Growth Opportunities in Global Gaming Software Industry 2013 – 2018: Trends, Forecasts and Opportunities Analysis
- Language: English
- 130 Pages
- Published: November 2013
- Region: Global
TechNavio's analysts forecast the Global Video Game market to grow at a CAGR of 7.27 percent over the period 2011-2015. One of the key factors contributing to this market growth is the increasing acceptance of video games in emerging countries. The Global Video Game market has also been witnessing the increase in the development of video games based on popular characters and movies. However, the increasing piracy of video games could pose a challenge to the growth of this market.
TechNavio's report, the Global Video Game Market 2011-2015, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, and the EMEA and APAC regions; it also covers the Global Video Game market landscape and its growth prospects in the coming years. The report also includes a discussion of the key vendors operating in this market.
The key vendors dominating this market space are Activation Blizzard Inc., Nintendo Co. Ltd., Electronic Art Inc., Microsoft Corp., Sony Corp.
The other vendors mentioned in the report are Konami Corp., Take-Two Interactive Software Inc.
Key questions answered in this report:
What will the market size be in 2015 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?
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TechNavio's research portfolio in the Telecom series includes reports on the GPS Market, eCommerce Market, Mobile Application Market, M2M Market, VoIP Market, LBS Market, NFC Market, IPTV Market, Set Top Box Market, Unified Communications Market, Mobile Enterprise Market, Mobile Commerce Market, GPS Navigation Market, Telepresence Market, Femtocell Market, Telecom Software Market, LTE Infrastructure Market, Digital Map Market SHOW LESS READ MORE >
01. Executive Summary
03. Market Coverage
04. Market Landscape
04.1 Market Size and Forecast
04.2 Global Video Game Market by Content
05. Video Game Market by Game Segment
05.1 Global Video Game Market by Types of Game
05.2 Global Video Game Console Market
05.3 Global Online Video Game Market
05.4 Global Wireless Video Game Market
05.5 Global Personal Computer Video Game Market
05.6 Global Video Game Advertising Market
05.7 Five Forces Analysis
06. Geographical Segmentation
06.1 Global Video Game Market by Geographical Segmentation
07. Global Video Game Market by Key Regions
07.1 Video Game Market in North America
07.2 Video Game Market in Latin America
07.3 Video Game Market in the EMEA Region
07.4 Video Game Market in the APAC Region
08. Key Leading Countries
09. Vendor Landscape
09.1 Console Manufacturers
09.2 Video Game Developers
10. Buying Criteria
11. Market Growth Drivers
12. Drivers and their Impact
13. Market Challenges
14. Impact of Drivers and Challenges
15. Market Trends
16. Key Vendor Analysis
16.1 Nintendo Co. Ltd.
16.2 Sony Corp.
16.3 Microsoft Corp.
16.4 Activision Blizzard Inc.
16.5 Electronic Art Inc.
17. Other Reports in this Series
List of Exhibits:
Exhibit 1: Segmentation of Global Video Game Market
Exhibit 2: Global Video Game Market 2011-2015 (US$ billion)
Exhibit 3: Global Video Game Market by Content 2011
Exhibit 4: Types of Video Games
Exhibit 5: Global Video Game Market by Types of Games 2011
Exhibit 6: Global Video Game Market by Types of Games 2011-2015
Exhibit 7: Global Video Game Console Market 2011-2015 (US$ billion)
Exhibit 8: Global Online Video Game Market 2011-2015 (US$ billion)
Exhibit 9: Global Wireless Video Game Market 2011-2015 (US$ billion)
Exhibit 10: Global Personal Computer Video Game Market 2011-2015 (US$ billion)
Exhibit 11: Global Video Game Advertising Market 2011-2015 (US$ billion)
Exhibit 12: Global Video Game Market by Geographical Segmentation 2011
Exhibit 13: Video Game Market in North America 2011-2015 (US$ billion)
Exhibit 14: Video Game Market in Latin America 2011-2015 (US$ billion)
Exhibit 15: Video Game Market in the EMEA Region 2011-2015 (US$ billion)
Exhibit 16: Video Game Market in the APAC Region 2011-2015 (US$ billion)
Exhibit 17: Global Video Game Console Market by Vendor Segmentation 2011
Exhibit 18: Global Video Game Content Development Market by Vendor Segmentation 2011
TechNavio Announces the Publication of its Research Report - Global Video Game Market 2011-2015
TechNavio today launched its report, Global Video Game Market 2011-2015, based on an in-depth analysis covering the Americas, and the EMEA and APAC regions. The report aims to aid decision makers' understanding of the significant trends impacting this market.
Commenting on the report, an analyst from TechNavio's Telecom team said: ''The Online Video Game segment is one of the emerging segments in the Global Video Game market. Among online games, puzzles, board games, and card games are preferred by most of the people. More than half of the players prefer to play online games in their smartphones. Moreover, most of the players prefer to play online games with other players. Some online game providers such as Zapak.com and ActivegamZ.com are witnessing significant increase in peak concurrent users. Thus, the increasing popularity of online gaming is an emerging trend in the Global Video Game market.''
According to the report, one of the main drivers is the increasing acceptance of video games in emerging countries. In emerging countries, the adoption of video game consoles and subscription of video games are increasing due to the change in attitude of parents toward video games.
Further, the report reveals that the increasing piracy of video games is one of the major challenges for the Global Video Game market.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Activation Blizzard, Nintendo, Electronic Art, Microsoft, Sony, Konami, Take-Two Interactive Software