Global Industry Analysts, Inc., May 2008, Pages: 495
with digital controls and custom watermarks.
For information on site licence pricing please click on Enquire before buying WIRELESSGAMING
A GLOBAL STRATEGIC BUSINESS REPORT
Global Industry Analysts, Inc., June 2009, Pages: 1174
, Online Games, and WirelessGames. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, Middle East and Latin America. Annual forecasts are provided for each
Parks Associates, Dec 2010, Pages: 81
Supporting Internet Video
Impact of Bringing Online Video to the TV
Onlive MicroConsole and Wireless Controller
GlobalGame Console Unit Sales Forecast by Brand – Current Generation
GlobalGame Console Sales
yStats.com GmbH & Co. KG, Sep 2009, Pages: 62
The globalgaming market will continue to boom in the next years. Additionally the share of paying users will grow. These prospects make the online gaming market an attractive opportunity
Parks Associates, Jan 2008, Pages: 195
Market Entrant
3.4 Portable Gaming vs. Mobile Gaming
4.0 Global Consumer Data
4.1 Mobile Gaming
4.2 Portable Gaming
5.0 Profiles of Mobile Carriers
5.1 AT&T Wireless
5.2 Sprint
5.3 Verizon Wireless
6
Mind Commerce LLC, Nov 2011, Pages: 189
Mobile gaming is enjoying solid growth in terms of revenue and market share. It is estimated to hit $54 Billion global market value by 2015. The Asian region leads the mobile gaming
Global Industry Analysts, Inc., Sep 2008, Pages: 170
The global outlook series on Toys and Games provides a collection of statistical findings, market briefs, and concise summaries of research findings. Get a bird’s eye view of the changing dynamics
Business Insights, Aug 2009, Pages: 138
The global video gaming market is expected to grow at a CAGR of 8.9% over the period 2008-2013 to reach $76.1bn in 2013. In the future the market will be driven primarily by online and mobile gaming
Bizacumen Inc., Nov 2009, Pages: 435
market.
These and other market data and trends are presented in "Toys and Games: A Global Market Perspective" by BizAcumen, Inc. Our reports are designed to be most comprehensive in geographic coverage and vertical
Global Industry Analysts, Inc., Oct 2008, Pages: 663
and custom watermarks.
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A GLOBAL STRATEGIC BUSINESS REPORT
West Technology Research Solutions, Oct 2008, Pages: 22
for Wireless Connectivity
Applications
Gaming and Bluetooth
Digital Cameras and UWB
Wifi in Consumer Electronics
Participant Analysis
Role of DLNA in Developing Wireless-enabled Consumer Electronics
Market Intelligence & Consulting Institute (MIC) [a division of Institute for Information Industry (III)], Oct 2007, Pages: 23
like EA, Namco, Disney, and Time Warner have entered the mobile gaming market, all of which has brought renewed interest to mobile gaming. In 2006, the value of the global mobile gaming market was only
In-Stat/MDR, Sep 2008, Pages: 33
forecasts for the US and global markets through the year 2013. In This Update
Executive Summary
Introduction
Definitions
A Brief History of Mobile Games
Market Overview
Value Chain and Business Model
Mind Commerce LLC, July 2011, Pages: 199
, such as bear voice and data communications becoming commodity offerings, wireless service providers are dependent on VAS applications to drive additional revenue and improved margins.
This research represents
Mind Commerce LLC, Dec 2011
Commerce and Handsets: Identifying Opportunities and Market Potential
Mobile Gaming Asia: Market and Forecast Analysis
Global LTE Industry Landscape: Adoption, Applications, Deployments and Subscriptions
Mobile Betting News, Feb 2012, Pages +: 40
Mobile Betting News is a PDF magazine which is emailed to subscribers monthly.
It includes news and features on mobile technology in casino games, lotteries, sports betting, and horse racing
Signals and Systems Telecom, Jan 2012, Pages: 92
then presents an analysis of LTE revenue and cash flow for the largest LTE operator in the world today - Verizon Wireless, from 2011 till 2021. The analysis is based on a novel simulation model that estimates
EJL Wireless Research, March 2009
Networks
- ZTE
The globalwireless BTS infrastructure market revenues for the top OEMs declined by 4.2% for the fourth quarter of 2008 to USD $14.5 billion compared with the fourth quarter of 2007
Pyramid Research, Inc., July 2009, Pages: 105
Mobile gaming is enjoying solid growth. The number of gamers increased from about 55m in 2005 to about 183m in 2008, and global revenue in 2008 came to $6.9bn. Emerging markets contributed heavily
Plunkett Research, Ltd, June 2011, Pages: 322
and social media such as Facebook. As social media grows more global, it is also being incorporated in virtually all online activities, from business collaboration to online retailing.
Games are growing