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Global MMO Game Market 2014-2018 - Product Image

Global MMO Game Market 2014-2018

  • Published: May 2014
  • Region: Global
  • 65 Pages
  • TechNavio
Top 24 Companies in the MMO Game Market


  • Activision Blizzard Inc.
  • Changyou.com Ltd.
  • eGames Inc.
  • Jagex Games Studio
  • NetEase Inc.
  • Perfect World Co. Ltd.
  • MORE

About MMO Games

MMO games or massively multiplayer online games refer to videogames that allow a large number of players to participate simultaneously over an internet connection. These games usually take place in a shared world that the gamer can access after purchasing or installing the game software. MMOs usually have at least one persistent world that continues to exist even after users have exited the world and changes made to the world state by its users remain intact. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

The analysts forecast the Global MMO Game market will grow at a CAGR of 11.06 percent over the period 2013-2018.

Covered in this Report
MMO games can be classified into 15 types based on the type of game play into MMORPG, MMOBA, MMORTS, MMOFPS, MMOSG (Sports), MMOR, MMORG/MMODG, MMOMG, MMOSG (Social), MMOBBG/MMOBBRPG, MMOPG, MMOCCG, MMOARG, MMOTBSG, MMOSG (Stimulation), and MMORPG

The report, the Global MMO Game Market 2014-2018, has been prepared based on an in-depth market analysis with inputs from industry experts. The report READ MORE >

01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
03.1 Market Overview
03.2 Product Offerings
04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology
05. Introduction
06. Market Landscape
06.1 Market Overview
06.2 Global Gaming Market (2013)
06.3 Market Size and Forecast
06.4 Five Forces Analysis
07. Market Segmentation by Revenue Model
07.1 Global MMO Game Market by Revenue Model (2013)
07.2 Payment Method Used by the Gamers
08. Types of MMO Game Genres
09. Geographical Segmentation
09.1 Global MMO Game Market by Geographical Segmentation 2013
10. Key Leading Country
10.1 US
11. Buying Criteria
12. Market Growth Drivers
13. Drivers and their Impact
14. Market Challenges
15. Impact of Drivers and Challenges
16. Market Trends
17. Trends and their Impact
18. Vendor Landscape
18.1 Competitive Scenario
18.2 Other Prominent Vendors
19. Key Vendor Analysis
19.1 Activision Blizzard Inc.
19.1.1 Business Overview
19.1.2 Business Segmentation
19.1.3 Key Information
19.1.4 SWOT Analysis
19.2 Electronic Arts Inc.
19.2.1 Business Overview
19.2.2 Business Segmentation
19.2.3 Key Information
19.2.4 SWOT Analysis
19.3 Giant Interactive Group Inc.
19.3.1 Business Overview
19.3.2 Business Segmentation
19.3.3 Key Information
19.3.4 SWOT Analysis
19.4 NCSOFT Corp.
19.4.1 Business Overview
19.4.2 Key Information
19.4.3 SWOT Analysis
19.5 Nexon Co. Ltd.
19.5.1 Business Overview
19.5.2 Business Segmentation
19.5.3 Key Information
19.5.4 SWOT Analysis
20. Other Reports in this Series

List of Exhibits
Exhibit 1: Market Research Methodology
Exhibit 2: Types of MMO Games
Exhibit 3: Global Gaming Market Segmentation by Type (2013)
Exhibit 4: Global Gaming Market Vs. Global MMO Game Market (2013)
Exhibit 5: Global MMO Game Market 2013-2018 (US$ billion)
Exhibit 6: Global MMO Game Market Revenue Contribution by Different Revenue Model
Exhibit 7: Global MMO Game Market Payment Method for Paid Games
Exhibit 8: Global MMO Game Market Payment Method For Free-to-play Games
Exhibit 9: Top Five MMO Game Genres in the Global MMO Game Market
Exhibit 10: Global MMO Game Market by Geographical Segmentation 2013
Exhibit 11: Global MMO Gamers (million units)
Exhibit 12: Business Segmentation of Activision Blizzard Inc. Based on Operating Segments 2013
Exhibit 13: Business Segmentation of Electronic Arts Inc. Based on Brand Label 2013
Exhibit 14: Giant Interactive Group Inc. Revenue Source
Exhibit 15: Nexon Co. Ltd. Business Segmentation 2013
Exhibit 16: Geographic Segmentation

Commenting on the report, an analyst from the team said: “The majority of software games run on hardware platforms developed by three major companies: Sony Corp., Microsoft Corp., and Nintendo Corp. These companies have developed platforms such as Xbox 360, PlayStation 3, and Wii U, which not only support various games, but also allow gamers to watch videos, listen to music, browse the internet, and download videos. The success of the game software business is directly proportional to the acceptance of these platforms. With an increase in the number of platforms being developed, there is a rise in demand for game software.”

According to the report, one of the major market drivers is the rapidly changing gamer demographic. As the average age of a gamer has increased from 17 years to 24 years, the money spent on games has risen because most gamers in the 24-25 years age group may be employed.

Further, the report states that the emergence of smartphones and tablets is one such major challenge that can have a negative impact on the sales of packaged console games. The increased penetration of smartphone games has reduced the demand for MMO games as gamers have shifted to an alternative gaming platform.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

- Activision Blizzard Inc.
- Electronic Arts Inc.
- Giant Interactive Group Inc.
- NCSOFT Corp.
- Nexon Co. Ltd.
- Actuate Corp. (A Birt Company)
- Aeria Games and Entertainment Inc.
- Ankama Games
- CCP hf
- Changyou.com Ltd.
- CipSoft GmbH
- Cryptic Studios Inc.
- eGames Inc.
- gPotato
- Jagex Games Studio
- Joymax
- NetEase Inc.
- OGPlanet
- Perfect World Co. Ltd.
- Shanda Interactive Entertainment Ltd.
- Softnyx Ltd.
- Sony Online Entertainment LLC
- Square Enix Holdings Co. Ltd.
- Tencent Holdings Ltd.
- Turbine Inc.

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