DFC Intelligence, July 2010
This package focuses on reports dealing with the online game market and the emergence of digitaldistribution and business models like subscriptions and virtual items. This package includes
Business Insights, May 2011, Pages: 169
models
The pricing model is shifting from packaged goods to digital services
Major monetization models
Digitaldistribution
Microtransactions and virtual goods
In-game advertising
Advergaming
DFC Intelligence, May 2011, Pages: 170
moderate, console casual, PC hard-core, PC moderate, PC casual), type of revenue (subscription, advertising, digitaldistribution) and type of platform (console, PC), and game genre (MMOG, FPS, Sports/Racing
Parks Associates, Dec 2010, Pages: 81
and Kinect
2.4 Key Consumer Findings
3.0 Connected Consoles: Gaming
3.1 Growth of Connected Game Consoles
3.2 Online Multiplayer Gaming
3.3 DigitalDistribution: Games and DLC
3.4 Virtual Worlds and Avatars
3
yStats.com GmbH & Co. KG, Sep 2009, Pages: 62
getting in the game. In the UK games industry, there is a definite and rapid shift towards moving more and more of the games industry online, distribution included. In France, Online Gaming accounted
Parks Associates, Aug 2011, Pages: 64
). Apple’s App Store and new services such as Amazon Android App store and Sony PlayStation Suite increasingly facilitate digitaldistribution of games on all these devices. Portable gaming contributes
Asia Pacific Research Group (APRG), Jan 2010, Pages: 15
(subscription, advertising, digitaldistribution) and type of platform
Forecast - Indonesia Online Gaming Market Subscribers, 2009-2013 Market Research Online Gaming Industry in Indonesia
Global Industry Analysts, Inc., June 2009, Pages: 1174
): Percentage
Breakdown of Dollar Sales by Retail and Online Distribution II-19
Table 8: Global DigitalGame Platforms (2009): Percentage
Breakdown of Revenues(includes
Mind Commerce LLC, Nov 2011, Pages: 189
Business Model: A Growing Anxiety
Sony's Online Community Creation
Proliferation of DigitalDistribution
Discount Pricing Structure: A Reality
Home Entertainment and the Future
IS MOBILE GAMING KILLING
Global Industry Analysts, Inc., Sep 2008, Pages: 170
Arts, and Others 74
The Retail Scenario 74
Distribution Dynamics 75
9e. Germany 75
Overview 75
Popular Toys 75
Competitive Landscape 75
Table 42: Leading Players in the German Toys and Games
DFC Intelligence, March 2010
current consumer attitudes and seven years of actual transaction data provides the most comprehensive look to date at how digitaldistribution models are being adopted by core gamers.
To understand how
Business Insights, Aug 2009, Pages: 138
market
Changing demographic profile – the rise of casual gaming
Evolving business models – rise of in-game advertising,
microtransactions and digitaldistribution
Changing value chain – impact of industry
Business Insights, May 2007, Pages: 143
, gaming consoles, Media ‘hub’ PCs, video-on-demand, digital terrestrial TV -in detail, to provide a unique insight into the winners and losers of the digital revolution. It also breaks down each
Parks Associates, Feb 2011, Pages: 57
content
2.1.2 Appeal of the Digital Locker
2.1.3 Preferred Access Devices
- For Video
- For Music
- For Photos
- For User-generated Video
- For Pay-TV
- For DVR Content
- For E-books
- For Games
IDATE, Nov 2009, Pages: 50
?
- Are the tools used for measuring in-game advertising efficient?
- Are gamer profiles and their consumption of digital entertainment growth levers for in-game advertising?
- How do gamers view the arrival
Parks Associates, Jan 2008, Pages: 195
need to increase market awareness and introduce new business models, distribution channels, and game genres. In the meantime, portable gaming provides unique value propositions currently unmatched
Business Insights, July 2011, Pages: 158
investing in DRM controls to prevent content piracy, and to restrict users from sharing games or moving to digitaldistribution channels.
The growing market for Video on Demand (VoD) services, which entails
Bizacumen Inc., Nov 2009, Pages: 435
Merchandising Keeps the Business Ticking
Leading Distribution Channels
The Global Video Game Market: An Overview
Violent Video Games: Gross Abuse of the Entertainment Concept
Winds of Change in the Toy
Asia Pacific Research Group (APRG), Jan 2010, Pages: 15
Gaming Industry Revenue Forecast, 2009-2013
- By type of revenue (subscription, advertising, digitaldistribution)
Table: Indonesia Online Internet Gaming Market Subscribers, 2009-2013 Forecast
IDATE, June 2010, Pages: 160
on the key stages of design, development and distribution. It also explores the outlook for each market segment.
Key questions
- Who are the main players involved in serious games?
- How are the games being