Pearl Research, Nov 2010, Pages: 162
This study analyzes more than 25 top onlinegamepublishers in Asia. Pearl Research’s “OnlineGamePublishers in Asia” study contains profiles of key market players including market share, financial
MECN GmbH, Dec 2010, Pages: 112
and evaluation of fantasy sports offers
11 MAHJONG – THE DOOR OPENER IN GAMBLING CRAZY ASIA
11.1 Introduction to the game
11.2 Relevant mahjong online sites
12 SWEEPSTAKES - THE FREE CASUAL ENTERTAINMENT
12
yStats.com GmbH & Co. KG, Sep 2009, Pages: 62
Charts)
2. Asia
- Asia: OnlineGaming News about the Company iAM Interactive (published in July 2009)
- China: Number of paid and free-of-charge Online Gamers, in millions, 2009 & 2013 (published in June
Global Industry Analysts, Inc., June 2009, Pages: 1174
, OnlineGames, and Wireless Games. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East and Latin America. Annual forecasts are provided for each
IDATE, Sep 2008, Pages: 60
: EMEA, Asia Pacific, North America, Latin America
- The casual game market by support: computer, mobile phone, portable console, home console, online
Geographical zones studied
- EMEA
- Asia Pacific
Business Insights, Aug 2009, Pages: 138
and publishers
Digital distribution
Rise of mobile and onlinegaming
Chapter 10 Key and emerging video gaming markets
Summary
The key video gaming markets
The US
Market size and growth
Internet
Global Industry Analysts, Inc., Sep 2011, Pages: 247
This report analyzes the worldwide markets for In-Game Advertising in US$ Million. The report provides separate comprehensive analytics for US, Canada, Japan, Europe, Asia-Pacific, The Middle East
Global Industry Analysts, Inc., Sep 2008, Pages: 170
Factors in the Selection of Toys 4
Changing Perspectives in the Industry – A Brief Study 4
The Ultimate Toy Box – Technology Brings Radical Changes 4
‘The Sims’ Online Computer Game Generates Enormous
Mind Commerce LLC, Nov 2011, Pages: 189
market with approximately 40% market stake. The greater Asia Pacific region as well as emerging markets such as the Middle East are also high growth areas.
This report represents a comprehensive analysis of mobile gaming
IDATE, Nov 2009, Pages: 50
of in-game advertising?
- What are the issues for the stakeholders: advertisers, in-game advertising companies, publishers, platform manufacturers, developers, technology providers, etc.?
> In-game advertising
DFC Intelligence, Oct 2010, Pages: 235
aggregates actual revenue and registered users (RU) of client-based F2P PC onlinegaming market that are published in the English language from 2006 to 2009 and a five-year estimated forecast from 2010 to 2015
Bizacumen Inc., Nov 2009, Pages: 435
Industry
Diversification of Doll Manufacturers
Changing Concepts for Girls’ Toys
Expensive Toys - The New Norm
Mobile Gaming-A Rapidly Developing Market
OnlineGames to Experience Strong Growth
Niko Partners, Jan 2011
Partners, the leader in Chinese games industry market intelligence since 2002, has published the 2011 Chinese Mobile Gaming Bulletin to help game industry companies better understand the impact of games
Global Industry Analysts, Inc., Oct 2008, Pages: 663
Toys, Dolls/Action Figures, Vehicles/Ride Ons, Soft/Plush Toys, and Other Toys and Games), and Video Games. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia
Global Industry Analysts, Inc., June 2010, Pages: 302
II-22
Table 17: OnlineGames Market in Asia-Pacific (2007):
Percentage Breakdown of Revenues by Country (includes
corresponding Graph/Chart
Pearl Research, Aug 2011, Pages: 86
"The “OnlineGames Market in Korea” report provides an in-depth analysis of the Korean onlinegames market and contains an executive summary; seven years of forecasts for the onlinegames platforms
DFC Intelligence, March 2010
In recent years, the game market in Asia has exploded driven by onlinegames and virtual goods Now these trends are rapidly coming to the rest of the world. This new report, based on surveying
In-Stat/MDR, Dec 2006, Pages: 47
The revenue forecast for the total onlinegaming market in the Asia/Pacific region during the period of 20052010 is expected to grow strongly, as consumer awareness increases and new technologies
Elsevier Science and Technology, Jan 2012, Pages: 304
Social Game Design reveals what you need to know in order to create and monetize online social games. Using examples from successful game designs, you'll learn what makes these games compelling