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Search for: "The Mobile Computer as an Entertainment Device"

Global Mobile Gaming 2014 - 2019

Mobile and wireless games represent an entertainment application that is typically played on a feature phone, smartphones, PDA, tablet computer, or portable media player. While the gaming console market...

Published:  February 2015
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Market Opportunity: Mobile Marketing and Advertising

People often categorize "mobile marketing" within a large bucket of things that include mobile customer relationship management, mobile search, mobile entertainment and personalization, mobile couponing,...

Published:  April 2013
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Global Haptic Technology Market for Mobile Devices 2015-2019

About haptic technology Haptics or haptic technology is a tactile feedback technology that uses the sense of touch by applying forces and vibrations motions to a user. Through this technology, end-users...

Published:  October 2015
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Global Mobile Application Market 2015-2019

About Mobile Application The boom in the Mobile market and the upsurge in usage of smart phones are driving the market for mobile applications. Mobile applications are developed to enable users to get...

Published:  March 2015
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Computer Vision Technologies and Markets

Hardware and Software for Automotive, Sports and Entertainment, Consumer, Robotics and Machine Vision, Surveillance and Security, and Medical Markets After being a research technology for the past...

Published:  May 2015
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Global Digital Game Market 2014-2018

About Digital Game Market Video games are electronic games that include a video device for human interaction with the user interface of the game. The video device might be a mobile display, PC monitor,...

Published:  July 2014
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Global Video Game Market 2014-2018

About Video Game Video game is an electronic game that has a video device, such as a mobile display, PC monitor, or TV, for human interaction with the user interface of the game. The electronic systems...

Published:  September 2014
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Cross Platform and Mobile Advertising Market by Advertising Platform, Solution (Advertising Campaign Solutions, Content Delivery Solutions, and others), by End User, by Vertical, and by Geography - Forecast to 2020

The consumption of mobile media and the integration of cross devices platform continue to grow at a phenomenal rate due to the rapid adoption of mobile and other devices. The next level of advertising...

Published:  August 2015
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Mobile Augmented Reality (MAR) - Global Strategic Business Report

This report analyzes the worldwide markets for Mobile Augmented Reality (MAR) in US$ Million. The Global market is further analyzed by the following Segments: Enterprise Applications, Games Applications,...

Published:  July 2015
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Asia-Pacific Online Gaming Market 2015

Asia-Pacific is reported to be both the largest and the fastest growing gaming market worldwide. While the shift to digital games is happening worldwide, Asia-Pacific already leads the way in mobile...

Published:  April 2015
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Hybrid Device Market (Type - Detachable Hybrid Device and Convertible Hybrid Device; Screen Size - Less than 12 inch, 12 inch to 15 inch and Greater than 15 inch ) - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2015 - 2022

This report aims to provide a comprehensive strategic analysis of the global hybrid devices market along with the market revenue, volume and growth forecast for the period from 2013 to 2022. High demand...

Published:  October 2015
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The Wearable Technology Ecosystem: 2015 – 2030 - Opportunities, Challenges, Strategies, Industry Verticals and Forecasts

While wearable technology has been utilized in vertical sectors such as the military and healthcare for many years, ongoing advances have triggered a major resurgence of the concept, particularly among...

Published:  May 2015
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Gaming Industry in India 2015

"Our latest market research report titled Gaming Industry in India 2015 illuminates the dynamics in the video gaming business in India. A surge in demand for digital entertainment has provided alternate...

Published:  April 2015
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Handheld Computing Devices - Global Outlook

The global outlook series on Handheld Computing Devices provides a collection of market briefs, concise summaries, and statistical anecdotes of research findings Illustrated with 45 fact-rich market...

Published:  January 2012
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Mobile Data Traffic - Global Strategic Business Report

This report analyzes the worldwide markets for Mobile Data Traffic in Tetrabytes/Month by the following Mobile Data Categories: Video, File Sharing, Web/Handset Data, and Others (Mobile-to-Mobile and...

Published:  July 2012
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Next Generation Digital Entertainment: CDN Delivery + DRM Challenge + Market Forecast 2013 - 2018

The digital entertainment market is poised to reach a new stage in its evolution with the coming pipeline of next generation applications and solutions The increased usage of CDN, DRM, and RCS in the...

Published:  March 2013
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Mobile Web Browsers - Global Strategic Business Report

This report analyzes the worldwide markets for Mobile Web Browsers in Number of Users in Million The report provides separate comprehensive analytics for the US, Canada, Japan, Europe, Asia-Pacific,...

Published:  July 2012
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Mobile Internet - Global Strategic Business Report

This report analyzes the worldwide markets for Mobile Internet in Millions (Number of Users) The report provides separate comprehensive analytics for US, Japan, Europe, China, India, Brazil and Rest...

Published:  February 2010
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Entertainment & Games Software

Brief Excerpt from Industry Overview Chapter: Companies in this industry create video games and other entertainment software. Major companies include Activision Blizzard, Electronic Arts, and Take-Two...

Published:  December 2015
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Ultrabooks, Laptops and Tablets: Complements or Substitutes

This research analyzes the market for laptops and tablets and the tensions between these product categories It presents the latest data on purchase patterns, tests consumer demand for Ultrabook laptops,...

Published:  December 2012
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