DFC Intelligence, May 2011, Pages: 170
OnlineGame Market Forecast includes Excel spreadsheets with complete worldwide forecasts
AN ORDER OF ONLINEGAME MARKET FORECASTS ALSO INCLUDES THE NEXT THREE ISSUES OF THE DFC DOSSIER
This 170
Asia Pacific Research Group (APRG), Jan 2010, Pages: 15
the Indonesia market
- Market Drivers
- Inhibitors and Weaknesses
III. Indonesia Online Internet Gaming Market Outlook
Forecast Indonesia's Online Internet Gaming Market
Table: Indonesia Online Internet
Niko Partners, April 2010, Pages: 28
.
This report is a subset of Niko's 2010 Chinese Video Game Industry Annual Review & Five-Year Forecast, and includes analysis on Chinese gamers, onlinegames, social networking service games, onlinegame
Business Insights, May 2011, Pages: 169
will contribute the majority share, while hardware revenues will post a CAGR of 0.2% during the forecast period.
The onlinegaming segment is rapidly gaining traction, and is gradually taking over the PC
IDATE, April 2011
market? Will onlinegaming be by far the most dynamic market in 2014? What average sales revenue, units shifted, price and ARPU do we find for the different market segments? > Forecasts up to 2014 by geographical
DFC Intelligence, July 2010
to these reports:
- The North America Market For Client-Based Free-to-Play (F2P) Games (07/13/2010)
- U.S. Micro Transaction Consumer Behavior Study (07/13/2010)
- OnlineGame Market Forecasts (05
yStats.com GmbH & Co. KG, Sep 2009, Pages: 62
The global gaming market will continue to boom in the next years. Additionally the share of paying users will grow. These prospects make the onlinegaming market an attractive opportunity
Niko Partners, Aug 2010, Pages: 33
Vietnam’s video game industry, including PC onlinegames (onlinegames, social networking service games, onlinegame operators, prepaid cards), offline games, console and handheld games and hardware
Niko Partners, Aug 2010, Pages: 38
Taiwan’s video game industry, including PC onlinegames (onlinegames, social networking service games, onlinegame operators, prepaid cards), offline games, console and handheld games and hardware
Parks Associates, Dec 2011, Pages: 60
-Online, Console, and Mobile In-Game Advertising Forecasts – U.S. 2011-2015
5.0 Market Implications & Recommendations
Resource Book
Appendix A Glossary of Terms
Appendix B Company Index
List of Figures
Asia Pacific Research Group (APRG), Jan 2010, Pages: 15
changed the Indonesia market
Drivers
Inhibitors
Gaming User habits
III. Forecast and Outlook
Forecast - Overall Indonesia OnlineGaming Market Forecast, 2009-2013
Forecast - By type of revenue
In-Stat/MDR, March 2010, Pages: 23
of the main industry players
- An estimation on future trends of mobile onlinegaming industry
- Revenue and subscriber forecasts
Whose Needs Does This Report Address?
- Handset vendors
- Telecom operators
Niko Partners, Oct 2010, Pages: 34
forecasts, key companies, gamer information based on online surveys, payment modes, onlinegames, offline games, console and handheld gamers, regulations, piracy, retail sales, distribution of basic country
Niko Partners, Oct 2010, Pages: 32
forecasts, key companies, gamer information based on online surveys, payment modes, onlinegames, offline games, console and handheld gamers, regulations, piracy, retail sales, distribution of basic country
Niko Partners, Sep 2010, Pages: 32
forecasts, key companies, gamer information based on online surveys, payment modes, onlinegames, offline games, console and handheld gamers, regulations, piracy, retail sales, distribution of basic country
Niko Partners, April 2011, Pages: 77
Comprehensive review of 2010 and forecast of 2011-2015 for the market size by segment of China's video game industry. This includes data and analysis on onlinegames, offline games, mobile devices
Niko Partners, Sep 2010, Pages: 31
forecasts, key companies, gamer information based on online surveys, payment modes, onlinegames, offline games, console and handheld gamers, regulations, piracy, retail sales, distribution of basic country
DFC Intelligence, Sep 2011, Pages: 45
DOSSIER
Advertising and Video Games has five year forecasts for advertising in and around video games. Forecast are broken down by tupe of advertising (in-game, around game and advergames). There is also