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Global Toys and Games Market 2014-2018 - Product Image

Global Toys and Games Market 2014-2018

  • Published: April 2014
  • Region: Global
  • 50 pages
  • TechNavio


  • Ahold U.S.A. Inc.
  • Funtastic Ltd.
  • LeapFrogEnterprisesInc.
  • MEGA Brands Inc.
  • Publix Super Markets Inc.
  • Target Corp.
  • MORE

About Global Toys and Games

Toys and games are products used in play, especially by children. They can be used as a tool to help young children learn about life. They can also stimulate physical and mental ability of children. Toys and games includes plush toys, toys for pre-school children, dolls, activity toys such as building sets, and puzzle games such as jigsaw puzzles and card games.

The analysts forecast the Global Toys and Games market will grow at a CAGR of 4.17 percent over the period 2013-2018.

Covered in this Report
This report covers the present scenario and the growth prospects of the Global Toys and Games market for the period 2014-2018. To calculate the market size, the report considers retail sales of toys and games products. The product segments considered when calculating the market size are Stuffed Toys, Infant Gaming Products, Dexterity and Activity toys, Dolls, and Puzzle Games.

The distribution channels considered when calculating the market size are specialist retailers; hypermarkets, supermarkets, and discounters; department stores; general and variety stores; and others.
The report, the Global Toys and Games Market 2014-2018, READ MORE >

01. Executive Summary
02. List of Abbreviations
03. Scope of the Report
03.1 Market Overview
03.2 Product Offerings
04. Market Research Methodology
04.1 Market Research Process
04.2 Research Methodology
05. Introduction
06. Market Landscape
06.1 Market Overview
06.2 Market Size and Forecast
06.3 Five Forces Analysis
07. Market Segmentation by Category Type
08. Market Segmentation by Distribution Channel
09. Geographical Segmentation
10. Buying Criteria
11. Market Growth Drivers
12. Drivers and their Impact
13. Market Challenges
14. Impact of Drivers and Challenges
15. Market Trends
16. Trends and their Impact
17. Vendor Landscape
17.1 Competitive Scenario
17.2 Major Vendor Analysis 2013
17.3 Other Prominent Vendors
18. Key Vendor Analysis
18.1 Amazon.com Inc.
18.1.1 Business Overview
18.1.2 Business Segmentation
18.1.3 Key Information
18.1.4 SWOT Analysis
18.2 Mattel Inc.
18.2.1 Business Overview
18.2.2 Business Segmentation
18.2.3 Key Information
18.2.4 SWOT Analysis
18.3 The Walt Disney Co.
18.3.1 Business Overview
18.3.2 Business Segmentation
18.3.3 Key Information
18.3.4 SWOT Analysis
18.4 Toys "R" Us Inc.
18.4.1 Business Overview
18.4.2 Key Information
18.4.3 SWOT Analysis
19. Other Reports in this Series

List of Exhibits
Exhibit 1: Market Research Methodology
Exhibit 2: Global Toys and Games Market by Category Type
Exhibit 3: Global Toys and Games Market by Distribution Channel
Exhibit 4: Global Toys and Games Market 2013-2018 (US$ billion)
Exhibit 5: Global Toys and Games Market by Category Type 2013
Exhibit 6: Global Toys and Games Market by Distribution Channel 2013
Exhibit 7: Global Toys and Games Market by Geographical Segmentation 2013
Exhibit 8: Business Segmentation: Amazon.com Inc.
Exhibit 9: Business Segmentation: Mattel Inc.
Exhibit 10: Business Segmentation: The Walt Disney Co.

Commenting on the report, an analyst from the team said: “Numerous varieties of toys and games, including licensed toys, are currently available and gaining popularity in the market. The popularity of TV shows for children, cartoons, and movies has created a number of TV, cartoon, and movie characters for children and the manufacture of toys and games based on these characters. For instance, the success of Hannah Montana and Spiderman increased the sales of the Hannah Montana and Spiderman toys and games product lines.”

According to the report, the major driver is the presence of a large number of manufacturers/suppliers and buyers, which provides retailers/vendors with easy access to products. The presence of numerous buyers in the market means that products have to be constantly replaced, which allows vendors to make their products more easily available in stores.

Further, the report states that the negative impact of the economic recession has hindered the market's growth. The global economic slowdown has reduced the GDP growth in most countries, affecting the financial stability of consumers and reducing their disposable income.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

- Amazon.com Inc.
- Mattel Inc.
- The Walt Disney Co.
- Toys "R" Us Inc.
- Ahold U.S.A. Inc.
- Aldi Inc.
- Build-A-Bear Workshop Inc.
- CompanhiaBrasileirade Distribuição
- Ditoys SA
- Funtastic Ltd.
- HE Butt Grocery Co.
- JAKKS Pacific Inc.
- Lansay France SA
- LeapFrogEnterprisesInc.
- Lojas Americanas SA
- Meijer Inc.
- MEGA Brands Inc.
- Mothercare plc
- Otto GmbH & Co. KG
- Prima Toy andLeisure Group Ltd.
- Publix Super Markets Inc.
- Safeway Inc.
- Sears Holdings Corp.
- SuperValu Inc.
- Target Corp.
- Tesco plc
- The Kroger Co.
- Vivid Imaginations Ltd.
- Wal-Mart Stores Inc.

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