D Gesture Recognition market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
The key vendors dominating this space include Cognitec Systems GmbH, Cognivue Corp., eyeSight Mobile Technologies Ltd., GestureTek Technologies Inc., Omek Interactive Ltd., PointGrab Ltd., and SoftKinetic Inc.
The other vendors mentioned in this report are Cross Match Technologies Inc., Elliptic Labs, Irisguard Inc., Intel Corp., Microchip Technology Inc., Pebbles Ltd., Pyreos Ltd., Qualcomm Inc., and Thalmic Labs Inc.
Key questions answered in this report:
- What will the market size be in 2016 and what will be the growth rate?
- What are key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by key vendors?
- What are the strengths and weaknesses of each of these key vendors?
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01. Executive Summary
02. Scope of the Report
02.1 Market Overview
02.2 Product Offerings
03. Market Research Methodology
03.1 Market Research Process
03.2 Research Design
03.3 Research Methodology
04. List of Abbreviations
06. Market Description
06.1 Introduction to Gesture Recognition
06.1.1 Working of Gesture Recognition Technology
07. Types of Gestures
07.1.1 Hand Gestures
07.1.2 Body Gestures
07.2 Evolution of Gesture Recognition
07.2.1 1919: Etherphone/Theremin
07.2.2 Mid-1970s: Videoplace
07.2.3 1993: ALIVE System
07.2.4 2003: EyeToy
07.2.5 2005: Canesta EP DevKit
07.3 Description of Gesture Recognition System
07.3.1 Gesture Modeling
07.3.2 Gesture Analysis
07.3.3 Gesture Recognition
07.4 Implementation of Gesture Recognition
07.5 Types of Gesture Recognition Technology
07.5.1 2D Interface
07.5.2 3D Interface
07.6 Applications of Gesture Recognition
07.7 End-users of 2D Gesture Recognition
07.7.1 Automotive Sector
07.7.2 Consumer Electronics
07.7.3 Transit Sector
07.8 Input Devices Supporting 2D Recognition
08. Market Landscape
08.1 Market Overview
08.1.1 Product Lifecycle of Gesture Recognition Technology
08.2 Global Gesture Recognition Market
08.2.1 Market Size and Forecast
08.3 Global 2D Gesture Recognition Market
08.3.1 Market Size and Forecast
08.3.2 Global 2D Gesture Recognition Market as a Percentage of Global Gesture Recognition Market
08.3.3 Global 2D Gesture Recognition Market as a Percentage of Global Gesture Recognition Market 2012-2016
08.4 Five Forces Analysis
09. End-user Segmentation
09.1 Global 2D Gesture Recognition Market by End-user Segmentation 2012-2016
09.2 Global 2D Gesture Recognition Market in the Automotive Sector
09.2.1 Market Size and Forecast
09.3 Global 2D Gesture Recognition Market in the Consumer Electronics Sector
09.3.1 Market Size and Forecast
09.4 Global 2D Gesture Recognition Market in the Transit Sector
09.4.1 Market Size and Forecast
10. Comparative Study of 2D Gesture Recognition in Various Segments
10.1 Consumer Segment
10.2 Commercial Segment
11. Geographical Segmentation
11.1 Global 2D Gesture Recognition Market by Geographical Segmentation 2012-2016
11.2 2D Gesture Recognition Market in the Americas
11.2.1 Market Size and Forecast
11.3 2D Gesture Recognition Market in the EMEA Region
11.3.1 Market Size and Forecast
11.4 2D Gesture Recognition Market in the APAC Region
11.4.1 Market Size and Forecast
12. Buying Criteria
13. Market Growth Drivers
14. Drivers and their Impact
15. Market Challenges
16. Impact of Drivers and Challenges
17. Market Trends
18. Trends and their Impact
19. Vendor Landscape
19.1 Competitive Scenario
19.1.1 Key News
19.2 Competitive Analysis
19.3 Product Matrix of Leading Vendors
19.4 Other Prominent Vendors
20. Key Vendor Analysis
20.1 Cognitec Systems GmbH
20.1.1 Business Overview
20.1.2 Business Segmentation
20.1.3 Key Information
20.1.4 SWOT Analysis
20.2 CogniVue Corp.
20.2.1 Business Overview
20.2.2 Business Segmentation
20.2.3 Key Information
20.2.4 SWOT Analysis
20.3 eyeSight Mobile Technologies Ltd.
20.3.1 Business Overview
20.3.2 Business Segmentation
20.3.3 Key Information
20.3.4 SWOT Analysis
20.4 GestureTek Technologies Inc.
20.4.1 Business Overview
20.4.2 Business Segmentation
20.4.3 Key Information
20.4.4 SWOT Analysis
20.5 Omek Interactive Ltd.
20.5.1 Business Overview
20.5.2 Business Segmentation
20.5.3 Key Information
20.5.4 SWOT Analysis
20.6 PointGrab Ltd.
20.6.1 Business Overview
20.6.2 Business Segmentation
20.6.3 Key Information
20.6.4 SWOT Analysis
21. Key Developments and Takeaways
22. Other Reports in this Series
List of Exhibits
Exhibit 1: Market Research Methodology
Exhibit 2: Working of Gesture Recognition Technology
Exhibit 3: Types of Gestures
Exhibit 4: Gesture Recognition System
Exhibit 5: Types of Gesture Recognition Technology
Exhibit 6: End-users of 2D Gesture Recognition
Exhibit 7: Product Lifecycle of Gesture Recognition Technology
Exhibit 8: Global Gesture Recognition Market 2012-2016 (US$ million)
Exhibit 9: Global 2D Gesture Recognition Market 2012-2016 (US$ million)
Exhibit 10: Global 2D Gesture Recognition Market as a Percentage of Global Gesture Recognition Market 2012
Exhibit 12: Global 2D Gesture Recognition Market as a Percentage of Global Gesture Recognition Market 2012-2016
Exhibit 13: Global 2D Gesture Recognition Market by End-user Segmentation 2012
Exhibit 14: Global 2D Gesture Recognition Market by End-user Segmentation 2012-2016
Exhibit 15: Global 2D Gesture Recognition Market in the Automotive Sector 2012-2016 (US$ million)
Exhibit 16: Global 2D Gesture Recognition Market in the Consumer Electronics Sector 2012-2016 (US$ million)
Exhibit 17: Global 2D Gesture Recognition Market in the Transit Sector 2012-2016 (US$ million)
Exhibit 18: Comparative Study of 2D Gesture Recognition in the Consumer Segment 2012-2016
Exhibit 19: Comparative Study of 2D Gesture Recognition in the Commercial Segment 2012-2016
Exhibit 20: Global 2D Gesture Recognition Market by Geographical Segmentation 2012
Exhibit 21: Global 2D Gesture Recognition Market by Geographical Segmentation 2012-2016
Exhibit 22: 2D Gesture Recognition Market in the Americas 2012-2016 (US$ million)
Exhibit 23: 2D Gesture Recognition Market in the EMEA Region 2012-2016 (US$ million)
Exhibit 24: 2D Gesture Recognition Market in the APAC Region 2012-2016 (US$ million)
Exhibit 25: Global 2D Gesture Recognition Market by Vendor Segmentation 2012
Exhibit 26: Product Matrix of Leading Vendors 2012
Exhibit 27: Business Segmentation of Cognitec Systems GmbH
Exhibit 28: Business Segmentation of CogniVue Corp.
Exhibit 29: Business Segmentation of eyeSight Mobile Technologies Ltd.
Exhibit 30: Business Segmentation of GestureTek Technologies Inc.
Exhibit 31: Business Segmentation of Omek Interactive Ltd.
Exhibit 32: Business Segmentation of PointGrab Ltd.
Commenting on the report, an analyst from the team said: “The vendor landscape of the Global 2D Gesture Recognition market consists of a number of companies that are involved solely in the development of gesture recognition technology and devices. A number of companies are already considering the option of providing gesture recognition technology as part of their product portfolio. In July 2011, Qualcomm Inc., a provider of next-generation mobile technologies, acquired the gesture recognition assets of GestureTek Technologies Inc. Following this, the technology was embedded into Qualcomm’s Snapdragon processors, thereby helping its customers develop devices that are gesture recognition-enabled.”
According to the report, one of the major drivers in the market is the need for cost-effective gesture recognition solutions. 2D gesture recognition solutions require only the software and a camera with a sensor. Due to technological advancements, the costs of these devices are reducing tremendously. This is encouraging end-users to adopt 2D gesture recognition technology, which is supporting the growth of the market.
Further, the report states that one such challenge is the high adoption of 3D gesture recognition technology. 3D gesture recognition technology is one of the latest additions in the Gaming industry. Therefore, the demand for 3D gesture recognition solutions is expected to increase significantly during the forecast period. This will adversely affect the growth of the Global 2D Gesture Recognition market.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
- Cognitec Systems GmbH
- Cognivue Corp.
- eyeSight Mobile Technologies Ltd.
- GestureTek Technologies Inc.
- Omek Interactive Ltd.
- PointGrab Ltd.
- and SoftKinetic Inc.
- Cross Match Technologies Inc.
- Elliptic Labs
- Irisguard Inc.
- Intel Corp.
- Microchip Technology Inc.
- Pebbles Ltd.
- Pyreos Ltd.
- Qualcomm Inc.
- and Thalmic Labs Inc.