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Video Games: COVID-19

Video Games see Rising Demand as Players Look for Shared Experiences

07 May 2020

Video games have seen a surge in popularity during the pandemic as social-distancing keeps people in their homes. Many are using video games to entertain themselves and stay connected with friends and family. There has been a huge increase in sales for popular video game franchises like Animal Crossing, Call of Duty and Doom. Since its launch in March, Animal Crossing: New Horizons has become the best selling franchise game in the United States and helped the Nintendo company to double its sales of the Nintendo Switch console.Multiplayer games have seen increased interest as people look for experiences they can share with friends from a safe distance. Warzone, a free-to-play mode that was added to Call of Duty: Modern Warfare in March saw the game’s monthly users rise to 62.7 million, an increase of 159%. Meanwhile, Fortnite maker Epic Games recently added a new violence-free game mode called Party Royale which allows players to socialize with each other on a separate island as well as announcing new in-game concerts, such as the Astronomical event with rapper Travis Scott, which was attended by over 12 million people.We have included a selection of our most popular market research on video games below.

Research and Markets offers more information on this topic:

Console Games Global Market Report 2020-30: COVID-19 Implications and Growth- Product Image
Console Games Global Market Report 2020-30: COVID-19 Implications and Growth- Product Image
Console Games Global Market Report 2020-30: COVID-19 Implications and Growth
  • From
  • Report
  • May 2020
  • Region: Global
Console Games Global Market Report 2020-30: Covid 19 Implications and Growth covers this critical market and the impact on it from the Covid 19 virus. It provides strategists, marketers and senior management...
Video Game Publishers (Global) - Industry Report- Product Image
Video Game Publishers (Global) - Industry Report- Product Image
Video Game Publishers (Global) - Industry Report
  • From
  • Report
  • May 2022
  • 150 Pages
  • Region: Global
The Video Game Publishers (Global) Analysis provides a detailed overview of the Video Game Publishers (Global) market and delivers a comprehensive individual analysis on the top 150 companies, including 1S-Distribution,...
Video Games World Report & Database- Product Image
Video Games World Report & Database- Product Image
Video Games World Report & Database
  • Report
  • May 2022
  • 2025 Pages
  • Region: Global
VIDEO GAMES WORLD REPORT + DATABASE The Video Games World Report + Database gives Market Consumption for Products + Services for over 200 countries by 6 to 10-Digit NAICS Product Codes by 3 Time series: From...
Video Games - Global Market Trajectory & Analytics- Product Image
Video Games - Global Market Trajectory & Analytics- Product Image
Video Games - Global Market Trajectory & Analytics
  • From
  • Report
  • February 2022
  • 639 Pages
  • Region: Global
Global Video Games Market to Reach $293.2 Billion by 2027 Amid the COVID-19 crisis, the global market for Video Games estimated at US$156.8 Billion in the year 2020, is projected to reach a revised size of...
Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)- Product Image
Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)- Product Image
Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027)
  • From
  • Report
  • May 2022
  • 120 Pages
  • Region: Global
The Gaming Market was valued at USD 198.40 billion in 2021, and it is expected to reach a value of USD 339.95 billion by 2027, registering a CAGR of 8.94% over 2022-2027. Due to nationwide lockdowns implemented...