DFC Intelligence, April 2012, Pages: 71
members of the video gameindustry, including analysts, consultants, developers, publishers, retailers and consumers. This report has been prepared by utilizing a variety of primary and secondary
yStats.com GmbH & Co. KG, Sep 2009, Pages: 62
of MMO Games (published in July 2008)
- South Korea: Turnover of the Korean Digital Content Industry (in USD, millions), by Types of Contents, 2004 - 2008 (published in July 2008)
- South Korea: Selected
Global Industry Analysts, Inc., June 2010, Pages: 302
of the Study I-3
II.Executive Summary
1. INDUSTRY OVERVIEW II-1
Video Games: A Rudimentary Overview
Globalysis Ltd, Sep 2007, Pages: 9
development for the city and the Korean Republic. The author believes that Jeju could become the next significant opportunity for the global casino gamingindustry if it is able to take full advantage of its
Digital Vector, March 2011, Pages: 504
Trends
Animation Studios in Japan
- Animation Industry in Korea
Emergence of the Industry
Functioning of Korean Animation Studios
Changing Business Models
- GOING BEYOND SUBCONTRACTING
- INVESTMENTS
Business Monitor International, Dec 2011, Pages: 55
of tablets has created a new battleground for foreign vendors to compete with domestic leaders such as Samsung and LG.
AV
Video, audio and gaming devices accounted for around 20% of SouthKorean consumer
DFC Intelligence, Oct 2010, Pages: 235
business models such as virtual items or subscriptions.
In the ever-changing gamingindustry, it is a daunting task to properly define and analyze a market segment in the gamingindustry. Especially
Business Monitor International, May 2011, Pages: 51
such as Samsung and LG.
Video, audio and gaming devices accounted for around 20% of SouthKorean consumer electronics spending in 2010. South Korea’s domestic video, audio and gaming device market is projected
Frost & Sullivan, May 2003 SouthKorean Mobile Gaming Markets
Development of a Single Mobile Platform to Facilitate Inexpensive and High Quality Games
Multiple mobile platforms that create dynamic and exciting content
Business Monitor International, Aug 2010, Pages: 52
devices accounted for around 22% of SouthKorean consumer electronics spending in 2009. South Korea’s domestic video, audio and gaming device market is projected at US$2.5bn in 2010. Video applications
Global Industry Analysts, Inc., Jan 2012, Pages: 114
Mantra 63
4e. TAIWAN 64
Taiwanese Internet Content Industry 64
e-Learning 64
Online Gaming 64
5. LATIN AMERICA 65
e-Commerce Market 65
e-Commerce and Internet Advertising 65
The Contemporary
Business Monitor International, Aug 2011, Pages: 81
Olympics. This could bring contract opportunities and boost South Korea’s commercial construction industry.
- In June 2011, SouthKorean state-run Korea Electric Power Corp. (KEPCO) announced plans
Global Industry Analysts, Inc., Jan 2012, Pages: 263
87
Table 43: SouthKorean Advertising Industry (2011):
Percentage Share Breakdown of AdSpends by Industry Sector 87
Table 44: SouthKorean Broadcast & Print
Euromonitor International, Feb 2010, Pages: 26
Toys and Games in South Korea The Toys and Games in South Korea report offers a comprehensive guide to the size and shape of the market at a national level. It provides the latest retail sales data
Business Monitor International, Feb 2012, Pages: 96
due for 2016.
- In July 2011, state-run Korea Electric Power Corporation's subsidiary Korea Western Power had awarded SouthKorean company Doosan Heavy Industries & Construction a contract
Business Insights, Sep 2010, Pages: 168
avenues of growth. For instance, faced with an onslaught from SouthKorean giants, companies such as Apple are reshaping the industry demand curve with disruptive innovations. On the other hand, many
yStats.com GmbH & Co. KG, April 2010, Pages: 128
and Individual Country Growth by unique Visitors including South Korea, Sept 2008-Sept 2009
- Top Search and Internet Properties in South Korea, April 2009
- Current Trends in SouthKorean Online Shopping
iCD Research, Oct 2011, Pages: 71
developed over time and the key drivers of this market in the future.
Summary
This report is the result of ICD’s extensive market research covering the online retail industry in South Korea. “Consumer