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Your Search for 'The console games market in Germany' returned 5228 results - Page 1 of 262

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  • Console and Handheld Gaming Software - Global Strategic Business Report

    Global Industry Analysts, Inc, Aug 2012 , Pages: 399
    respect to game franchises, followed by roll out of sequels to the successful games. Motion-sensor games have penetrated in a big way into the console gaming market. These games have managed to oust the ...
  • World Video Games Market - Data & Forecasts 2010-2014

    IDATE, Apr 2011
    World Video Games Market - Data & Forecasts 2010-2014 The video game sectors continues to report promising results, in a recovering economical environment the game sector is becoming a global ...
  • Toys and Games - Global Outlook

    Global Industry Analysts, Inc, Jan 2012 , Pages: 230
    , due to better lifestyle and socio-cultural reasons, while Japan remains the global leader in the video games market. Among the European countries, the United Kingdom takes the lead, trailed by Germany ...
  • Global Online Gaming Report 2012

    yStats.com GmbH & Co. KG, May 2012 , Pages: 151
    social networks, followed by casual games; only console games had more time invested in them. Unlike in Japan and the USA, in Germany the entire gaming market grew in 2012, merely as a result of increased ...
  • Europe Online Gaming Report 2012

    yStats.com GmbH & Co. KG, May 2012 , Pages: 54
    spent on “Social Networks” in 2011, followed by “Casual Games” and only surpassed by “Console Games”. - The online and mobile games market in Germany is expected to almost double between 2010 and 2015 ...
  • Video Games - Global Strategic Business Report

    Global Industry Analysts, Inc, Jun 2009 , Pages: 1174
    Video Games - Global Strategic Business Report This report analyzes the worldwide markets for Video Games in Millions of US$. The market for Video Games Software is analyzed by the following ...
  • World Video Game Market - Markets & Forecasts, 2011-2015 - 4th Edition

    IDATE, Jan 2012
    - Germany - Italy - Scandinavia (consolidated) - Spain - The United Kingdom EMEA Latin America North America - Canada - The United States Market segments covered: Home Console Hardware ...
  • World Video Game Market - Markets & Forecasts, 2011-2015 - 4th Edition

    IDATE, Jan 2012
    - Germany - Italy - Scandinavia (consolidated) - Spain - The United Kingdom EMEA Latin America North America - Canada - The United States Market segments covered: Home Console Hardware ...
  • Video Games in Germany

    Euromonitor International, Nov 2012 , Pages: 27
    prices of the new console by half by mid-August 2011. Afterwards, the new console sold in great numbers,... Euromonitor International's Video Games in Germany report offers a comprehensive guide to the ...
  • The Video Gaming Market Outlook: Evolving Business Models, Key Players, New Challenges and the Future Outlook

    Scripp Business Insights, Aug 2009 , Pages: 138
    and mobile gaming are likely to be the key drivers of the growth in the global video gaming market. While console gaming will continue to be the largest segment, its market share is expected to decline ...
  • Games Software Sales via Key Retail Formats in Germany to 2013

    Datamonitor, Apr 2010 , Pages: 29
    increased at a compound annual growth rate of 15.8% between 2003 and 2008. Console Games sales led the games software market with a share of 75% in 2008. Specialist Electricals and Electronics Retailers were ...
  • Toys and Games - Global Strategic Business Report

    Global Industry Analysts, Inc, Mar 2013 , Pages: 802
    , Western Europe, Japan, and North America lead in terms of per-kid spending on toys. Toys and games aimed at infants and preschoolers in the age bracket of 0-4 years are considered to be a promising market ...
  • Wireless Gaming - Global Strategic Business Report

    Global Industry Analysts, Inc, Feb 2013 , Pages: 497
    revenue also points towards a strong potential for browser based and downloadable wireless games. The alterations in gender grouping of mobile gamers are benefitting the market. With the availability of ...
  • Games Software in Germany

    MarketLine, Mar 2012 , Pages: 31
    information. Highlights -The games software market consists of the total revenues generated through the sale of console games and PC & Mac games. Console games includes the software used in games consoles ...
  • Connected TV Forecasts

    Digital TV Research, Nov 2012 , Pages: 109
    geographically comprehensive to ever be published (and it is 40% bigger than the previous edition). The report comes in six parts: - Executive Summary which analyses the current smart TV market as well as ...
  • Games Consoles in Germany

    MarketLine, Feb 2012 , Pages: 30
    creation of this report have been calculated using constant 2010 annual average exchange rates. -The German games consoles market had total revenues of $1.4 billion in 2011, representing a compound annual ...
  • Games Software: Global Industry Guide

    MarketLine, Aug 2012 , Pages: 257
    on 5 major markets (France, Germany, Japan, the UK and the US). - Includes a five-year forecast of the industry Highlights The global games software market grew by 10.2% in 2011 to reach a value ...
  • In-Game Advertsing - Global Strategic Business Report

    Global Industry Analysts, Inc, Sep 2011 , Pages: 247
    Cinema (includes corresponding Graph/Chart) 12 The Regulatory Environment 12 IBA Guidelines for IGA in Console-based Games 12 Mobile Game Advertising 13 Table 5: Global Market for Mobile Games ...
  • Online Services - Global Outlook

    Global Industry Analysts, Inc, Jan 2012 , Pages: 114
    Region 13 Casual and Social Games 13 Massively Multiplayer Online Games (MMOGs) Market: An Overview 13 MMORPG: A Key Segment in the MMOG Market 14 The Future 15 Online Retailing: A Comprehensive ...
  • Games Consoles: Global Industry Guide

    MarketLine, Feb 2012 , Pages: 124
    5 major markets (France, Germany, Japan, the UK and the US). - Includes a five-year forecast of the industry Highlights The global games consoles market grew by 5% in 2011 to reach a value of ...
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