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Classroom Wearables Technology Market In The US 2016-2020

  • ID: 3678070
  • Report
  • April 2016
  • Region: United States
  • 63 pages
  • TechNavio
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About Classroom Wearables Technology Market in the US

Wearable technology has changed the way data is communicated, collected, and analyzed. Wearable devices come in various shapes and sizes and can be mounted anywhere on the body of the user depending on user requirements. The majority of the wearable devices are either wrist-worn or act as head gear.

Smart wearable devices can easily be synchronized with smartphones and tablets to enhance user accessibility. These devices are not only actively adopted in the education sector but also find applications in various industries such as logistics and health care.

The analysts forecast the classroom wearable technology market in the US to grow at a CAGR of 45.52% during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the classroom wearable technology market in the US for 2016-2020. To calculate the market size, the report considers the revenue generated from sales of classroom wearables technology devices such as smart glasses, smartwatches, fitness trackers, wearable cameras, and virtual reality headgears.

The market is divided into the following segments based on product:

- Wrist-worn equipment
- Headgear

The report, Classroom Wearables Technology Market in the US 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

- Apple
- Google
- Microsoft
- Samsung

Other prominent vendors

- ASUS
- Fitbit
- Garmin
- Jawbone
- Motorola
- Nike
- Pebble
- Sony

Market drivers

- Product innovations

Market challenges

- Data security and privacy limitations

Market trends

- Increased popularity of smartphones

Key questions answered in this report:

- What will the market size be in 2020 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?
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PART 01: Executive summary
- Highlights

PART 02: Scope of the report
- Market overview
- Top-vendor offerings

PART 03: Market research methodology
- Research methodology
- Economic indicators

PART 04: Introduction
- Key market highlights

PART 05: Market landscape
- Market overview
- Five forces analysis

PART 06: Market segmentation by product
- Market overview
- Classroom wearable technology by wrist-worn equipment
- Classroom wearables by head gear
- Classroom wearable technology market in the US by other accessories

PART 07: Market segmentation by end-user
- Classroom wearable market in the US by end-user
- Classroom wearable technology market in the US by higher education institutions
- Classroom wearables market in the US by K-12 schools

PART 08: Market drivers
- Product innovations
- Government initiatives
- Enhanced student engagement
- Improved collaboration

PART 09: Impact of drivers

PART 10: Market challenges
- Obligatory professional development
- Data security and privacy limitations
- Safety issues
- Integration challenges

PART 11: Impact of drivers and challenges

PART 12: Market trends
- Increased popularity of smartphones
- Strategic alliances
- Entry of new players
- Decreasing prices of wearable devices

PART 13: Vendor landscape
- Competitive scenario
- Market vendor analysis 2014

PART 14: Other prominent vendors
- ASUS
- Fitbit
- Garmin
- Jawbone
- Motorola
- Nike
- Pebble
- Sony

PART 15: Key vendor analysis
- Apple
- Google
- Microsoft
- Samsung

PART 16: Appendix
- List of abbreviations

PART 17: About the Author

List of Exhibits

Exhibit 01: Product offerings
Exhibit 02: Global wearable devices by category 2014
Exhibit 03: Wearable technology market in the US 2015-2020 ($ billions)
Exhibit 04: Wearable technology devices shipments in the US 2015-2020 (millions)
Exhibit 05: Classroom wearable technology versus others in the US 2015
Exhibit 06: Classroom wearable technology versus others in the US 2020
Exhibit 07: Classroom wearable technology market in the US 2015-2020 ($ billions)
Exhibit 08: Five forces analysis
Exhibit 09: Classroom wearable devices market in the US by product 2015
Exhibit 10: Classroom wearable devices market in the US by product 2020
Exhibit 11: Classroom wearable devices market in the US by product 2015-2020 ($ millions)
Exhibit 12: Classroom wearable devices market in the US by product 2015-2020
Exhibit 13: Classroom wearable technology market by wrist-worn equipment 2015-2020 ($ millions)
Exhibit 14: Features of a smartwatch
Exhibit 15: Classroom wearable technology market by smart headgear 2015-2020 ($ millions)
Exhibit 16: Classroom wearable technology market by other accessories 2015-2020 ($ millions)
Exhibit 17: Classroom wearable market in the US by end-user 2015
Exhibit 18: Classroom wearable market in the US by end-user 2020
Exhibit 19: Classroom wearable market in the US by end-user 2015-2020 ($ million)
Exhibit 20: Classroom wearable market in the US by end-user 2015-2020
Exhibit 21: Classroom wearable technology market in the US by higher education institutions 2015-2020 ($ millions)
Exhibit 22: Classroom wearable technology market in the US in higher education institutions by functional use
Exhibit 23: Classroom wearable technology market in the US by K-12 schools 2015-2020 ($ millions)
Exhibit 24: Classroom wearable technology market in the US in K-12 schools by functional use
Exhibit 25: Impact of drivers
Exhibit 26: Impact of drivers and challenges
Exhibit 27: Smartphone shipments in North America 2013-2015 (millions of units)
Exhibit 28: Apple: Business segmentation by revenue 2015
Exhibit 29: Apple: Business segmentation by revenue 2014 and 2015 ($ billions)
Exhibit 30: Apple: Product segmentation by revenue 2014
Exhibit 31: Google: Comparison of advertising revenues and other revenues 2014 and 2015 ($ billions)
Exhibit 32: Google: Geographical segmentation by revenue 2014
Exhibit 33: Microsoft: Business segmentation by revenue 2015
Exhibit 34: Microsoft: Business segmentation by revenue 2014 and 2015 ($ billions)
Exhibit 35: Microsoft: Geographical segmentation by revenue 2015
Exhibit 36: Samsung: Business segmentation by revenue 2015
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New Report Released: – Classroom Wearables Technology Market in the US 2016-2020

The author of the report recognizes the following companies as the key players in the Classroom Wearables Technology Market in the US: Apple, Google, Microsoft, and Samsung.

Other Prominent Vendors in the market are: ASUS, Fitbit, Garmin, Jawbone, Motorola, Nike, Pebble, and Sony.

Commenting on the report, an analyst from the research team said: “The soaring popularity of smartphones is one of the key market drivers for wearable computing. The global smartphone shipments increased from 173.5 million units in 2009 to 1,200.4 million units in 2014. The growth of the consumer market for wearables technology largely depends on how rapidly existing smartphone users integrate wearable accessories and alternative devices with their smartphones.”

According to the report, various technology companies are investing heavily in R&D to remain competitive. This is resulting in the incorporation of innovative functionalities, such as gesture recognition and augmented reality, in classroom wearable technology devices. Devices such as Fin, Ring, Kapture, and Myo are some of the products equipped with such modern features. Fin is a smart wearable device worn on the thumb; its functioning is based on finger gestures.

Further, the report states that there is a threat of data security. Since wearable devices have wireless capability, it may challenge the security of institutional data. Data access protocols and physical controls may be compromised by students and teachers either intentionally or inadvertently.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
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- Apple
- Google
- Microsoft
- Samsung
- ASUS
- Fitbit
- Garmin
- Jawbone
- Motorola
- Nike
- Pebble
- Sony
Note: Product cover images may vary from those shown
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