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Search for: "Global Gaming Software Market 2012-2016"

Global Online Gaming Market 2016-2020

About the Online Gaming Market The online gaming market is evolving globally. Broadly, there are two major segments for the purchase and use of online games: physical and digital. However, the physical...

Published:  May 2016
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Global Online Gaming Market 2015

Digital gaming revenues already account for a double-digit share of the gaming revenues worldwide and are forecasted to see their share rise further. Generally, as video game software sales growth slows...

Published:  April 2015
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Global Mobile Gaming Market 2015-2019

About Mobile Games Mobile games are played either using internet connectivity or by installing a game in the mobile device. They can also be played by installing non-network mobile gaming applications...

Published:  April 2015
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EMEA Online Gaming Market 2014

Online gaming increasing on mobile devices and social networks in emerging markets of Europe, Africa and the Middle East “EMEA Online Gaming Market 2014” reports a trend of gamers away from consoles...

Published:  March 2014
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Europe Online Gaming Market 2015

In Europe’s largest gaming market, Germany, the virtual goods segment is booming: revenues from micro-transactions in games more than doubled in 2014, while smartphones and mobile phones overtook PCs...

Published:  April 2015
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Global Video Content Analytics Market Outlook Focus on Software, Application and Geography, Estimation & Forecast, 2016-2022

The growing application of video content analytics (VCA) in the video surveillance systems plays an important role in ensuring public safety, infrastructure, transport, and improve business intelligence....

Published:  January 2016
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Mixed Reality Market by Components (Hardware and Software), Application (Industrial, Aerospace & Defense, Medical, Architecture, Consumer, and Others), By Device (Head-Mounted Display-Wired and Wireless) & Geography - Global Forecast to 2020

The mixed reality technology combines the virtual world of computer generated imagery with the real-world environment. It offers more realism than conventional virtual reality and enables the user to...

Published:  September 2015
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Mobile Augmented Reality Market by Component, Application, Vertical, and Geography - Global Forecast to 2022

This report provides a detailed analysis of the mobile augmented reality market based on component, application, vertical, and geography. The commercial and consumer verticals are becoming popular due...

Published:  May 2016
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Global Virtual Reality Market: Trends & Opportunities (2015-2020)

Scope of the Report This report named “Global Virtual Reality Market: Trends & Opportunities (2015-2020)” analyzes the projected growth of virtual reality market in near future. Global total virtual...

Published:  December 2015
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Augmented Reality and Virtual Reality M&A Private Equity Investment, and Patent Filing Analysis

Growing emerging technologies such as the augmented reality and the virtual reality has increased number of the many tech giants to invest in this market, worldwide. The usage of augmented reality...

Published:  April 2016
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Global Mobile Data Monetization and Pricing Strategies by Telcos : Analysis and Key Trend

Mobile data is the buzzword across all the leading telcos globally, and is a key focus area for the telcos. The telcos in the developed regions are focussing on further monetization of their services...

Published:  January 2015
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Asia B2C E-Commerce & Online Payment Report 2013

Strongly differing Developments of Internet and B2C E-Commerce Markets in Asia According to the “Asia B2C E-Commerce & Online Payment Report 2013”, there are distinct differences regarding the development...

Published:  February 2013
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Mobile VAS and Telcos: Global Synergies and Trends 2012-2017

The telcos continue to witness decline in their voice revenue growth and have shifted their focus to data services offerings. The increased availability of affordable smartphones, competitive pricing...

Published:  October 2014
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Asia B2C E-Commerce Report 2013

Strongly differing Developments of Internet and B2C E-Commerce Markets in Asia According to the “Asia B2C E-Commerce Report 2013”, there are distinct differences regarding the development of Internet...

Published:  February 2013
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Virtual Reality (VR) - Global Strategic Business Report

This report analyzes the worldwide markets for Virtual Reality (VR) in US$ Thousand. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, and Rest of...

Published:  February 2016
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Mobile App Stores - Global Strategic Business Report

This report analyzes the worldwide markets for Mobile App Stores in US$ Million by the following Categories: Advertising, Paid Downloads, and In-app Purchases. The report provides separate comprehensive...

Published:  February 2015
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Haptics - Global Strategic Business Report

This report analyzes the Global market for Haptics in US$ Million The report provides separate comprehensive analytics for Taiwan, China, and South Korea Annual estimates and forecasts are provided...

Published:  March 2014
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Entertainment Industry - Global Outlook

The global outlook series on the Entertainment Industry provides a collection of statistical anecdotes, market briefs, and concise summaries of research findings. Illustrated with 80 fact-rich market...

Published:  January 2012
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Global Mobile Games, Apps & Social Networking- Trends & Forecasts

The telecom operators are increasing dependent upon their Value Added Services (VAS) to offset the decline in revenue from their legacy voice services The VAS services can be classified into basically...

Published:  October 2012
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Global High Performance Computing (HPC) Market Analysis 2016 - Forecast to 2022

This analysis is one of the most accurate studies performed using the combinational analytical tools. The report contains up to date financial data derived from varied research sources to present unique...

Published:  February 2016
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