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China Online Game Industry Report, 2005-2006  
Research In China, Sep 2006, Pages: 135
gradually. This report analyzes China's online game upstream and downstream industry chain, and China's government policies about online game. Data quoted in this report involves not only market scale


Online Game and Digital Distribution Package Reports  
DFC Intelligence, July 2010
This package focuses on reports dealing with the online game market and the emergence of digital distribution and business models like subscriptions and virtual items. This package includes


Global Online Gaming Report 2009  
yStats.com GmbH & Co. KG, Sep 2009, Pages: 62
for nearly 3% of total time spent online by French Internet users. This report covers the online gaming markets of North America, Europe and Asia, which is predicted to show the highest growth rates


China’s Mobile Online Game Industry—The Turning Point  
In-Stat/MDR, March 2010, Pages: 23
, including game developers and game publishers have reported profits. China Mobile introduced a new payment channel that greatly impacted other industry players. Further, China Mobile launched a new mobile


2011 China's Games Industry Annual Review & Five-Year Forecast Report  
Niko Partners, April 2011, Pages: 77
Comprehensive review of 2010 and forecast of 2011-2015 for the market size by segment of China's video game industry. This includes data and analysis on online games, offline games, mobile devices


Market Research Online Gaming Industry in Indonesia  
Asia Pacific Research Group (APRG), Jan 2010, Pages: 15
content and partnerships. As outlined in this report, the online gaming market in Indonesia is evolving into a mainstream entertainment activity and offers a number of opportunities for content providers


Online Games Market in China  
Pearl Research, Nov 2011, Pages: 188
Leading business intelligence and consulting firm Pearl Research forecasts the online games market in China will exceed $8 billion in 2014. In 2010, the online games market grew 25% to reach $5


Games Market in India: Online, Console, Video Games and Mobile  
Pearl Research, Jan 2010, Pages: 50
and market players covering online, packaged PC, mobile and console games. This Pearl Research report provides an analysis of the online games market in India and includes: - Executive summary - Analysis


Forecast of the Internet Online Gaming Industry in Indonesia 2010 - 2014  
Asia Pacific Research Group (APRG), Jan 2010, Pages: 15
content and partnerships. As outlined in this report, the online gaming market in Indonesia is evolving into a mainstream entertainment activity and offers a number of opportunities for content providers


Asian Gambling & Gaming Industry - Focus on China & Macau  
AM Mind Power Solutions, April 2010, Pages: 22
The report on Asian gambling and betting industry includes lottery, E-gaming, gaming, Casino, lottery, video lottery terminals and Welfare and sports betting industry. Geographically, reports starts


2011 Southeast Asian Game Market Regional Report  
Niko Partners, Nov 2011, Pages: 50
is a 50-page analysis of the six most important online games markets in Southeast Asia, including data and forecasts on each country as well as regional analysis The report emphasizes analysis


Video Games - Global Strategic Business Report  
Global Industry Analysts, Inc., June 2009, Pages: 1174
, Online Games, and Wireless Games. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East and Latin America. Annual forecasts are provided for each


Online Gaming in China: Web Games Lead the Next Wave  
In-Stat/MDR, Sep 2008, Pages: 28
51wan Youxi.baidu.com Methodology Related Reports List of Tables Table 1. Most Popular Web Games in China (June 2008) Table 2. Online Gaming Industry Listed Companies (2007) Table 3. Revenue


The Future of Social Gaming  
Business Insights, Jan 2011, Pages: 124
companies are becoming more involved in the space. This report profiles the online social gaming market, explaining current positioning, historical development, drivers and inhibitors, and future


Online Games Market in Vietnam  
Pearl Research, Nov 2009, Pages: 50
This report forecasts the number of users playing online games market in Vietnam to exceed 10 million by 2011, driven by rising incomes, increasing PC and Internet penetration rates, and a large


Chinese Online Games Market Annual Review & Forecast Report 2010  
Niko Partners, April 2010, Pages: 28
A report on theChinese PC online games market for 2010. Includes analysis on Chinese gamers, Internet cafes, distribution, government regulations, online game operators, SNS games, trends and more


The Video Gaming Market Outlook: Evolving Business Models, Key Players, New Challenges and the Future Outlook  
Business Insights, Aug 2009, Pages: 138
per hundred population), 2003-2013 Figure 10.38: Canada mobile penetration (phones per hundred population), 2003-2013 Figure 10.39: China online gaming market size ($bn), 2003-2009 Figure 10


Toys and Games - Global Outlook  
Global Industry Analysts, Inc., Sep 2008, Pages: 170
87 Piracy Problem 87 Entertainment Products Vs. Toys 87 Major Issues 87 Competition 87 10b. China 88 Overview 88 Foreign Toys Preferred by Chinese 88 Major Market for Online Games 88 Video


An In-depth Look at the China Online Game Market: The Industry, the Games, the Country  
Entertainment Asia Network, Nov 2006, Pages: 40
This report provides an overview of China’s rapidly growing online game market placing an emphasis on sector-focused detailed analysis that will dispel some of the concerns and challenges faced


2010 Taiwan Games Market Summary Report  
Niko Partners, Jan 2011, Pages: 11
). But the majority of games are F2P. Exhibit 1: Taiwan Online Games Revenue 2009-2014e The average revenue per user is roughly equivalent to that of mainland China at just under $XX USD per month. Methodology


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