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Search for: "The Mobile Computer as an Entertainment Device"

2,910 Products

Global Mobile Gaming 2014 - 2019

Mobile and wireless games represent an entertainment application that is typically played on a feature phone, smartphones, PDA, tablet computer, or portable media player. While the gaming console market...

Published:  February 2015
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Market Opportunity: Mobile Marketing and Advertising

People often categorize "mobile marketing" within a large bucket of things that include mobile customer relationship management, mobile search, mobile entertainment and personalization, mobile couponing,...

Published:  April 2013
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Global Mobile Application Market 2015-2019

About Mobile Application The boom in the Mobile market and the upsurge in usage of smart phones are driving the market for mobile applications. Mobile applications are developed to enable users to get...

Published:  March 2015
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Global Digital Game Market 2014-2018

About Digital Game Market Video games are electronic games that include a video device for human interaction with the user interface of the game. The video device might be a mobile display, PC monitor,...

Published:  July 2014
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Cross-Platform & Mobile Advertising Market by Solutions & Advertising - Worldwide Market Forecasts and Analysis (2013 - 2018)

'Cross-Platform & Mobile Advertising Market by Solutions (Campaign, Delivery, Reporting & Analytics, Proximity), by Advertising (Search, SMS/MMS/P2P Messaging, Rich Media, Coupons, In-App) - Worldwide...

Published:  October 2013
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Global Video Game Market 2014-2018

About Video Game Video game is an electronic game that has a video device, such as a mobile display, PC monitor, or TV, for human interaction with the user interface of the game. The electronic systems...

Published:  September 2014
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Asia-Pacific Online Gaming Market 2015

Asia-Pacific is reported to be both the largest and the fastest growing gaming market worldwide. While the shift to digital games is happening worldwide, Asia-Pacific already leads the way in mobile...

Published:  April 2015
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The Wearable Technology Ecosystem: 2015 – 2030 - Opportunities, Challenges, Strategies, Industry Verticals and Forecasts

While wearable technology has been utilized in vertical sectors such as the military and healthcare for many years, ongoing advances have triggered a major resurgence of the concept, particularly among...

Published:  May 2015
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Handheld Computing Devices - Global Outlook

The global outlook series on Handheld Computing Devices provides a collection of market briefs, concise summaries, and statistical anecdotes of research findings Illustrated with 45 fact-rich market...

Published:  January 2012
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Mobile Data Traffic - Global Strategic Business Report

This report analyzes the worldwide markets for Mobile Data Traffic in Tetrabytes/Month by the following Mobile Data Categories: Video, File Sharing, Web/Handset Data, and Others (Mobile-to-Mobile and...

Published:  July 2012
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Next Generation Digital Entertainment: CDN Delivery + DRM Challenge + Market Forecast 2013 - 2018

The digital entertainment market is poised to reach a new stage in its evolution with the coming pipeline of next generation applications and solutions The increased usage of CDN, DRM, and RCS in the...

Published:  March 2013
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Mobile Web Browsers - Global Strategic Business Report

This report analyzes the worldwide markets for Mobile Web Browsers in Number of Users in Million The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific,...

Published:  July 2012
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Ultrabooks, Laptops and Tablets: Complements or Substitutes

This research analyzes the market for laptops and tablets and the tensions between these product categories It presents the latest data on purchase patterns, tests consumer demand for Ultrabook laptops,...

Published:  December 2012
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Ultrabooks, Laptops and Tablets: Complements or Substitutes Ultrabooks, Laptops and Tablets: Complements or Substitutes - Product Thumbnail Image

Entertainment & Games Software

Brief Excerpt from Industry Overview Chapter: Companies in this industry create video games and other entertainment software. Major companies include Activision Blizzard, Electronic Arts, and Take-Two...

Published:  August 2015
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Mobile Internet - Global Strategic Business Report

This report analyzes the worldwide markets for Mobile Internet in Millions (Number of Users) The report provides separate comprehensive analytics for US, Japan, Europe, China, India, Brazil and Rest...

Published:  February 2010
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Mobile Software - Global Strategic Business Report

This report analyzes the worldwide markets for Mobile Software in US$ Million by the following Product Segments: User Interface (UI) and Applications, Application Execution Environment (AEE), Operating...

Published:  March 2012
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Mobile Cocooning: How Growing Reliance on Smart Devices is Influencing Consumer Behaviour

Recent years have seen an explosion in mobile web use. Increasingly powerful devices and apps are capable of fulfilling a multitude of tasks, from entertainment, communication and navigation to shopping,...

Published:  September 2013
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Gaming Software Market in the US 2015-2019

About Gaming Software Gaming software refers to digital games intended to run on different gaming platforms such as console hardware devices, PCs, Mac systems, and mobile devices. This software is developed...

Published:  July 2015
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Home Entertainment (Computing & Gaming)

This report analyses the section of the home entertainment market concerned with computing and gaming. This includes entertainment activities undertaken on desktop PCs, laptops and tablets, and video...

Published:  January 2015
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Video Game Market in the US 2014-2018

About Video Game Market Video games are electronic games, which includes a video device for human interaction with the user interface. The video device might be a mobile display, a PC monitor or a...

Published:  October 2014
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