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Your Search for 'The Video Game Market' returned 7963 results - Page 1 of 399

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Advertising and Video Games  
DFC Intelligence, Sep 2011, Pages: 45
As global video game usage soars, games are becoming increasingly attractive as a medium for advertisers AN ORDER OF ADVERTISING AND VIDEO GAMES ALSO INCLUDES THE NEXT THREE ISSUES OF THE DFC


The Video Gaming Industry Outlook  
Business Insights, May 2011, Pages: 169
This report examines developments across the rapidly evolving video gaming industry. It discusses the emergence of new gaming platforms, provides market sizing and forecasting by segments


Video Games Consoles & Handhelds Application Report  
Future Horizons, Jan 2010, Pages: 18
Fully revised and completely updated, the Future Horizons ‘Video Games Consoles & Handhelds Application Report’ (a section of the Semiconductor Applications Market Report) analyses in detail


World Video Games Market - Data & Forecasts 2010-2014  
IDATE, April 2011
The video game sectors continues to report promising results, in a recovering economical environment the game sector is becoming a global phenomenon, dematerialization has enabled the industry


Video Games - Global Strategic Business Report  
Global Industry Analysts, Inc., June 2009, Pages: 1174
This report analyzes the worldwide markets for Video Games in Millions of US$. The market for Video Games Software is analyzed by the following platforms: Console Games, Handheld Games, PC Games


The Video Game Industry in Asia  
DFC Intelligence, May 2011
for the individual markets of China, Korea and Japan. It also includes an overview of the leading companies, products and business models for the region. The Video Game Industry in Asia


Video Game and PC Game Market Package  
DFC Intelligence, Sep 2009
This package focuses on reports dealing with aspects of the traditional retail video game and PC game business. This package also includes some of the Excel spreadsheets used to build the DFC


The Market for Portable Video Games 2009  
DFC Intelligence, Sep 2009, Pages: 157
sales broken down by platform. This report is based on a review of historical trends and opinions of leading members of the video game industry, including analysts, consultants, developers, publishers


Global Video Games and Piracy Market - Handheld and PC gaming driving the Video Games Piracy Industry  
AM Mind Power Solutions, July 2010, Pages: 69
The report covers global video games and piracy industry structure, market size, trends of video games market that drives piracy, effect of piracy on PC, Console, Online gaming and various other


In-Game Advertising Market - Advertising and Video Game, 2009-2013  
IDATE, Nov 2009, Pages: 50
questions - What momentum for the different market segments: In-Game, Around-Game Advertising and Advergames? - How can advertising adapt to the immersive and interactive nature of video games


Video Game Genre Forecasting  
DFC Intelligence, June 2008, Pages: 87
The Video Game Genre Forecasting report includes an 87 page report and Excel spreadsheets that allow for complete analysis. The Video Game Genre report uses the author's forecasts for hardware


Games Market in India: Online, Console, Video Games and Mobile  
Pearl Research, Jan 2010, Pages: 50
Figure 21: Matrix Comparing India And China - A3 - Sify - Ragnarok Online (RO) - Gunz Online - Level Up - UTV Games Market in India: Online, Console, Video Games and Mobile


Video Games in the United States 2008  
Mintel, July 2008, Pages: 123
and video piracy tarnished its lustre. This report includes insights into: -Alternatives to the pricing model for game sales -The role of game franchises in sales growth -Brand qualities of the leading


Video Games in Malaysia  
Euromonitor International, Aug 2011, Pages: 19
Video games current retail value growth in 2010 was higher than that recorded in 2009 due to rising consumer expenditure as a result of the country’s strong recovery from the recession. The Video


Video Games in Italy  
Euromonitor International, July 2011, Pages: 25
In 2010, the video games industry continued to be impacted by the economic downturn and the consequent reduction in consumption. However, the category saw growth, of 3% in current value terms


Video Games in the USA  
Euromonitor International, July 2011, Pages: 26
Rather than purchasing new video games consoles many Americans were content to wait for the next generation of consoles, as the current ones have been on the market since 2005/2006. The 2010


Video Games in Singapore  
Euromonitor International, July 2011, Pages: 25
The release of the Kinect and Sony PlayStation Move made 2010 a watershed year for video games, as it heralded the end of Nintendo’s four year-long monopoly on motion-sensing technology in video


Video Games in Japan  
Euromonitor International, July 2011, Pages: 29
Against the backdrop of economic downturn, the video games environment is characterised by threats and opportunities. Value growth of static video games proved bipolar, with static video games


Video Games in Poland  
Euromonitor International, Sep 2011, Pages: 28
The most important trend in the Polish video games market was the impressive sales of remote controllers. The motion sensor controllers for the Sony PlayStation 3 (Move) and Xbox 360 (Kinect) were


Video Games in Greece  
Euromonitor International, July 2011, Pages: 25
The Greek financial crisis had a major impact on video games sales in 2010. The most expensive video games area (static and hand-held video games consoles) recorded a decline in current retail value


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