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Wireless Gaming - Global Strategic Business Report
Global Industry Analysts, Inc, Feb 2013 , Pages: 497International, Inc., Glu Mobile Inc., GigaMedia Limited, HandyGames, I-play, Itsmy® Games, Jump Games, Kuju Entertainment Ltd., MocoSpace, NAMCO BANDAI Games Inc., Nexon America, Inc., Player X, RockYou®, Inc ... -
The Social Networking Market Opportunity: Quantifying Market Reach, Scale and Monetization Across the Value Chain, 2010-15
Scripp Business Insights, Apr 2010 , Pages: 160and advertisers, will have to move in the period 2010-11 away from a non-quantified, hopeful social media presence and towards a planned, quantified, sophisticated social media strategy. Key findings ...
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