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Your Search for 'Video Games Purchasing and Rental Market' returned 5109 results - Page 1 of 256

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Video Games in the United States 2008  
Mintel, July 2008, Pages: 123
of downloadable games has not yet been reached Online downloading for casual games more established Figure 23: Purchase methods for buying video games, May 2008 Market Drivers New consoles drive sales Figure 24


Movie Rental Industry Drives Home Entertainment Market  
AM Mind Power Solutions, Oct 2009, Pages: 44
to continue in 2008. Consumer spending on the rental and purchase of video cassettes and DVDs in Europe reached US$14.57 billion. Operator profitability is expected to rely heavily on the sale and rental


Movie Rental Behavior and Proclivity to Use Online Movie Services  
The Diffusion Group, July 2007, Pages: 64
Todays movie renters have a myriad of options for shopping, selecting, and receiving their movies, including brick-and-mortar video rental stores (e.g. Blockbuster);Pay-Per-View (PPV) or Video


Gaming in the Interactive World in the United States 2009  
Mintel, July 2009, Pages: 117
: Mean annual spend on video games, by gender, age, and HH income, March 2009 Only two games purchased per year on average Figure 40: Frequency of video game purchase/rental, by gender, age and HH income


Digital Entertainment: Streaming Video in the United States 2010  
Mintel, Jan 2010, Pages: 88
Competitive Context Purchase and rental of DVDs Figure 10: Purchase and rental of DVDs, January-May 2005, January-June 2007, November 2008-June 2009 Redbox filling in market holes in video rental DVD


Social Network Recommendations and Media Consumption  
The Diffusion Group, Dec 2010, Pages: 35
TV VoD Services 4.1.3.4 Use of Online DVD Rental and Purchase Services 4.1.3.5 Use of Online Digital Video Streaming Services 4.1.4 Influence of Retail Website-Driven Recommendations 4.2 Buyers versus


Q2'11 US Digital Entertainment Database  
In-Stat/MDR, July 2011
- Table 13a. Frequency of Video Disc Purchases by EST HHs - Table 13b. Online Video Purchasing: Frequency, Households, and Volume by Segmentation - Table 14a. Frequency of Video Disc Rentals by Online


Entertainment Industry - Global Outlook  
Global Industry Analysts, Inc., Sep 2008, Pages: 255
an Impact 106 Family Joins the Video Game Buzz 107 ‘M - Rated’ Video Games: Market Performance and Prospects 107 Rent-a-Game: Video Game Rentals Continue to Rake in Profits 107 The Internet Fallout 107


UK Home Entertainment Market 2010  
Verdict Research Limited, March 2010, Pages: 253
“UK Home Entertainment Retailing 2010” provides analysis of the music, video and video games markets. It looks at the major issues affecting these sectors and the key growth trends and drivers


Global Home Entertainment Market  
Datamonitor, Oct 2011, Pages: 121
motivation for purchasing music/film via a mobile phone Figure: Shoppers playing games on their mobiles – penetration by gender and age Figure: Consumer motivation for purchasing video games via mobile 2011


12th Annual Consumer Electronic Ownership and Market Potential Study  
Consumer Electronics Association, The, May 2010, Pages: 463
are segmented between first-time and repeat buyers, to provide an estimate of future demand. In addition, household subscription rates to key CE-oriented services including movie rental, video game rental


On the Use of Game Consoles for Movie Viewing  
The Diffusion Group, April 2007, Pages: 59
and Purchasing 4.2.2.4 Digital Music on PC 4.2.2.5 Digital Video on PC 4.2.2.6 Comfort with Downloading Movies 5.0 Reflections and Recommendations 5.1 Sizing the Connected Game Console Opportunity 5


Broadband? Okay. PayTV? No Way!  
The Diffusion Group, April 2010, Pages: 63
.1 Residential Broadband Service 2.2 Consumer Electronic Profile 2.2.1 CE Devices Used in the Home 2.2.2 Proclivity to Purchase a Stand-Alone Blu-ray Player 2.2.3 Game Console Diffusion 2.3 PC Ownership 2.4 Home


Consumer Electronics - Global Outlook  
Global Industry Analysts, Inc., Sep 2008, Pages: 198
, and capture sales/demand trends in key geographic regions across market segments such as, Video Games, Digital Cameras, High Definition Television (HDTV), Home Audio Equipment, DVD Players and DVD Recorders


Entertainment-on-Demand: Online Gaming Services  
Parks Associates, Jan 2004, Pages: 126
and Interest in Gaming-On-Demand -Monthly Expenses for Gaming Purchases or Rentals (Households Interested in Gaming-On-Demand Services) Gender of Heads-of-Households and Interest in Gaming-On-Demand Services


Recorded Entertainment in the United States 2009  
Mintel, Feb 2009, Pages: 95
sites Network sites Cable TV: The peril posed by free VOD Box office Video games Segment Performance Video market holds ground as music industry shrinks Figure 15: U.S. sales and forecast of video


Pedal Power in the United States 2009  
Mintel, Feb 2009, Pages: 123
sites Network sites Cable TV: The peril posed by free VOD Box office Video games Segment Performance Video market holds ground as music industry shrinks Figure 15: U.S. sales and forecast of video


Recording Industry - Global Outlook  
Global Industry Analysts, Inc., Sep 2008, Pages: 106
Output Protection and Recording Technologies 40 Consumer Demographics 40 Changing Points of Purchase 40 Online Music 41 Recorded Music 41 Home Video Market 41 Table 7: Home Video Market in the US


Download Monitoring - Web Users’ Downloading Behaviour and Consumption Patterns  
IDATE, Jan 2007, Pages: 100
distribution environment and usage Development of legal music download offers on the internet Deployment of downloadable video game rental and sale offers Setting up a video download offer Download usage


Web-to-TV Gaining Momentum in the US  
In-Stat/MDR, Aug 2010, Pages: 35
Consumer adoption of Web-to-TV is gaining momentum. Within five years there will be over 200 million web-enabled CE devices operating in the US. Movie rental and purchases are rapidly migrating


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