IDATE, April 2011
from the sale of games on mobile phones and other mobile Internet devices - game units sold - average price of a game 2.7. Online games This segment includes revenue generated by subscriptions
Business Insights, May 2011, Pages: 169
changing demographics and gamers' preferences.
- Analyze the video gaming market opportunity, gaining an insight into the business potential of the console, online, mobile, and PC gaming sectors.
- Learn
Parks Associates, Jan 2008, Pages: 195
The U.S. mobilegaming industry, after a period of hyper growth, is entering a stable growth stage. To realize the full potential of the mobile phone as a gaming platform, carriers and publishers
Business Insights, April 2011, Pages: 115
industry outlook
The mobile gambling industry outlook
The mobilegames industry outlook
The future of mobile entertainment
About the author
Disclaimer
Introduction
What is this report about?
Who
Global Industry Analysts, Inc., May 2008, Pages: 495
II-3
Puzzles Enthrall Mobile Gamers II-3
Downloads Substitutes Subscription Fees for Handheld Games II-3
Growth of Mobile Phone based
Asia Pacific Research Group (APRG), Jan 2010, Pages: 15
(subscription, advertising, digital distribution) and type of platform
Forecast - Indonesia Online Gaming Market Subscribers, 2009-2013 Market Research Online Gaming Industry in Indonesia
Mobile Betting News, Feb 2012, Pages +: 40
a single month instead of a year subscription this is also an option.
Author Bio:
Jacques LeDisco is a Contributing Columnist with iGaming Business magazine on mobilegaming. He has a degree in Finance
Business Insights, Aug 2009, Pages: 138
), 2003-2013
Figure 5.20: Worldwide mobile subscribers and penetration, 2004-2008
Figure 5.21: 3G share of mobile phone subscriptions and revenues (%), 2004-2013
Figure 6.22: Global PC gaming market size
Parks Associates, Jan 2011, Pages: 60
.2.2 Ringtones, Wallpapers, Music/Game Downloads
2.2.3 MobileSubscription: TV, Music/Game-on-Demand, Social Networking & Navigation
2.2.4 Mobile Apps: The New Mobile Content Distribution Channel
2.2.5 Other
Pyramid Research, Inc., July 2009, Pages: 105
Exhibit 4: Global operator mobile data revenue breakdown by category, 2008
Exhibit 5: Global mobilegaming market forecast, 2008-2014
Exhibit 6: Apple‘s iPhone App Store
Exhibit 7: Mobilesubscription
Mind Commerce LLC, Dec 2011
Commerce and Handsets: Identifying Opportunities and Market Potential
MobileGaming Asia: Market and Forecast Analysis
Global LTE Industry Landscape: Adoption, Applications, Deployments and Subscriptions
Pyramid Research, Inc., Jan 2010, Pages: 16
MobileGaming in China to Reach $2.5bn by 2014 as 3G Lowers Mobile Data Access Costs
Besides its busy mobile telecom sector, China also has a booming video gaming industry with mobilegaming
Parks Associates, June 2011, Pages: 93
Subscriptions
2.3.2 Product Trends
- Smartphones
- Netbooks
- Tablets
3.0 Digital Media and Gaming
3.1 Key Categories
3.1.1 Digital Video
- Digital Video and Connected Consumer Electronics
- Mobile Video
3
yStats.com GmbH & Co. KG, Sep 2009, Pages: 62
Channels of German Mobile Gamers, % of total Mobilephone Users, 3-Month-Average April - June 2008 (published in August 2008)
- UK: Trends about the Online Gaming Sector for 2009 (published in June 2009)
- UK
Mind Commerce LLC, Feb 2012
without subscription:
Mobile VoIP: Technology and Business
Mobile Applications and Widgets: Portable Applications on Mobile Platforms Third Edition
Application Stores: Game Plan for Network Operators
Business Insights, July 2011, Pages: 158
Gaming delivery
Summary
Introduction
Background
Global video gaming forecasts, 2009–14
Growth drivers
Seamless gaming experience on mobile
The rise of online gamingMobile-to-console integration
Global Industry Analysts, Inc., June 2009, Pages: 1174
II-12
Handheld Game Consoles Depict Strong Growth II-12
Handheld Games: Downloads Gain Popularity Over Subscription Fees II-13
Rising Game Development Costs
DFC Intelligence, Sep 2011, Pages: 167
online games including mobile phones and tablets.
- Total Worldwide Sales: The growth in the industry is from online delivery of games. When online distribution and online subscription and advertising
Asia Pacific Research Group (APRG), Jan 2010, Pages: 15
Gaming Industry Revenue Forecast, 2009-2013
- By type of revenue (subscription, advertising, digital distribution)
Table: Indonesia Online Internet Gaming Market Subscribers, 2009-2013 Forecast