Research and Markets, the largest resource for market research information in world providing essential market research reports, industry research, industry analysis, forecasts, market studies, company profiles and country reports.
Welcome - Register - Login - Help/FAQ - 0 items View Basket
Worlds Largest Market Research Resource - 712869 Live Reports
Search Research and Markets
  Search
Enter keywords, a title or
a report id number below.





Advanced   
Register for free email updates of market research
Currency
  Select a currency for use throughout the site



Search Results

Your Search for 'Games Market in Asia: Online Games Publishers' returned 277 results - Page 1 of 14

  Sort by   
  Sorted by Rank Top-Bottom

Online Games Publishers and Market in Asia  
Pearl Research, Nov 2010, Pages: 162
This study analyzes more than 25 top online game publishers in Asia. Pearl Research’s “Online Game Publishers in Asia” study contains profiles of key market players including market share, financial


Casual Gaming and Gambling on the Internet – 2nd Edition  
MECN GmbH, Dec 2010, Pages: 112
and evaluation of fantasy sports offers 11 MAHJONG – THE DOOR OPENER IN GAMBLING CRAZY ASIA 11.1 Introduction to the game 11.2 Relevant mahjong online sites 12 SWEEPSTAKES - THE FREE CASUAL ENTERTAINMENT 12


Global Online Gaming Report 2009  
yStats.com GmbH & Co. KG, Sep 2009, Pages: 62
Charts) 2. Asia - Asia: Online Gaming News about the Company iAM Interactive (published in July 2009) - China: Number of paid and free-of-charge Online Gamers, in millions, 2009 & 2013 (published in June


Video Games - Global Strategic Business Report  
Global Industry Analysts, Inc., June 2009, Pages: 1174
, Online Games, and Wireless Games. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East and Latin America. Annual forecasts are provided for each


Casual Gaming - Games for Everyone  
IDATE, Sep 2008, Pages: 60
: EMEA, Asia Pacific, North America, Latin America - The casual game market by support: computer, mobile phone, portable console, home console, online Geographical zones studied - EMEA - Asia Pacific


The Video Gaming Market Outlook: Evolving Business Models, Key Players, New Challenges and the Future Outlook  
Business Insights, Aug 2009, Pages: 138
and publishers Digital distribution Rise of mobile and online gaming Chapter 10 Key and emerging video gaming markets Summary The key video gaming markets The US Market size and growth Internet


In-Game Advertsing - Global Strategic Business Report  
Global Industry Analysts, Inc., Sep 2011, Pages: 247
This report analyzes the worldwide markets for In-Game Advertising in US$ Million. The report provides separate comprehensive analytics for US, Canada, Japan, Europe, Asia-Pacific, The Middle East


Toys and Games - Global Outlook  
Global Industry Analysts, Inc., Sep 2008, Pages: 170
Factors in the Selection of Toys 4 Changing Perspectives in the Industry – A Brief Study 4 The Ultimate Toy Box – Technology Brings Radical Changes 4 ‘The Sims’ Online Computer Game Generates Enormous


Mobile Gaming Asia: Market and Forecast Analysis  
Mind Commerce LLC, Nov 2011, Pages: 189
market with approximately 40% market stake. The greater Asia Pacific region as well as emerging markets such as the Middle East are also high growth areas. This report represents a comprehensive analysis of mobile gaming


In-Game Advertising Market - Advertising and Video Game, 2009-2013  
IDATE, Nov 2009, Pages: 50
of in-game advertising? - What are the issues for the stakeholders: advertisers, in-game advertising companies, publishers, platform manufacturers, developers, technology providers, etc.? > In-game advertising


The Market for English Language Client-Based Free-to-Play PC Games  
DFC Intelligence, Oct 2010, Pages: 235
aggregates actual revenue and registered users (RU) of client-based F2P PC online gaming market that are published in the English language from 2006 to 2009 and a five-year estimated forecast from 2010 to 2015


Toys And Games - A Global Market Perspective  
Bizacumen Inc., Nov 2009, Pages: 435
Industry Diversification of Doll Manufacturers Changing Concepts for Girls’ Toys Expensive Toys - The New Norm Mobile Gaming-A Rapidly Developing Market Online Games to Experience Strong Growth


2011 Chinese Mobile Gaming Bulletin  
Niko Partners, Jan 2011
Partners, the leader in Chinese games industry market intelligence since 2002, has published the 2011 Chinese Mobile Gaming Bulletin to help game industry companies better understand the impact of games


Toys and Games - Global Strategic Business Report  
Global Industry Analysts, Inc., Oct 2008, Pages: 663
Toys, Dolls/Action Figures, Vehicles/Ride Ons, Soft/Plush Toys, and Other Toys and Games), and Video Games. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia


MMOG (Massively Multiplayer Online Games). - Global Strategic Business Report  
Global Industry Analysts, Inc., June 2010, Pages: 302
II-22 Table 17: Online Games Market in Asia-Pacific (2007): Percentage Breakdown of Revenues by Country (includes corresponding Graph/Chart


Online Games Market in Korea 2011  
Pearl Research, Aug 2011, Pages: 86
"The “Online Games Market in Korea” report provides an in-depth analysis of the Korean online games market and contains an executive summary; seven years of forecasts for the online games platforms


Consumer Trends in Virtual Goods and Downloadable Games in North America and Europe  
DFC Intelligence, March 2010
In recent years, the game market in Asia has exploded driven by online games and virtual goods Now these trends are rapidly coming to the rest of the world. This new report, based on surveying


Wireless Gaming - Global Strategic Business Report  
Global Industry Analysts, Inc., May 2008, Pages: 495
Consolidation of Mobile Game Publishers II-3 Java-based Games II-3 Mobile 3D Games’ Surge


In-Depth Analysis: Asia/Pacific Online Gaming Market: Understanding the User  
In-Stat/MDR, Dec 2006, Pages: 47
The revenue forecast for the total online gaming market in the Asia/Pacific region during the period of 20052010 is expected to grow strongly, as consumer awareness increases and new technologies


Social Game Design. Monetization Methods and Mechanics  
Elsevier Science and Technology, Jan 2012, Pages: 304
Social Game Design reveals what you need to know in order to create and monetize online social games. Using examples from successful game designs, you'll learn what makes these games compelling


Results:  First -   Prev -   1 -   2 -   3 -   4 -   5 -   6 -   Next -   Last


For enquiries please call us on:
  +353-1-415-1241 (GMT Office Hours)
  1-800-526-8630 (US/Canada Toll Free)
  1-917-300-0470 (EST Office Hours)

   All rights reserved. © Copyright 2012 Research and Markets
   Terms and conditions Privacy Policy Publishers Employment Opportunities Site Map Link to us Webmaster Affiliate Network


Research and Markets RSS Feeds