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Search for: "Global Gaming Console Market 2012-2016"

Portable Gaming Consoles: Market Analysis and Forecasts

A global assessment of the PGC market, providing in-depth insight into the key market drivers, market barriers, vendor strategies and future prospects for the industry The influx of innovative and advanced...

Published:  October 2012
Price:  From EURUSDGBP

World Video Game Markets: Trends, Analyses and In-depth Market Outlook

The global video game market (including equipment) will grow from 74.5 billion EUR in 2016 to 107.6 billion EUR in 2020 (+9.6 % per year on average). This study follows the development of key indicators...

Published:  June 2016
Price:  From EURUSDGBP

Global Online Gaming Market 2016-2020

About the Online Gaming Market The online gaming market is evolving globally. Broadly, there are two major segments for the purchase and use of online games: physical and digital. However, the physical...

Published:  May 2016
Price:  From EURUSDGBP

Global Online Gaming Market Snapshot 2014

Online gaming increases worldwide, with trends toward social and mobile games “Global Online Gaming Market Snapshot 2014” highlights the continued growth of online gaming worldwide. Among other findings,...

Published:  March 2014
Price:  From EURUSDGBP

Global Remote Market 2016-2020

About Remote Remotes/remote controls are devices used to wirelessly operate electronic gadgets such as TVs (including smart TVs), set-top boxes, and gaming consoles from a short line-of-sight distance....

Published:  January 2016
Price:  From EURUSDGBP

Global Online Gaming Market 2015

Digital gaming revenues already account for a double-digit share of the gaming revenues worldwide and are forecasted to see their share rise further. Generally, as video game software sales growth slows...

Published:  April 2015
Price:  From EURUSDGBP

Worldwide Video Game Market Forecasts

This report includes detailed historical sales and five-year forecasts for the global video game industry across all major markets. Forecasts are broken down for mobile games (Android and iOS), PC games,...

Published:  April 2016
Price:  From EURUSDGBP

Global Mobile Gaming Market 2015-2019

About Mobile Games Mobile games are played either using internet connectivity or by installing a game in the mobile device. They can also be played by installing non-network mobile gaming applications...

Published:  April 2015
Price:  From EURUSDGBP

Europe Online Gaming Market 2015

In Europe’s largest gaming market, Germany, the virtual goods segment is booming: revenues from micro-transactions in games more than doubled in 2014, while smartphones and mobile phones overtook PCs...

Published:  April 2015
Price:  From EURUSDGBP

Australia - Digital Media - Gaming and Gambling

As broadband speed and capacity increases we are seeing a whole new range of gaming applications entering the market over the next decade. Not needing a console has increased access and created distinctions...

Published:  March 2016
Price:  From EURUSDGBP

EMEA Online Gaming Market 2014

Online gaming increasing on mobile devices and social networks in emerging markets of Europe, Africa and the Middle East “EMEA Online Gaming Market 2014” reports a trend of gamers away from consoles...

Published:  March 2014
Price:  From EURUSDGBP

Social Gaming Companies, Applications, and Platforms: Market Outlook and Forecasts 2015 - 2020

Social gaming has exploded during the last decade. Game-play and consumption patterns have dramatically changed during the last five years and we see similar big changes coming with the invasion of...

Published:  April 2015
Price:  From EURUSDGBP

Mobile Gaming Asia: Market and Forecast Analysis, 3rd Edition

Profound changes are occurring throughout Asia with respect to how consumers interact with mobile media. For example, the mobile phone has leapfrogged the PC and video game consoles as smartphone users...

Published:  October 2014
Price:  From EURUSDGBP
EURUSDGBP

Consumer Electronics and Wireless M2M – 2nd Edition

Consumer electronics devices with embedded mobile broadband are now becoming increasingly popular on many markets globally Berg Insight estimates that worldwide shipments of wirelessly enabled consumer...

Published:  May 2012
Price:  From EURUSDGBP

Mobile Augmented Reality Market by Component, Application, Vertical, and Geography - Global Forecast to 2022

“Mobile augmented reality market to grow at a high CAGR of 69.85% between 2016 and 2022” The mobile augmented reality market is expected to reach USD 79.77 billion by 2022, at a CAGR of 69.85% between...

Published:  May 2016
Price:  From EURUSDGBP

Global Continuous Wave Laser Diode Market Forecast & Opportunities, 2018

Laser diode an electronically driven solid state laser with an active medium has emerged as one the best alternatives for projections, laser pointers, and storages The technology is perceived to be...

Published:  October 2013
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Global Over The Top (OTT) Market By Content Type (VoIP, Text & Media, Video), By Platform, By Deployment Model, By Service Type, By User Type, By Revenue Model, By End User, By Region, Competition Forecast and Opportunities, 2011-2021

Over The Top (OTT) is a solution that enables an individual or an enterprise to transfer content such as audio, video, text and images over the internet, without the involvement of any system operator...

Published:  September 2016
Price:  From EURUSDGBP

Sensor Fusion Market by Technology (MEMS, Non-MEMS), Products (Inertial Combo Sensors, Radar+Image Sensors, IMU+GPS, Temperature Sensors+ Presure Sensors+ Humidity/ Light/ Gas Sensors), Application, and Geography - Global Forecast to 2022

According to the new market research report on sensor fusion, this market is expected to be worth USD 6.35 billion by 2022, growing at a CAGR of 19.25% between 2016 and 2022. The growth of the sensor...

Published:  July 2016
Price:  From EURUSDGBP

Wireless/Mobile Devices and Applications: Solutions and Market Opportunities

Wireless/Mobile Devices and Applications: Solutions and Market Opportunities is the most comprehensive research package available in the market focusing on wireless/mobile devices and applications It...

Published:  March 2014
Price:  From EURUSDGBP
EURUSDGBP

United States Augmented Reality & Virtual Reality Market Forecast & Opportunities, 2018

Augmented Reality (AR) & Virtual Reality (VR) can be categorized into four broad categories: Head-Mounted Display (HMD), Head-Up Display (HUD), Smart Glasses and AR Apps HUDs were initially used in...

Published:  January 2014
Price:  From EURUSDGBP
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