- Apply the basics of UML to your applications immediately, without having to wade through voluminous documentation- Use the simple Internet example as a prototype for developing object-oriented applications of your own- Follow a real example of an Intranet sales reporting system written in Java that is used to drive explanations throughout the book- Learn from an example application modeled both by hand and with the use of Popkin Software's SA/Object Architect O-O visual modeling tool.
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2 The Vocabulary of Object Technology
3 A Simple Object-Oriented Methodology
4 The Unified Modeling Language
5 Coding Applications in Java
6 Java Development with an Object-Oriented Modeling Tool
7 Business Process Reengineering
8 Use Case Diagrams and Ideal Object Models
9 CRC Cards
10 UML Class and Object Diagrams
11 UML Sequence and Collaboration Diagrams
12 UML State and Activity Diagrams
13 Designing an Object-Oriented System
14 Choosing an Object-Oriented Architecture
15 Expanding Your Design
Appendix A Code for the SalesWeb Example
Appendix B A Comparison of UML, Booch, and MOT Notations
Appendix C Products Mentioned in the Book
Mark Watson is an independent software developer with extensive software engineering experience. He has worked at Angel Studios as a game programmer for Nintendo and Windows 95 games, with SAIC on the development of tools for expert systems, and on natural language processing and neural network systems. He is the developer of a real-time distributed expert system used by regional telephone systems to detect fraud, and is the author of eight books.