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Global Online Gaming Market 2014 - Product Image

Global Online Gaming Market 2014

  • ID: 2762756
  • February 2014
  • Region: Global
  • 172 Pages
  • yStats GmbH & Co. KG

“Global Online Gaming Market 2014”, reports that trends show that gamers are moving away from consoles and pre-installed PC games toward online and mobile games.

The online gaming market is forecasted to grow by a high one-digit percentage point annually in the years leading up to 2017. By then, online gaming spending is expected to almost reach the level of console spending. At the same time, mobile games are predicted to be the fastest growing segment of the video games market. Game-playing on mobile devices has already become a major activity of Internet users worldwide, slightly ahead of online gaming. Also social gaming is a fast growing industry, taking up an increasing share of the total video gaming market. Both segments are forecasted to outpace the total online gaming market in terms of growth, increasing by a small double-digit percentage point annually.

Worldwide, over 40% of internet users play games online, with males accounting for slightly more than half of the total gaming audience. The Asia-Pacific region has the largest number of players, but North America and Europe lead in terms of regular engagement in game-playing. Regarding payment for READ MORE >

1. Management Summary

2.Global

- Online Gaming Trends, 2014
- Mobile Gaming Trends, 2014
- Social Gaming Trends, 2014
- Trends in Online Gaming Payment, 2014
- Online Gaming Mergers and Acquisitions Trends, 2014
- Online Gaming Revenues, in USD billion and in % Year-on-Year Change, 2012-2015f
- Breakdown of the Global Gaming Revenues, by Segment, in % and in USD billion, 2013e
- Mobile Gaming Revenues, in USD billion and in % Year-on-Year Change, 2012-2015f
- Share of Mobile Gaming on Total Video Gaming Revenues, in %, 2012 - 2015f
- Mobile Gaming Revenues, 2013e & 2018f
- Share of Mobile Gaming on Total Gaming Market, 2013e & 2016f
- Mobile Gaming Revenues, in USD billion, by Smartphones, Tablets and Total, 2012, 2013e, 2016f
- Mobile Gaming Revenues, in USD billion, Year-on-Year Growth, in %, Total Number of Mobile Gaming Users, in millions, Number of Mobile Gaming Users who Pay, in millions and Average Monthly Spending per Player, in USD, by Region, 2013e
- Social Gaming Revenues, in EUR billion, and Share of Social Gaming on Online Gaming and Total Video Gaming Market, in %, 2012 & 2016f
- Share of Online Gamers on Total Internet Users, in %, 2013
- Breakdown of Online Gamers, by Gender, in %, 2013
- Average Number of Daily Online Gamers, in millions, by Region, April 2013
- Average Time Spent per Visitor on Online Gaming Daily, in Minutes, by Region, April 2013
- Gaming Activities, Incl. Online and Mobile, in % of Internet Users, Q2 2011 & Q3 2013
- Average Transaction Value of Online Gaming Purchases, by Console-Based Games and App-Based Video Games, 2013
- Top 15 Companies by Gaming Revenues, in USD million, H1 2013
- Leading Mobile Gaming Companies with Revenues over USD 100 million, 2013
- Top 5 Facebook Gaming Apps, by Estimated Monthly Average Users, in millions, November 2013
- Top 10 Online Games, by Free-to-Play Revenues, in USD million, 2013

3.North America

3.1. USA (Top Country)

- Online Gaming Trends, 2014
- Breakdown of Spending on Digital Content for Video Games, in % and in USD billion, 2012
- Breakdown of the Digital Gaming Market, in % and in USD billion, 2013
- Share of Digital Game Content on Total Game Spending, in %, 2010 & 2012
- Digital Game Content Spending, in USD billion and in % Year-on-Year Change, Q1 2013 - Q3 2013
- Mobile Gaming Revenues, in USD million and in % Year-on-Year Change, 2012 - 2017f
- Mobile Gaming Revenues, in USD million, by Download, In-Game and Ad-Supported, 2012 - 2017f
- Number of Gamers, by Mobile, Online Casual and Social Gamers, 2010 - 2014f
- Number of Online and Mobile Gamers, by Groups, 2013 & 2017
- Number of Mobile Phone Game Users, in millions, in % of Mobile Phone Users and in % of Population, 2012 - 2017f
- Share of Gamers on Total Internet Users, by Device Used for Gaming, Q3 2013
- Share of Adult Internet Users Who Play Browser-Based Games, in %, 2013 and Benefits of Browser-Based Games Compared to
Console, as Perceived by Users, in %, 2013
- Breakdown of Time Spent on Console, by Activity, Incl. „Playing Video Games Online“, by XBOX 360, Playstation 3, WII, 2012
- Average Monthly Revenue per Player, by Game Type, 2012
- Breakdown of Online Games Played Most Often, by Type, in %, 2013
- Breakdown of Mobile Games Played Most Often, by Type, in %, 2013
- Top 15 Games on iOS, Ranked by Estimated Daily Revenue, 2013

3.2. Canada

- Share of Internet Users Playing Games Online, in %, 2012
- Devices Most Frequently Used for Playing Games, in % of Gamers, 2013
- Breakdown of Revenues of Canadian Video Gaming Companies, by Game Type, 2012

4. Latin America

4.1. Latin America (Regional)

- Online Gaming Revenues, in USD million, by Selected Countries, 2013e

4.2. Brazil (Top Country)

- Online Gaming Market Trends, 2014
- Online Gaming Revenues, in USD billion, 2013e & 2016f
- Breakdown of Online Gaming Revenue, by Segment, in %, 2013
- Share of Online Gamers on Internet Users, in %, 2013
- Number of Monthly Average Users of Mobile and Social Games, in millions, and Revenue, in USD million, 2013e
- Breakdown of Online Gamers by Gender, in %, 2013
- Share of Online Gamers Who Have Paid for Downloadable Games, in %, 2013 and Maximum Amount Paid for Downloadable Games,
in % of Online Gamers Who Paid for Downloadable Games, 2013
- Types Access Used for Mobile Games, by Apps, Mobile Browsers and Both, in % of Smartphone Owners, September 2013

4.3. Argentina

- Share of Online Gamers on Internet Users, in %, 2013

4.4. Mexico

- Video Gaming Revenue, in MXN billion, 2011 & 2012 and Devices Used for Gaming, in % of Gamers, 2013

5. Europe (Regional)

- Top 3 Markets in Western Europe by Digital Game Content Sales, 2012
- Share of Online Gamers on Total Internet Users, in %, by Selected Countries, 2013
- Share of Internet Users Playing Networked Games with Other Persons, by Countries, in %, 2012
- Share of Players Who Pay for Mobile Games, 2012
- Average Monthly Revenue Per Paying User in Free-to-Play MMOs, by Selected Countries, 2012

6. Western Europe

6.1. UK (Top Country)

- Online Gaming Market Trends, 2014
- Online Game Spending, in GBP million, 2011 & 2012
- Online Game Spending, in GBP million, 2011 & 2012
- Mobile Game Spending, in GBP million, 2010 & 2013f
- Share of Individuals Who Play Video Games Online, in %, Q3 2013
- Share of Individuals Aged 16 - 34 Who Play Games Online, in %, 2012
- Average Time Spent Playing Online Games* per Week, in % of Individuals Aged 16 - 34, 2012
- Share of Tablet Owners Who Play Games on Tablet, in %, 2013 and Mobile Devices Used the Most for Playing Games, in % of Users, 2013
- Breakdown of Total and Daily Mobile Gamers, by Gender and Age, in %, April 2013
- Breakdown of Users Who Purchased Mobile Games and Who Download Mobile Games for Free, by Platform, in %, April 2013
- Breakdown of In-Game Purchases for Mobile Games, by Type, April 2013

6.2. Germany (Top Country)

- Online Gaming Trends, 2014
- Online Gaming Revenues, by Downloads, Subscriptions and Payments for Online and Browser Games, and In-Game
Purchases, in EUR million, 2011, 2012 & H1 2013
- Number of Mobile Games Sold, in million, Sales, in EUR million, and Average Game Price, in EUR, by Games for Mobile Phones and
Smartphones, Games for Mobile Consoles and Total, H1 2012 & H1 2013
- In-Game Purchases of Virtual Goods, in EUR million, 2012, 2013e & 2017f
- Number of Online Gamers, by Game Type, in millions, 2013
- Devices Used for Playing Games, in % of Gamers, 2013
- Devices Used Most Frequently for Playing Games, by Used Daily and At Least Once a Week, in % of Gamers, March 2013
- Share of Gamers Who Pay for Games, in %, 2013 and Breakdown of Game Spending, by Type, in %, 2013
- Top 6 Categories of Most Visited Websites, Incl. “Gaming”, in % Internet Users, June 2013
- Most Popular Types of Games, by Total, Male and Female Gamers, in %, 2013

6.3. France (Top Country)

- Online Gaming Trends, 2014
- Digital Gaming Revenues, in EUR million, 2012 & 2013e
- Share of Digital Gaming on Total Gaming Revenues, 2012 & 2013e
- Breakdown of Frequency of Usage of Devices for Gaming, by Device, in % of Gamers, 2013
- Share of Gamers Who Bought Digital Games at Least Once, by Age Group, in %, 2013 and Share of Gamers Who Prefer Buying Digital Games over Physical, in %, 2013

6.4. Belgium

- Number of Gamers, by Platform, in millions, 2013 and Share of Gamers Who Pay for Games, in %, 2013

6.5. Denmark

- Share of Online Shoppers Purchasing Video Games Software Online, in %, by Age Group, Gender and Total, 2010-2013

6.6. Italy

- Number of Gamers, by Platform, in millions, 2013 and Share of Gamers Who Pay for Games, in %, 2013

6.7. Netherlands

- Breakdown of Video Gaming On Different Platforms, by Frequency, in % of Gamers, 2013
- Share of Device Owners Who Purchased Games and Virtual Goods for Games, by Tablet and Smartphone, in %, July 2013

6.8. Spain

- Number of Gamers, by Platform, in millions, 2013 and Share of Gamers Who Pay for Games, in %, 2013

6.9. Sweden

- Share of Individuals Purchasing Video or Computer Games Software Online, in %, by Age Group, Gender, Gender and Total, 12 Months to March 2013

7. Eastern Europe

7.1. Russia (Top Country)

- Online Gaming Trends, 2014
- Gaming Revenues, by Segment and Total, in USD million, 2010 – 2012
- Share of Online on Total Gaming Market, in %, 2010 - 2012 and Breakdown of Online Gaming Market, by Segment, in % of Total
Gaming Market, 2010 – 2012
- Online Gaming Revenues, in USD million, 2011 & 2013e
- Number of Online Gamers, in million, 2012 & 2016f
- Number of Mobile Gamers, in million, 2012 & 2016f
- Breakdown of Gamers by Gender, Age Group and Income, by Browser Gamers and Social Gamers, in %, 2012
- Free-To-Play MMO Market Data, Including Monthly Users, in million, Average Revenue Per Paying User, in USD, Conversion Rate, in %, 2013
- Breakdown of Payments in Online Gaming, by Method, in %, January 2012 and January 2013

7.2. Poland

- Online Gaming Trends, 2014
- Share of Online Gamers on Internet Users, in %, 2013

7.3. Turkey

- Online Gaming Trends, 2014
- Share of Online Gamers on Internet Users, in %, 2013

8. Asia-Pacific

8.1. Japan (Top Country)

- Online Gaming Market Trends, 2014
- Breakdown of Total Gaming Revenues, by Segment, Incl. Online, in % and in JPY billion, 2012
- Mobile Gaming Revenues, in JPY billion, 2011 & 2012
- Social Gaming Revenues, in JPY billion, and in % Year-on-Year Change, 2010 - 2013e

8.2. China (Top Country)

- Online Gaming Trends, 2014
- Online Gaming Revenues, in CNY billion and in % Year-on-Year Change, 2012 - 2017f
- Breakdown of Online Gaming Revenues*, by Segment, in %, 2013e & 2017f
- Mobile Gaming Revenues, in CNY million, 2012 & 2013e
- Social Gaming Revenues, in CNY million, 2012, 2013e & 2015f
- Number of Online Gamers, in millions and in % of Total Internet Users, 2012 & 2013
- Number of Mobile Gamers, in millions and in % of Mobile Internet Users, 2012 & 2013
- Gaming Platforms Played on Weekly, in % of Gamers, 2013
- Breakdown of Online Gaming Market, by Players, in %, Q3 2012

8.3. South Korea (Top Country)

- Online Gaming Trends, 2014
- Gaming Revenues, by Segment, in KRW billion and in % Year-on-Year Change, 2011 - 2015f
- Share of Online Shoppers Who Buy Computer or Video Games Online, in %, 2012
- Share of Mobile Gamers on Mobile Phone Users, in %, 2012

8.4. Australia

- Share of Individuals Who Play Video Games, in %, 2013 and Preferred Ways to Buy Games, in % of Gamers, 2011 & 2013
- Devices Used for Playing Games, in % of Households in Which Individuals Play Games, 2013

8.5. India

- Gaming Revenues, by Sector, in INR billion and in % Year-on-Year Change, 2012 - 2017f

8.6. Taiwan

- Number of Gamers, by Platform, in millions, 2013 and Share of Gamers Who Pay for Games, in %, 2013

9. Middle East

9.1. UAE (Top Country)

- Share of Internet Users Who Play or Download Video Games or Computer Games Online, in %, 2010 & 2012
- Breakdown of the Most Purchased Product Categories in B2C E-Commerce, Incl. Downloadable Games, in % of Online Shoppers, 2012
- Share of Mobile Users Who Download Games on Mobile, by Frequency, in %, 2010 & 2012
- Top Gaming Websites, Ranked by Monthly Reach of Internet Users, in %, 2012

9.2. Jordan

- Top Gaming Websites, Ranked by Monthly Reach of Internet Users, in %, 2012

9.3. Saudi Arabia

- Top Gaming Websites, Ranked by Monthly Reach of Internet Users, in %, 2012

10. Africa

10.1. South Africa (Top Country)

- Online Gaming Revenues, in ZAR million, 2012, 2013e & 2017f
- Mobile Gaming Revenues, in ZAR million, 2012, 2013e & 2017f
- Purposes of Internet Usage, Incl. “Playing or Downloading Video Games or Computer Games”, in % of Internet Users, by Urban and
Rural, 2012
- Product Categories Purchased Online, in % of Internet Users, November 2012

10.2. Egypt

- Top Gaming Websites, Ranked by Monthly Reach of Internet Users, in %, 2012

10.3. Ethiopia

- Frequent Online Activities, by Performed on a Computer and Mobile Phone, Incl. “Gaming", in % of Urban Internet Users, 2012

10.4. Ghana

- Frequent Online Activities, by Performed on a Computer and Mobile Phone, Incl. „Gaming", in % of Urban Internet Users, 2012

10.5. Nigeria

- Frequent Online Activities, by Performed on a Computer and Mobile Phone, Incl. “Gaming", in % of Urban Internet Users, 2012

10.6. Kenya

- Frequent Online Activities, by Performed on a Computer and Mobile Phone, Incl. “Gaming", in % of Urban Internet Users, 2012

10.7. Senegal

- Frequent Online Activities, by Performed on a Computer and Mobile Phone, Incl. “Gaming", in % of Urban Internet Users, 2012

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