- Language: English
- Published: January 2013
- Region: Global
Global Head-mounted Displays Market 2014-2018
- Published: December 2013
- Region: Global
- 60 pages
The analysts forecast the Global Head-mounted Displays market to grow at a CAGR of 68.2 percent over the period 2013-2018. One of the key factors contributing to this market growth is the increasing adoption of head-mounted displays in the Consumer Electronics sector. The Global Head-mounted Displays market has also been witnessing the increasing number of augmented reality products. However, the high ownership cost of head-mounted displays could pose a challenge to the growth of this market.
The report, the Global Head-mounted Displays Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the Global Head-mounted Displays market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
The key vendors dominating this market space are Elbit Systems Ltd., eMagin Corp., Kopin Corp., Sony Corp., and Vuzix Corp.
Other vendors mentioned in the report are BAE Systems plc, Google Inc., Liteye Systems Inc., NVIS Inc., Recon Instruments, Rockwell Collins Inc., Seiko Epson Corp., Sensics inc., Silicon Micro Display Inc., Trivisio Prototyping GmbH, and Thales Group.
Key questions answered in this report:
- What will the market size be in 2018 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?
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01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
03.1 Market Overview
03.2 Product Offerings
04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology
06. Market Landscape
06.1 Market Overview
06.1.1 Defence Sector
06.1.2 Industrial Sector
06.1.3 Consumer Electronics Sector
06.1.4 Global Head-mounted Displays market Value Chain
06.2 Technology Landscape
06.2.1 Bill of Materials
06.3 Market Size and Forecast by Value
06.4 Market Size and Forecast by Volume
06.5 ASP of Head-mounted Display
06.6 Five Forces Analysis
07. Market Segmentation by End-users
07.1 Global Head-mounted Displays market Segmentation by End-users 2013-2018
08. Geographical Segmentation
08.1 Global Head-mounted Displays market by Geographical Segmentation 2013-2018
09. Buying Criteria
10. Market Growth Drivers
11. Drivers and their Impact
12. Market Challenges
13. Impact of Drivers and Challenges
14. Market Trends
15. Trends and their Impact
16. Vendor Landscape
16.1 Competitive Scenario
16.2 Key Vendors in the Market 2013
16.3 Other Prominent Vendors
17. Key Vendor Analysis
17.1 Elbit Systems Ltd.
17.1.1 Business Overview
17.1.2 Business Segmentation
17.1.3 Key Information
17.1.4 SWOT Analysis
17.2 eMagin Corp.
17.2.1 Business Overview
17.2.2 Business Segmentation
17.2.3 Key Information
17.2.4 SWOT Analysis
17.3 Kopin Corp.
17.3.1 Business Overview
17.3.2 Business Segmentation
17.3.3 Key Information
17.3.4 SWOT Analysis
17.4 Sony Corp.
17.4.1 Business Overview
17.4.2 Business Segmentation
17.4.3 Key Information
17.4.4 SWOT Analysis
17.5 Vuzix Corp.
17.5.1 Business Overview
17.5.2 Business Segmentation
17.5.3 Key Information
17.5.4 SWOT Analysis
18. Other Reports in this Series
List of Exhibits
Exhibit 1: Market Research Methodology
Exhibit 2: Global Head-mounted Displays market by End-user Segmentation
Exhibit 3: Applications of Head-mounted Displays in Defence Sector
Exhibit 4: Applications of Head-mounted Displays in Industrial Sector
Exhibit 5: Applications of Head-mounted Displays in Consumer Electronics Sector
Exhibit 6: Global Head-mounted Displays market Value Chain
Exhibit 7: Component Description
Exhibit 8: Head-mounted Display
Exhibit 9: Bill of Materials of Head-mounted Display
Exhibit 10: Global Head-mounted Displays market 2013-2018 (US$ million)
Exhibit 11: Global Head-mounted Displays market 2013-2018 (Units in million)
Exhibit 12: ASP of Head-mounted Displays 2013-2018 (US$ per Unit)
Exhibit 13: Global Head-mounted Displays market Segmentation by End-users 2013-2018
Exhibit 14: Global Head-mounted Displays market by Geographical Segmentation 2013-2018
Exhibit 15: Business Segmentation of Elbit Systems Ltd. 2013
Exhibit 16: Business Segmentation of eMagin Corp. 2013
Exhibit 17: Business Segmentation of Kopin Corp. 2013
Exhibit 18: Business Segmentation of Sony Corp. 2013
Exhibit 19: Business Segmentation of Vuzix Corp. 2013
Commenting on the report, an analyst from the team said: “Augmented reality refers to the virtual view of a physical environment, which is done by augmenting reality through computer-generated sensory inputs. These inputs, later fed into the computer, are in the form of sound, video, graphics, or GPS data (GPS data maps the real-world environment). Head-mounted displays, head-up displays, and Google glasses are some examples of augmented reality products. The increase in the number of augmented reality products is one of the major factors contributing to the growth of this market.”
According to the report, one of the major drivers in this market is the increasing adoption of head-mounted displays in the Consumer Electronics sector. Over the years, head-mounted displays have emerged as effective gaming devices, as they introduce gamers to a whole new experience, entirely different from conventional gaming. This is also one of the major factors leading to the increased adoption of head-mounted displays.
Further, the report states that one of the key challenges in the market is the high ownership cost of head-mounted displays. The unit cost of head-mounted displays plays a critical role in their adoption in the Consumer Electronics, Healthcare, and Sports sectors. The high cost of head-mounted displays is likely to lead to the slow adoption of such displays, affecting the growth prospects of the market.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
- Elbit Systems Ltd.
- eMagin Corp.
- Kopin Corp.
- Sony Corp.
- Vuzix Corp.
- BAE Systems plc
- Google Inc.
- Liteye Systems Inc.
- NVIS Inc.
- Recon Instruments
- Rockwell Collins Inc.
- Seiko Epson Corp.
- Sensics inc.
- Silicon Micro Display Inc.
- Trivisio Prototyping GmbH
- and Thales Group.