Global Connected Video Device Market 2014-2018
- ID: 2757620
- January 2014
- Region: Global
- 106 pages
The analysts forecast the Global Connected Video Device market to grow at a CAGR of 17.06 percent over the period 2013-2018. One of the key factors contributing to this market growth is the high growth in the online video audience. The Global Connected Video Device market has also been witnessing the adoption of OTT standard. However, the high cost of video device hardware could pose a challenge to the growth of this market.
The report, the Global Connected Video Device Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the Global Connected Video Device market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors dominating this space are Amazon.com Inc., Apple Inc., Brightcove Inc., Google Inc., LG Electronics Inc., Microsoft Corp., Netflix Inc., Nintendo Co. Ltd., Ooyala Inc., Samsung Electronics Co. Ltd., and Sony Corp.
Other vendors mentioned in the report are Acer Inc., ASUSTeK Computer Inc., BlackBerry Ltd., Dell Inc., Fujitsu Ltd., Haier Group, HCL Technologies, Hewlett-Packard Co., HTC Corp., Hulu, International Business Machine Corp., Koninklijke Philips N.V, Lenovo Group Ltd., Micromax, Nokia Corp., Panasonic Corp., Roku, Sharp Corp., TiVo Inc., Toshiba Corp., Videocon Industries Ltd., and Vudu Inc.
Key questions answered in this report:
- What will the market size be in 2018 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?
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01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
03.1 Market Overview
03.2 Product Offerings
04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology
06. Market Landscape
06.1 Market Overview
06.2 Global Connected Video Device Market
06.2.1 Market Size and Forecast
06.3 Five Forces Analysis
07. Market Segmentation by Device Type
08. Market Segmentation by Revenue Model
08.1 Global Online Video Streaming Market by Revenue Model
08.1.2 Pay Per Download
09. Geographical Segmentation
09.1 Global Connected Video Device Market by Geographical Segmentation 2013
10. Key Leading Countries
11. Buying Criteria
12. Market Growth Drivers
13. Drivers and their Impact
14. Market Challenges
15. Impact of Drivers and Challenges
16. Market Trends
17. Trends and their Impact
18. Vendor Landscape
18.1 Competitive Scenario
18.2 Other Prominent Vendors
19. Key Vendor Analysis
19.1 Amazon.com Inc.
19.1.1 Business Overview
19.1.2 Key Information
19.1.3 SWOT Analysis
19.2 Apple Inc.
19.2.1 Business Overview
19.2.2 Business Segmentation
19.2.3 Key Information
19.2.4 SWOT Analysis
19.3 Brightcove Inc.
19.3.1 Business Overview
19.3.2 Business Segmentation
19.3.3 Key Information
19.3.4 SWOT Analysis
19.4 Google Inc.
19.4.1 Business Overview
19.4.2 Key Information
19.4.3 SWOT Analysis
19.5 LG Electronics Inc.
19.5.1 Business Overview
19.5.2 Business Segmentation
19.5.3 Key Information
19.5.4 SWOT Analysis
19.6 Microsoft Corp.
19.6.1 Business Overview
19.6.2 Business Segmentation
19.6.3 Key Information
19.6.4 SWOT Analysis
19.7 Netflix Inc.
19.7.1 Business Overview
19.7.2 Business Segmentation
19.7.3 Key Information
19.7.4 SWOT Analysis
19.8 Nintendo Co. Ltd.
19.8.1 Business Overview
19.8.2 Key Information
19.8.3 SWOT Analysis
19.9 Ooyala Inc.
19.9.1 Business Overview
19.9.2 Business Segmentation
19.9.3 Key Information
19.9.4 SWOT Analysis
19.10 Samsung Electronics Co. Ltd.
19.10.1 Business Overview
19.10.2 Key Information
19.10.3 SWOT Analysis
19.11 Sony Corp.
19.11.1 Business Overview
19.11.2 Business Segmentation
19.11.3 Key Information
19.11.4 SWOT Analysis
20. Other Reports in this Series
List of Exhibits
Exhibit 1: Market Research Methodology
Exhibit 2: Connected Video Devices
Exhibit 3: Global Connected Video Device Market 2013-2018 (units in billion)
Exhibit 4: Global Population Vs. Number of Connected Video Devices (in billion)
Exhibit 5: Global Connected Video Devices Segmentation 2013
Exhibit 6: Global Connected Video Devices Segmentation 2013-2018 (units in billion)
Exhibit 7: Global Connected Video Devices Segmentation 2013-2018
Exhibit 8: Global Online Video Streaming Market Revenue Model
Exhibit 9: Global Connected Video Device Market by Geographical Segmentation 2013
Exhibit 10: Internet Users across Various Geography 2012 (in million)
Exhibit 11: Global Internet Penetration
Exhibit 12: Global Smartphone Market 2013-2018 (unit in million)
Exhibit 13: Global Tablet Computer Market 2013-2018 (unit in million)
Exhibit 14: Global Online Video Market 2013-2018 (US$ billion)
Exhibit 15: Global Smartphone Vendor Share 2013
Exhibit 16: Global PC Vendor Share 2013
Exhibit 17: Global Smart TV Vendor Share 2013
Exhibit 18: Global Gaming Console Vendor Share 2013
Exhibit 19: Apple Inc. Product Classification
Exhibit 20: Brightcove Inc.: Business Segmentation
Exhibit 21: LG Electronics Inc. Business Segmentation
Exhibit 22: Microsoft Corp. Operation Segmentation 2012
Exhibit 23: Business Segmentation of Ooyala Inc.
Exhibit 24: Samsung Group Business Segments
Exhibit 25: Business Segmentation of Sony Corp.
Commenting on the report, an analyst from the team said: “Until recently, live broadcasting was only possible through IPTV networks managed by service providers, but OTT delivers video and audio data using the internet without the interference of service providers. Exploring new technology and revenue streams, operators are now trying to integrate OTT into STBs. Powerful mobile devices such as smartphones and tablets have the capability to deliver OTT video services to consumers. OTT apps such as Hulu Plus, Netflix, etc. are becoming more popular among the consumer groups than TV Everywhere apps. The OTT Video market is expected to grow exponentially in the next five years. Some of the big players in this market are Apple HLS, Google WebM and Microsoft Silverlight Smooth Streaming.”
According to the report, one of the major drivers in the market is the increase in online video audiences. The availability of low cost data plans and the use of multiple devices for internet browsing have led to an increase in online video audiences.
Further, the report states that one of the main challenges in this market is the high cost of video device hardware. On average, any connected video device costs around US$600-650. The high cost of smart TV, smartphones, gaming consoles, and PCs is hindering the growth of the market.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.