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Your Search for 'Next Generation Video Game Consoles: Platforms' returned 55 results - Page 1 of 3

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Connected Game Console Update Q4 10  
Parks Associates, Dec 2010, Pages: 81
Revenue Forecast Global Game Console Unit Sales Forecast - Current and Next Generation Connected Consoles Forecast Revenues from Console Subscription Services Transactional Online Video Revenues on Consoles


Advertising and Video Games  
DFC Intelligence, Sep 2011, Pages: 45
As global video game usage soars, games are becoming increasingly attractive as a medium for advertisers AN ORDER OF ADVERTISING AND VIDEO GAMES ALSO INCLUDES THE NEXT THREE ISSUES OF THE DFC


Video Games - Global Strategic Business Report  
Global Industry Analysts, Inc., June 2009, Pages: 1174
This report analyzes the worldwide markets for Video Games in Millions of US$. The market for Video Games Software is analyzed by the following platforms: Console Games, Handheld Games, PC Games


Toys and Games - Global Outlook  
Global Industry Analysts, Inc., Sep 2008, Pages: 170
in Million Units by Console Type – Nintendo DS and PlayStation Portable10 Market Scenario 10 Table 2: World Market Analysis for Video Games by PlatformConsole, PC, Handheld, Online, Wireless, and Others


China's 2010 Video Game Industry Annual Review & Five-Year Forecast Report  
Niko Partners, April 2010, Pages: 79
million Chinese gamers will play a mix of PC online, offline, console and handheld games, yet only the online segment generates legitimate revenue,” said Lisa Cosmas Hanson, managing partner of Niko


Worldwide Market Forecasts for the Video Game and Interactive Entertainment Industry through to 2016  
DFC Intelligence, Sep 2011, Pages: 167
This series of reports provides detailed worldwide five year forecasts for the console video game, PC game, online game and mobile game markets. Price includes report and most recent update


Mobile Gaming Asia: Market and Forecast Analysis  
Mind Commerce LLC, Nov 2011, Pages: 189
Gaming Connecting Console and Mobile Cloud: The Next Big Play of Gaming Mobile Video Game Infographics: A Growing Trend Angry Birds Infographics: 140 million Downloads Case Study: Zynga and Mobile


Video Game Consoles 2006: Microsoft Launches Next Generation, Sony Dominates Current Generation  
In-Stat/MDR, March 2006, Pages: 35
. The market research report "Video Game Consoles 2006: Microsoft Launches Next Generation, Sony Dominates Current Generation" covers the global market for line-powered video game consoles only. It does not include portable


Video Consumer Devices - Growth Trends  
Frost & Sullivan, May 2009, Pages: 68
will enable in driving its penetration further. Competitive Analysis Gaming consoles are increasingly conforming to next-generation consumer needs such as high-definition and online gaming and downloads


On the Use of Game Consoles for Movie Viewing  
The Diffusion Group, April 2007, Pages: 59
Today’s next-generation games consoles such as the Xbox 360 or Sony PS3 are true digital multimedia powerhouses. But do console owners purchase solely for gaming purposes, or as a multimedia


Console Vendors and OTT Video Delivery: Let the Games Begin!  
The Diffusion Group, Dec 2008, Pages: 49
’ or ‘OTT’ video delivery, and of the various platforms capable of enabling OTT video, today’s game consoles are among the most potent. These devices are uniquely positioned to lead the OTT charge


The Future of Digital Home Entertainment: Key Trends and Drivers Shaping Devices, Content and Services  
Business Insights, April 2010, Pages: 170
, and gaming consoles. - Understand how the cloud will impact the future of the digital home. Key Market Issues - The economic downturn and it’s impact on sales of consumer electronics devices over the next


Broadband-Enabled TV: Evolution of OTT Hardware Platforms  
The Diffusion Group, Dec 2009, Pages: 52
-Generation Game Console Households – 2009 to 2014 Figure 13 Next-Generation Game Console Households by Region – 2009 to 2014 Figure 14 Active OTT Console Households by Region – 2009 to 2014 Figure 15 Global i


Social Network Game Development in the US  
IBISWorld, Aug 2011, Pages: 35
one, taking root in 2007. Companies in this industry develop video games played on a social network platform. This platform includes websites like Facebook and smartphone applications. The games


Social Network Game Development  
IBISWorld, Aug 2011, Pages: 35
one, taking root in 2007. Companies in this industry develop video games played on a social network platform. This platform includes websites like Facebook and smartphone applications. The games


The Future of PC/TV Convergence: Opportunities and Challenges in Online Video  
Business Insights, Oct 2009, Pages: 167
a foothold in the VOD market Online video: complement or substitute? Games console manufacturers push online video services Sony and Microsoft battle for the living room Sony playing catch-up Consoles


Next-Generation Television - The Over-the-Top Challenge  
ITMedia Consulting, March 2011, Pages: 80
, such as (apart from TV sets) high-definition movie players and video game consoles. Internet connection on TV sets makes it easy for broadcasters, content creators and third-party service providers to deliver TV


On the Future of Portable Game Consoles - Analysis & Forecasts  
The Diffusion Group, May 2006, Pages: 89
Console-Quality Robust Gaming to Mobile Phones 2.2.5.3 Adding Console-Quality Gaming to PMPs 2.3 The Evolution of Electronic Gaming 2.3.1 Electronic Gaming – A Generational Perspective 2.3.2 Recent


Advertising & Technology Collide: Semiconductor Companies, Technology Providers, Media Companies and Ad Agencies Partner to Move from Disruption to Monetization  
MultiMedia Intelligence, Sep 2007, Pages: 64
Brings Measurement Tools Digital Technologies: Why does this impact advertising? Set Top Boxes From Computers to IA Game Consoles Cell Phones Other Electronic Device Platforms Moral of the Story


Outsourced Development of Games in China Report & Directory 2007  
Niko Partners, Aug 2007, Pages: 32
services, along with programming, QA, and testing. Most of the projects are portions of next-generation console games for international markets, due to their high art development costs. Approximately 33


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