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Your Search for 'Gaming in the Interactive World in the United States 2009' returned 54 results - Page 1 of 3

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  • Latin American Gaming & Gambling Report 2011

    Divine Works, Feb 2011 , Pages: 218
    comprehensive study of all advertising regulations affecting the gaming and gambling industry in each country. EXECUTIVE SUMMARY WHY LATIN AMERICA ? With all the changes around the world restricting gaming and ...
  • Console and Handheld Gaming Software - Global Strategic Business Report

    Global Industry Analysts, Inc, Aug 2012 , Pages: 399
    Independently Analyzed with Annual Sales Figures in US$ Million for the Years 2004 through 2009 (includes corresponding Graph/Chart) II-26 Table 5: World 15-Year Perspective for Console and Handheld Gaming ...
  • Wireless Gaming - Global Strategic Business Report

    Global Industry Analysts, Inc, Feb 2013 , Pages: 497
    Wireless Gaming - Global Strategic Business Report This report analyzes the worldwide markets for Wireless Gaming in US$ Million by the following Product Segments: Messaging Based Wireless Gaming ...
  • Global Animation & Gaming Market Size & Forecast (2011 – 2016)

    Markets and Markets, Nov 2011 , Pages: 267
    America, Europe, Asia-Pacific and Japan, and ROW (Rest of the world). North America forms the largest segment with about 42% of the overall share, followed by Europe; whereas APJ is the fastest growing ...
  • Social Gaming - Global Strategic Business Report

    Global Industry Analysts, Inc, Jul 2012 , Pages: 320
    Geographic Region - US, Canada, Japan, Europe, Asia-Pacific, Latin America and Rest of World Markets Independently Analyzed with Annual Revenues Figures in US$ Million for Years 2009 through 2018 (includes ...
  • Casinos - Global Strategic Business Report

    Global Industry Analysts, Inc, Mar 2012 , Pages: 412
    World Gaming to Take Over Gateway Casinos Income Fund II-66 Casinos Europe Acquires Stake in Casinos Poland II-66 10. FOCUS ON SELECT GLOBAL PLAYERS II-67 Ameristar Casinos, Inc. (US) II-67 Boyd ...
  • Mobile Entertainment - Global Strategic Business Report

    Global Industry Analysts, Inc, Aug 2012 , Pages: 854
    II-21 Table 15: Comparison of Penetration of Social Gaming Among Various Age Groups in US and UK (includes corresponding Graph/Chart) II-21 Table 16: Worldwide Digital Games Market (2009 & 2010 ...
  • Toys and Games - Global Outlook

    Global Industry Analysts, Inc, Jan 2012 , Pages: 230
    Japan), Latin America, and Rest of World Markets Independently Analyzed with Annual Sales Figures in US$ Million for Years 2010 through 2015 2 Table 2: World 5-Year Perspective for Toys and Games ...
  • Interactive Kiosks - Global Strategic Business Report

    Global Industry Analysts, Inc, Feb 2010 , Pages: 730
    Interactive Kiosks - Global Strategic Business Report This report analyzes the worldwide markets for Interactive Kiosks in US$ Million and Unit Volumes by the following end-use segments: Retail ...
  • Booming Mobile Gaming Market in India

    RNCOS E-Services Private Limited, Oct 2012 , Pages: 80
    Industry Value Chain Figure 10-1: Animation Industry (Billion US$), 2010-2015 Figure 10-2: Top Outsourcing Destinations for US Companies (%) - Disney - Dhruva Interactive - Zynga - Nazara - Jump Games ...
  • Aftermarket for PC Accessories - Global Strategic Business Report

    Global Industry Analysts, Inc, Aug 2012 , Pages: 868
    Independently Analyzed with Annual Sales Figures in US$ Million for Years 2010 through 2018 (includes corresponding Graph/Chart) II-63 Table 5: World Historic Review for Aftermarket for PC Accessories by ...
  • Video Games - Global Strategic Business Report

    Global Industry Analysts, Inc, Jun 2009 , Pages: 1174
    Video Games - Global Strategic Business Report This report analyzes the worldwide markets for Video Games in Millions of US$. The market for Video Games Software is analyzed by the following ...
  • Betting & Gaming Market Report 2012

    Key Note Publications Ltd, Oct 2012 , Pages: 142
    Betting & Gaming Market Report 2012 Expenditure on games of chance increased by 15.4% in 2011, continuing the year-on-year growth observed since 2009, when expenditure fell by 3.6%. This comes ...
  • eLEARNING - Global Strategic Business Report

    Global Industry Analysts, Inc, Oct 2012 , Pages: 1091
    eLEARNING - Global Strategic Business Report This report analyzes the worldwide markets for eLEARNING in US$ Million. The report provides separate comprehensive analytics for the US, Japan, Europe ...
  • India Mobile Gaming Analysis

    RNCOS E-Services Private Limited, Dec 2010 , Pages: 45
    Segment (%), 2010 & 2013 Figure 4-1: Mobile Gaming Industry (Million US$), 2009-2013 Figure 4-2: Share of Mobile Gamers in Total Mobile Subscribers Base (2010) Figure 4-3: Mobile Gaming Industry by Consumer ...
  • Toys and Games - Global Strategic Business Report

    Global Industry Analysts, Inc, Mar 2013 , Pages: 802
    Toys and Games - Global Strategic Business Report This report analyzes the worldwide markets for Toys and Games in US$ Million by the following Product Categories/Segments: Traditional Toys (Games ...
  • MMOG (Massively Multiplayer Online Games). - Global Strategic Business Report

    Global Industry Analysts, Inc, Jun 2010 , Pages: 302
    declines during the years 2008, and 2009. Although no significant cutbacks have been recorded in the time spent by players on playing games, there has been a distinct shift in preferences towards free-to ...
  • Mobile Gaming in Emerging Markets: Five-Year Forecast and Impact Analysis

    Pyramid Research, Inc, Jul 2009 , Pages: 105
    their mobile gaming-specific metrics, market enablers, adoption barriers, trends and opportunities. Also included are in-depth country profiles of eight emerging markets: Brazil, China, India, Mexico ...
  • Global B2C E-Commerce Trends Report 2013

    yStats.com GmbH & Co. KG, Apr 2013 , Pages: 273
    , while the North America and Western Europe shares of world total B2C E-Commerce are expected to steadily erode. Still, in 2013 USA is projected to remain by far the largest B2C E-Commerce market worldwide ...
  • China Online Gaming Market Analysis

    RNCOS E-Services Private Limited, Jun 2009 , Pages: 35
    revenue surpassing Yuan 18 Billion (US$ 2.65 Billion) by 2008. Domestic companies account for majority of the online gaming market in China. These homegrown companies have been witnessing rapid growth in ...
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