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Search for: "Global Gaming Software Market 2012-2016"

Global Online Gaming Market 2016-2020

About the Online Gaming Market The online gaming market is evolving globally. Broadly, there are two major segments for the purchase and use of online games: physical and digital. However, the physical...

Published:  May 2016
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Global Online Gaming Market 2015

Digital gaming revenues already account for a double-digit share of the gaming revenues worldwide and are forecasted to see their share rise further. Generally, as video game software sales growth slows...

Published:  April 2015
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Global Mobile Gaming Market 2015-2019

About Mobile Games Mobile games are played either using internet connectivity or by installing a game in the mobile device. They can also be played by installing non-network mobile gaming applications...

Published:  April 2015
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Europe Online Gaming Market 2015

In Europe’s largest gaming market, Germany, the virtual goods segment is booming: revenues from micro-transactions in games more than doubled in 2014, while smartphones and mobile phones overtook PCs...

Published:  April 2015
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World Video Game Markets: Trends, Analyses and In-depth Market Outlook

The global video game market (including equipment) will grow from 74.5 billion EUR in 2016 to 107.6 billion EUR in 2020 (+9.6 % per year on average). This study follows the development of key indicators...

Published:  June 2016
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EMEA Online Gaming Market 2014

Online gaming increasing on mobile devices and social networks in emerging markets of Europe, Africa and the Middle East “EMEA Online Gaming Market 2014” reports a trend of gamers away from consoles...

Published:  March 2014
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Global Video Content Analytics Market Outlook Focus on Software, Application and Geography, Estimation & Forecast, 2016-2022

The growing application of video content analytics (VCA) in the video surveillance systems plays an important role in ensuring public safety, infrastructure, transport, and improve business intelligence....

Published:  January 2016
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India Augmented Reality and Virtual Reality Market By Product Type (Head Mounted Display, Head Up Display, Smart Glasses, and Handheld Devices Applications), By End-User (Defense, Automotive, etc.), Competition Forecast and Opportunities, 2011-2021

Augmented Reality (AR) offers real time display of real-world images with computer generated information, while Virtual Reality (VR) involves a computer generated virtual environment presented to the...

Published:  July 2016
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Augmented Reality (AR) Market Analysis By Component, Display, Application And Segment - Forecasts To 2024

The Augmented Reality (AR) Market size is expected to reach USD 100.24 billion by 2024. The AR market is expected to witness a substantial growth owing to advances in hardware technologies and sophisticated...

Published:  May 2016
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Mixed Reality Market by Components (Hardware and Software), Application (Industrial, Aerospace & Defense, Medical, Architecture, Consumer, and Others), By Device (Head-Mounted Display-Wired and Wireless) & Geography - Global Forecast to 2020

The mixed reality technology combines the virtual world of computer generated imagery with the real-world environment. It offers more realism than conventional virtual reality and enables the user to...

Published:  September 2015
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Augmented Reality and Virtual Reality Market by Device Type (HMD, HUD, Handheld Device, Gesture Tracking, Projector and Display Wall), Component (Sensor, Display, Camera, and Software), Vertical, and Geography - Global Forecast to 2022

The global augmented reality market was valued at USD 2.35 billion in 2015 and is estimated to reach USD 117.40 billion by 2022, at a CAGR of 75.72% between 2016 and 2022. The market for virtual reality...

Published:  May 2016
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Worldwide Video Game Market Forecasts

This report includes detailed historical sales and five-year forecasts for the global video game industry across all major markets. Forecasts are broken down for mobile games (Android and iOS), PC games,...

Published:  April 2016
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Global Virtual Reality Market: Trends & Opportunities (2015-2020)

Scope of the Report This report named “Global Virtual Reality Market: Trends & Opportunities (2015-2020)” analyzes the projected growth of virtual reality market in near future. Global total virtual...

Published:  December 2015
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Global Mobile Data Monetization and Pricing Strategies by Telcos : Analysis and Key Trend

Mobile data is the buzzword across all the leading telcos globally, and is a key focus area for the telcos. The telcos in the developed regions are focussing on further monetization of their services...

Published:  January 2015
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Big Data Market by Component (Software and Services), Type (Structured, Semi-Structured and Unstructured), Deployment Model, Vertical, and Region (North America, Europe, Asia-Pacific, Latin America & Middle East and Africa) - Global Forecast to 2021

“Tremendous growth of organizational data and massive increase in mobile devices and apps are driving the big data market” The big data market is projected to reach USD 66.79 billion by 2021 at a Compound...

Published:  September 2013
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Streaming Analytics Market - Global Forecast to 2021

Streaming Analytics Market by Type (Solution & Services), Applications (Fraud Detection, Sales & Marketing Management, Predictive Asset Maintenance, Risk Management, Network Management, Location Intelligence,...

Published:  July 2016
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Mobile VAS and Telcos: Global Synergies and Trends 2012-2017

The telcos continue to witness decline in their voice revenue growth and have shifted their focus to data services offerings. The increased availability of affordable smartphones, competitive pricing...

Published:  October 2014
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Asia B2C E-Commerce & Online Payment Report 2013

Strongly differing Developments of Internet and B2C E-Commerce Markets in Asia According to the “Asia B2C E-Commerce & Online Payment Report 2013”, there are distinct differences regarding the development...

Published:  February 2013
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Mobile App Stores - Global Strategic Business Report

This report analyzes the worldwide markets for Mobile App Stores in US$ Million by the following Categories: Advertising, Paid Downloads, and In-app Purchases. The report provides separate comprehensive...

Published:  February 2015
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Virtual Reality (VR) - Global Strategic Business Report

This report analyzes the worldwide markets for Virtual Reality (VR) in US$ Thousand. The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific, and Rest of...

Published:  February 2016
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