Research and Markets, the largest resource for market research information in world providing essential market research reports, industry research, industry analysis, forecasts, market studies, company profiles and country reports.
Welcome - Register - Login - Help/FAQ - 0 items View Basket
Worlds Largest Market Research Resource - 1516199 Live Reports
Search Research and Markets
  Search
Enter keywords, a title or
a report id number below.





Advanced   
Register for free email updates of market research
Currency
  Select a currency for use throughout the site



Search Results

Your Search for 'The South Korean Gaming Industry' returned 73 results - Page 1 of 4

  Sort by   
  Sorted by Rank Top-Bottom

The Game Market in Korea  
DFC Intelligence, April 2012, Pages: 71
members of the video game industry, including analysts, consultants, developers, publishers, retailers and consumers. This report has been prepared by utilizing a variety of primary and secondary


Global Online Gaming Report 2009  
yStats.com GmbH & Co. KG, Sep 2009, Pages: 62
of MMO Games (published in July 2008) - South Korea: Turnover of the Korean Digital Content Industry (in USD, millions), by Types of Contents, 2004 - 2008 (published in July 2008) - South Korea: Selected


MMOG (Massively Multiplayer Online Games). - Global Strategic Business Report  
Global Industry Analysts, Inc., June 2010, Pages: 302
of the Study I-3 II.Executive Summary 1. INDUSTRY OVERVIEW II-1 Video Games: A Rudimentary Overview


Jeju Island, South Korea: Asia’s Next Casino Gaming Giant?  
Globalysis Ltd, Sep 2007, Pages: 9
development for the city and the Korean Republic. The author believes that Jeju could become the next significant opportunity for the global casino gaming industry if it is able to take full advantage of its


Global Animation Industry: Strategies, Trends and Opportunities 2011  
Digital Vector, March 2011, Pages: 504
Trends Animation Studios in Japan - Animation Industry in Korea Emergence of the Industry Functioning of Korean Animation Studios Changing Business Models - GOING BEYOND SUBCONTRACTING - INVESTMENTS


Online Game Company Profiles and Individual Worldwide Markets 2004  
DFC Intelligence, Aug 2004, Pages: 136
12. RealNetworks/ RealArcade 13. ShockWave/GameBlast 14. Sony’s The Station 15. WildTangent 16. WorldWinner 17. Yahoo! B. WORLDWIDE ONLINE GAME MARKETS 1. The South Korean Game Market Actoz Soft


South Korea Consumer Electronics Report Q1 2012  
Business Monitor International, Dec 2011, Pages: 55
of tablets has created a new battleground for foreign vendors to compete with domestic leaders such as Samsung and LG. AV Video, audio and gaming devices accounted for around 20% of South Korean consumer


The Market for English Language Client-Based Free-to-Play PC Games  
DFC Intelligence, Oct 2010, Pages: 235
business models such as virtual items or subscriptions. In the ever-changing gaming industry, it is a daunting task to properly define and analyze a market segment in the gaming industry. Especially


South Korea Consumer Electronics Report Q3 2011  
Business Monitor International, May 2011, Pages: 51
such as Samsung and LG. Video, audio and gaming devices accounted for around 20% of South Korean consumer electronics spending in 2010. South Korea’s domestic video, audio and gaming device market is projected


South Korean Mobile Gaming Markets  
Frost & Sullivan, May 2003
South Korean Mobile Gaming Markets Development of a Single Mobile Platform to Facilitate Inexpensive and High Quality Games Multiple mobile platforms that create dynamic and exciting content


South Korea Consumer Electronics Report Q4 2010  
Business Monitor International, Aug 2010, Pages: 52
devices accounted for around 22% of South Korean consumer electronics spending in 2009. South Korea’s domestic video, audio and gaming device market is projected at US$2.5bn in 2010. Video applications


Entertainment Industry - Global Outlook  
Global Industry Analysts, Inc., Jan 2012, Pages: 213
and Retailing 33 Synergies with Other Entertainment Industries 33 In-Game Advertising 33


Online Services - Global Outlook  
Global Industry Analysts, Inc., Jan 2012, Pages: 114
Mantra 63 4e. TAIWAN 64 Taiwanese Internet Content Industry 64 e-Learning 64 Online Gaming 64 5. LATIN AMERICA 65 e-Commerce Market 65 e-Commerce and Internet Advertising 65 The Contemporary


South Korea Infrastructure Report Q4 2011  
Business Monitor International, Aug 2011, Pages: 81
Olympics. This could bring contract opportunities and boost South Korea’s commercial construction industry. - In June 2011, South Korean state-run Korea Electric Power Corp. (KEPCO) announced plans


Advertising - Global Outlook  
Global Industry Analysts, Inc., Jan 2012, Pages: 263
87 Table 43: South Korean Advertising Industry (2011): Percentage Share Breakdown of AdSpends by Industry Sector 87 Table 44: South Korean Broadcast & Print


Toys and Games in South Korea  
Euromonitor International, Feb 2010, Pages: 26
Toys and Games in South Korea The Toys and Games in South Korea report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data


South Korea Infrastructure Report Q2 2012  
Business Monitor International, Feb 2012, Pages: 96
due for 2016. - In July 2011, state-run Korea Electric Power Corporation's subsidiary Korea Western Power had awarded South Korean company Doosan Heavy Industries & Construction a contract


The Top 10 Consumer Electronics Manufacturers: Global Industry Outlook and Key Player Strategies, Performance and SWOT Analysis  
Business Insights, Sep 2010, Pages: 168
avenues of growth. For instance, faced with an onslaught from South Korean giants, companies such as Apple are reshaping the industry demand curve with disruptive innovations. On the other hand, many


Asia B2C E-Commerce Report 2010  
yStats.com GmbH & Co. KG, April 2010, Pages: 128
and Individual Country Growth by unique Visitors including South Korea, Sept 2008-Sept 2009 - Top Search and Internet Properties in South Korea, April 2009 - Current Trends in South Korean Online Shopping


Consumer Attitudes & Online Retail Dynamics in South Korea  
iCD Research, Oct 2011, Pages: 71
developed over time and the key drivers of this market in the future. Summary This report is the result of ICD’s extensive market research covering the online retail industry in South Korea. “Consumer


Results:  First -   Prev -   1 -   2 -   3 -   4 -   Next -   Last


For enquiries please call us on:
  +353-1-415-1241 (GMT Office Hours)
  1-800-526-8630 (US/Canada Toll Free)
  1-917-300-0470 (EST Office Hours)

   All rights reserved. © Copyright 2012 Research and Markets
   Terms and conditions Privacy Policy Publishers Employment Opportunities Site Map Link to us Webmaster Affiliate Network


Research and Markets RSS Feeds