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Your Search for 'Digital Distribution of Games' returned 6193 results - Page 1 of 310

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Online Game and Digital Distribution Package Reports  
DFC Intelligence, July 2010
This package focuses on reports dealing with the online game market and the emergence of digital distribution and business models like subscriptions and virtual items. This package includes


The Video Gaming Industry Outlook  
Business Insights, May 2011, Pages: 169
models The pricing model is shifting from packaged goods to digital services Major monetization models Digital distribution Microtransactions and virtual goods In-game advertising Advergaming


Online Game Market Forecasts 2011  
DFC Intelligence, May 2011, Pages: 170
moderate, console casual, PC hard-core, PC moderate, PC casual), type of revenue (subscription, advertising, digital distribution) and type of platform (console, PC), and game genre (MMOG, FPS, Sports/Racing


Connected Game Console Update Q4 10  
Parks Associates, Dec 2010, Pages: 81
and Kinect 2.4 Key Consumer Findings 3.0 Connected Consoles: Gaming 3.1 Growth of Connected Game Consoles 3.2 Online Multiplayer Gaming 3.3 Digital Distribution: Games and DLC 3.4 Virtual Worlds and Avatars 3


Global Online Gaming Report 2009  
yStats.com GmbH & Co. KG, Sep 2009, Pages: 62
getting in the game. In the UK games industry, there is a definite and rapid shift towards moving more and more of the games industry online, distribution included. In France, Online Gaming accounted


Mobile/Portable Gaming: Market Updates  
Parks Associates, Aug 2011, Pages: 64
). Apple’s App Store and new services such as Amazon Android App store and Sony PlayStation Suite increasingly facilitate digital distribution of games on all these devices. Portable gaming contributes


Market Research Online Gaming Industry in Indonesia  
Asia Pacific Research Group (APRG), Jan 2010, Pages: 15
(subscription, advertising, digital distribution) and type of platform Forecast - Indonesia Online Gaming Market Subscribers, 2009-2013 Market Research Online Gaming Industry in Indonesia


Video Games - Global Strategic Business Report  
Global Industry Analysts, Inc., June 2009, Pages: 1174
): Percentage Breakdown of Dollar Sales by Retail and Online Distribution II-19 Table 8: Global Digital Game Platforms (2009): Percentage Breakdown of Revenues(includes


Mobile Gaming Asia: Market and Forecast Analysis  
Mind Commerce LLC, Nov 2011, Pages: 189
Business Model: A Growing Anxiety Sony's Online Community Creation Proliferation of Digital Distribution Discount Pricing Structure: A Reality Home Entertainment and the Future IS MOBILE GAMING KILLING


Toys and Games - Global Outlook  
Global Industry Analysts, Inc., Sep 2008, Pages: 170
Arts, and Others 74 The Retail Scenario 74 Distribution Dynamics 75 9e. Germany 75 Overview 75 Popular Toys 75 Competitive Landscape 75 Table 42: Leading Players in the German Toys and Games


Consumer Trends in Virtual Goods and Downloadable Games in North America and Europe  
DFC Intelligence, March 2010
current consumer attitudes and seven years of actual transaction data provides the most comprehensive look to date at how digital distribution models are being adopted by core gamers. To understand how


The Video Gaming Market Outlook: Evolving Business Models, Key Players, New Challenges and the Future Outlook  
Business Insights, Aug 2009, Pages: 138
market Changing demographic profile – the rise of casual gaming Evolving business models – rise of in-game advertising, microtransactions and digital distribution Changing value chain – impact of industry


The Future Digital Home: New technologies, growth strategies and customer uptake  
Business Insights, May 2007, Pages: 143
, gaming consoles, Media ‘hub’ PCs, video-on-demand, digital terrestrial TV -in detail, to provide a unique insight into the winners and losers of the digital revolution. It also breaks down each


Cloud Media and the Digital Locker Q1 2011  
Parks Associates, Feb 2011, Pages: 57
content 2.1.2 Appeal of the Digital Locker 2.1.3 Preferred Access Devices - For Video - For Music - For Photos - For User-generated Video - For Pay-TV - For DVR Content - For E-books - For Games


In-Game Advertising Market - Advertising and Video Game, 2009-2013  
IDATE, Nov 2009, Pages: 50
? - Are the tools used for measuring in-game advertising efficient? - Are gamer profiles and their consumption of digital entertainment growth levers for in-game advertising? - How do gamers view the arrival


The New Frontier: Portable and Mobile Gaming  
Parks Associates, Jan 2008, Pages: 195
need to increase market awareness and introduce new business models, distribution channels, and game genres. In the meantime, portable gaming provides unique value propositions currently unmatched


The Future of Content Delivery  
Business Insights, July 2011, Pages: 158
investing in DRM controls to prevent content piracy, and to restrict users from sharing games or moving to digital distribution channels. The growing market for Video on Demand (VoD) services, which entails


Toys And Games - A Global Market Perspective  
Bizacumen Inc., Nov 2009, Pages: 435
Merchandising Keeps the Business Ticking Leading Distribution Channels The Global Video Game Market: An Overview Violent Video Games: Gross Abuse of the Entertainment Concept Winds of Change in the Toy


Forecast of the Internet Online Gaming Industry in Indonesia 2010 - 2014  
Asia Pacific Research Group (APRG), Jan 2010, Pages: 15
Gaming Industry Revenue Forecast, 2009-2013 - By type of revenue (subscription, advertising, digital distribution) Table: Indonesia Online Internet Gaming Market Subscribers, 2009-2013 Forecast


Serious Games - Training & Teaching - Healthcare - Defence & security - Information & Communication 2nd Edition  
IDATE, June 2010, Pages: 160
on the key stages of design, development and distribution. It also explores the outlook for each market segment. Key questions - Who are the main players involved in serious games? - How are the games being


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