In-Stat/MDR, March 2006, Pages: 35
.
The market research report "VideoGameConsoles 2006: Microsoft Launches NextGeneration, Sony Dominates Current Generation" covers the global market for line-powered videogameconsoles only. It does not include portable
Parks Associates, Dec 2010, Pages: 81
Revenue Forecast
Global GameConsole Unit Sales Forecast - Current and NextGeneration
Connected Consoles Forecast
Revenues from Console Subscription Services
Transactional Online Video Revenues on Consoles
Global Industry Analysts, Inc., June 2009, Pages: 1174
This report analyzes the worldwide markets for VideoGames in Millions of US$. The market for VideoGames Software is analyzed by the following platforms: ConsoleGames, Handheld Games, PC Games
Global Industry Analysts, Inc., Sep 2008, Pages: 170
VideoGames – Gross Abuse of Entertainment Concept 13
Rising Game Development Costs Sparks Up Industry
Consolidation Worldwide 14
Next-GenerationVideoGames Gain Ground 14
Winds of Change in the Toy
Koncept Analytics, July 2007, Pages: 30
landscape of the videogame industry has also changed with Nintendo and Microsoft threatening the dominance of Sony. In the nextgenerationvideogame market, Microsoft’s Xbox 360 and Nintendo’s Wii are major
Business Insights, May 2007, Pages: 143
: Leading the digital revolution
HDTV: Digital TV differentiator
PVRs: Digital TV differentiator
Video on demand
IPTV: The battle for the living room
Next-generationgamesconsoles: The hub of the digital
Euromonitor International, July 2011, Pages: 26
Rather than purchasing new videogamesconsoles many Americans were content to wait for the nextgeneration of consoles, as the current ones have been on the market since 2005/2006. The 2010
Key Note Publications Ltd, May 2011, Pages: 95
The videogames market is forecast to see considerable growth in terms of value over the next 5 years, rising by 23.3% from £4.7m in 2011 to £5.8m in 2015. Furthermore, the nextgeneration of consoles
The Diffusion Group, Dec 2008, Pages: 49
with the vendor.”
To quantify the extent of this opportunity, Dixon references data from this new report:
- By 2012, approximately 190 million households will use a next-generationgameconsole;
- 80
The Diffusion Group, April 2007, Pages: 59
Today’s next-generationgamesconsoles such as the Xbox 360 or Sony PS3 are true digital multimedia powerhouses. But do console owners purchase solely for gaming purposes, or as a multimedia
Frost & Sullivan, May 2009, Pages: 68
will enable in driving its penetration further.
Competitive Analysis
Gamingconsoles are increasingly conforming to next-generation consumer needs such as high-definition and online gaming and downloads
Euromonitor International, Aug 2011, Pages: 24
-generation smartphones in hand-held consoles, a trend driven by the emergence of marketplaces for software...
The VideoGames in Spain report offers a comprehensive guide to the size and shape
Euromonitor International, July 2011, Pages: 25
: Competitive Position 2010
Executive Summary
Traditional Toys and Games Recover Alongside US Economy
Consumers Anxiously Await NextGeneration of VideoGameConsoles
Nintendo the Overall Leader of US VideoGame
Euromonitor International, Dec 2009
- Baby Toys To Sustain Growth
- Next-generationConsoles To Secure Consumer Demand
- Local Players To Thrive, Game Piracy To Challenge the Market
- Popular Characters To Help Sales
- Competition
Parks Associates, July 2007
U.S. Set-top Box Format Revenue Forecast
Resource Book
Section I: High Definition Product Ownership High Definition Televisions High Definition Video Services
Section II: NextGeneration High
In-Stat/MDR, Nov 2004, Pages: 32
The videogameconsole market remains in the back end of the current cycle, with declining shipments expected to continue until the nextgeneration of consoles come to market. The back end
The Diffusion Group, Dec 2009, Pages: 52
-GenerationGameConsole Households – 2009 to 2014
Figure 13 Next-GenerationGameConsole Households by Region – 2009 to 2014
Figure 14 Active OTT Console Households by Region – 2009 to 2014
Figure 15 Global i
MultiMedia Intelligence, July 2008, Pages: 30
networks, which incorporate Internet-enabled TV devices, such as digital TVs, DVD players, set top boxes, videogameconsoles and audio equipment.
Forecasts of US shipments of Internet Protocol (IP
Parks Associates, April 2009, Pages: 106
are GameConsoles Used?
Internet-connected GameConsoles, by Country
Growth of Broadband-connected GameConsoles: U.S.
Growth of Xbox LIVE Registered User Accounts
Xbox LIVE Revenue Sources
Type of Video
Frost & Sullivan, June 2008, Pages: 32
inaccessible because of price barriers. LCD TVs below 40 inches are anticipated to gain momentum because of the price reductions. This apart, next-generationgamingconsoles, such as the X-box 360