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Asian Gambling & Gaming Industry - Focus on China & Macau

  • ID: 1213257
  • Report
  • Region: Asia, China, Macau
  • 22 Pages
  • Ken Research Private Limited
1 of 3


  • Intralot
  • Lottomatica Group
  • Scientific Games
  • MORE
The report on Asian gambling and betting industry includes lottery, E-gaming, gaming, Casino, lottery, video lottery terminals and Welfare and sports betting industry. Geographically, reports starts from the introduction of global gambling and gaming sector which discusses online gaming, total lottery market etc.; followed by detailed discussion of international gambling it covers Asian regions with description of Singapore, China and Hong Kong.

The focus of the report is on China where we have discussed history of the sector, regulatory structure, recent industry trends and market size of Gambling and gaming industry. Also future of the industry, here we have analysed present growth and expected growth in coming years.

In 1999-2007, the global lottery market showed yearly CAGR of ~%. The same trend can be extrapolated also from the US lottery market, which in 1990-2007 has registered a yearly growth CAGR of ~%.

Although the online gaming market has grown but predominantly this growth has been due to poker, casino and sports betting. Sports betting accounts for ~% of the total gross win, with casino games ranks second with ~% followed by poker with ~% share.
In Online gaming market Asia and the Middle East accounts for nearly ~% of the market, with that region's share broadly unchanged in recent years. Macao is the leading gambling jurisdiction in Asia, representing more than ~% of this regional market.

- Singapore is a developed market for gambling in Asia and now Japan is also mulling steps similar to Singapore’s. Singapore, counts among the highest gross gaming revenue/GDP with market of worth US$~ billion. According to a study, Singapore generates the world’s highest spend per capita on lottery sales.
- The annual lottery revenue in China expanded from US$~ million in 1987 to US$~ billion in 2009, representing a CAGR of ~%. Worldwide, the size of China’s lottery market grew from No. --- in 2007 to No. --- in 2008.
- By end-2012, VLT sales to reach US$~ billion, implying a CAGR of 25% during 2007-2012. In welfare lottery, computer ticket games account for ~% of total welfare lottery sales; instant scratch cards take about ~%; and high-frequency games (VLT/Keno) take the remaining 21%. China’s handset game industry is entering an accelerated growth phase. The overall market grew 39% YoY to US$ bn in 2009 and the sector is poised to post a ~% revenue CAGR during 2009-12.

Products Mentioned:

- Lottery
- online gaming
- gaming machines
- video lottery
- welfare computer ticket games
Note: Product cover images may vary from those shown
2 of 3


  • Intralot
  • Lottomatica Group
  • Scientific Games
  • MORE
1. Lottery and Gambling Industry Overview

1.1 International Gambling

1.2 Types of Gamblers

2. Global Betting, Gambling and Gaming Industry

2.1 Market Size

2.2 Lottery Market Demand

2.3 The Online Gaming Market

2.3.1 Online Gaming Market by Geography

2.4 Gaming Machines Market

2.5 Worldwide Online Lottery Market Share

3. Lottery Market in Asia

4. Singapore Market for Gambling and Lottery

4.1 Market Size

4.2 Influence of Tourist Arrival over Gambling Industry in Singapore

5. China Market for Gambling and Lottery

5.1 History and Overview

5.2 Regulatory Structure

5.3 Lottery Market Size in China

5.4 Video Lottery Games and Keno in China

5.5 Gambling Industry Trends in China

5.5.1 Growing Market for Welfare and Sports Lotteries

5.5.2 Welfare Computer Ticket Games

5.5.3 Average Spending per capita in Lottery Market

5.5.4 Number of Mobile Users

5.5.5 Future Outlook of the Industry in China

List of Charts

Figure: Global Gaming Market in 2008
Figure: Types of Gamblers

Figure: Global Gaming market (1999-2008)
Figure: Global Lottery Market (1990-2007)
Figure: Online Gaming Market - Overall Gross Win Size (1998-2008)
Figure: Online Gaming Market by Product Gross Win in 2008
Figure: Global Online Gross Win by Product (2002-2008)
Figure: Global Online Market by Geography in 2008
Figure: Worldwide Online Lottery Market Share in 2008 (%)
Figure: International Tenders Performance (2004-2008) (2005-2008)
Figure: Installed Slot Machines in Macau (2002-2007)
Figure: Casino Market in Singapore vs. Regional Markets
Figure: Gaming Market Trend in Singapore (2004-2011E)
Figure: Singapore's Tourist Arrival Trend (2000-2008)
Figure: Singapore Tourist Arrival in 2008
Figure: China Lottery Market Development
Figure: Regulatory Structure of Lottery Industry in China
Figure: Lottery Sales Growth in China (2005-2012E)
Figure: Video Lottery Terminal and Keno Sales (2005-2012E)
Figure: Growth in terms of Market Position (2007&2008)
Figure: Welfare and Sports Lottery Revenue Growth Trend (2002-2009)
Figure: Welfare Computer Ticket Games Sales in China (2003-2008)
Figure: Average Spending Per Resident
Figure: Number of Mobile Phone Users in China (2002-2008)
Figure: Mobile Games Market in China (2007-2012E)
Figure: Lottery Sales Growth in China (2009-2012E)
Figure: Video Lottery Terminal and Keno Sales (2009-2012E)
Figure: Welfare Computer Ticket games Sales in China (2009-2012E)
Figure: Hong Kong Jockey Club Revenue (2003-2009)
Note: Product cover images may vary from those shown
3 of 3


4 of 3
- Lottomatica Group
- Scientific Games
- Intralot
Note: Product cover images may vary from those shown