Psychology and the Internet. Edition No. 2

  • ID: 1770209
  • Book
  • 392 Pages
  • Elsevier Science and Technology
1 of 4
The previous edition provided the first resource for examining how the Internet affects our definition of who we are and our communication and work patterns. It examined how normal behavior differs from the pathological with respect to Internet use. Coverage includes how the internet is used in our social patterns: work, dating, meeting people of similar interests, how we use it to conduct business, how the Internet is used for learning, children and the Internet, what our internet use says about ourselves, and the philosophical ramifications of internet use on our definitions of reality and consciousness. Since its publication in 1998, a slew of other books on the topic have emerged, many speaking solely to internet addiction, learning on the web, or telehealth. There are few competitors that discuss the breadth of impact the internet has had on intrpersonal, interpersonal, and transpersonal psychology.

- Provides the first resource for looking at how the Internet affects our definition of who we are- Examines the philosophical ramifications of Internet use and our definitions of self, reality, and work- Explores how the Internet is used to meet new friends and love interests, as well as to conduct business- Discusses what represents normal behavior with respect to Internet use

Please Note: This is an On Demand product, delivery may take up to 11 working days after payment has been received.
Note: Product cover images may vary from those shown
2 of 4

1. The Internet in Context

Part I Intrapersonal 2. Children and the Internet 3. Self Online: Personality and Demogrpahic Implications 4. Disinhibition and the Internet 5. The Psychology of Sex: A Mirror from the Internet 6. Internet Addiction: Does it Really Exist? (Revisited)

Part II Interpersonal 7. Revisiting Computer--Mediated Communication for Work, Community, and Learning 8. The Virtual Society: Its Driving Forces, Arrangements, Practices and Implications 9. Internet Self-Help and Support Groups: The Pros and Cons of Text-Based Mutual Aid 10. Cyber Shrinks: Expanding the Paradigm

Part III Transpersonal 11. From Mediatred Environments to the Development of Consciousness II 12. World Wide Brain: Self-Organizing Internet Intelligence as the Actualization of the Collective Unconscious 13. The Internet and Higher States of Consciousness--A Transpersonal Perspective

Note: Product cover images may vary from those shown
3 of 4

Loading
LOADING...

4 of 4
Gackenbach, Jayne

Dr. Gackenbach received her Ph.D.in 1978 in Experimental Psychology from Virginia Commonwealth University. She is currently a Professor at MacEwan University. She has taught and done research at the post-secondary level both in the US and in Canada for 40 years.

As well as being a past-president of the International Association for the Study of Dreams, she has numerous professional publications and on dreams and in the last decade on video game play. Dr. Gackenbach is editor of "Sleep and Dreams: A Sourcebook” (1986) for Garland Publishers. She co-edited "Conscious Mind, Sleeping Brain: Perspectives on Lucid Dreaming” (1988) for Plenum Publishers; "Dream Imagery: A Call to Mental Arms” (1991) for Baywood Publishers. Her first authored book is "Control Your Dreams” (1989; 2012) for Harper-Collins. She was invited in 1992 to present her work on lucid dreaming to the Dalai Lama at a conference on sleeping, dreaming, and dying.

Dr. Gackenbach's interests have shifted to computer-mediated communications. In this regard she has edited a book from Academic Press (1998; 2007), "Psychology and the Internet: Intrapersonal, Interpersonal, and Transpersonal Implications” and co-wrote a book called "cyber.rules” for Norton publishers (2007) with examines healthy and unhealthy internet use.

Dr. Gackenbach's most recent research interest combines her dream and technology interests examining the dreams of video game players. She has released two related books. One was co-written with her gamer son, Teace Snyder, on the effects of video game play, "Play Reality”. She also has an edited book "Video Game Play and Consciousness” from NOVA publishers. Both books came out in 2012. She has pursued an active research program into gaming and dreams expanding it in recent years to include social media usage. Over her 40 year career she has 54 peer reviewed articles, 31 book chapters and 10 books with two translated into Chinese, one into German and one into Arabic.

The central question that has permeated her work over her 40-year career is, "what is real?” Be it in dreams or in technology, the nature of reality and its phenomenal experience by humans has been a compelling question.

Note: Product cover images may vary from those shown
5 of 4
Note: Product cover images may vary from those shown
Adroll
adroll