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Germany Games Consoles Market Summary, Competitive Analysis and Forecast to 2027

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    Report

  • 52 Pages
  • February 2023
  • Region: Germany
  • MarketLine
  • ID: 5782216
Games Consoles in Germany industry profile provides top-line qualitative and quantitative summary information including: market size (value and volume 2017-22, and forecast to 2027). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Highlights

  • The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including heir respective home entertainment consoles, their handheld models and realised back in 2017 hybrid models.
  • The German games consoles market had total revenues of $0.9billion in 2022, representing a compound annual growth rate (CAGR) of 9.2% between 2017 and 2022.
  • Market consumption volumes declined with a CAGR of -6.4% between 2017 and 2022, to reach a total of 2,048.0 thousand units in 2022.
  • In 2022, the games consoles market in Germany witnessed slowdown in demand. Factors impeding demand growth include the economic downturn and a shift in consumer preferences as a result of easing lockdowns.

Scope

  • Save time carrying out entry-level research by identifying the size, growth, and leading players in the games consoles market in Germany
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games consoles market in Germany
  • Leading company profiles reveal details of key games consoles market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Germany games consoles market with five year forecasts by both value and volume

Reasons to Buy

  • What was the size of the Germany games consoles market by value in 2022?
  • What will be the size of the Germany games consoles market in 2027?
  • What factors are affecting the strength of competition in the Germany games consoles market?
  • How has the market performed over the last five years?
  • How large is Germany’s games consoles market in relation to its regional counterparts?

Table of Contents

1 Executive Summary
1.1. Market value
1.2. Market value forecast
1.3. Market volume
1.4. Market volume forecast
1.5. Category segmentation
1.6. Geography segmentation
1.7. Market share
1.8. Market rivalry
1.9. Competitive Landscape
2 Market Overview
2.1. Market definition
2.2. Market analysis
3 Market Data
3.1. Market value
3.2. Market volume
4 Market Segmentation
4.1. Category segmentation
4.2. Geography segmentation
5 Market Outlook
5.1. Market value forecast
5.2. Market volume forecast
6 Five Forces Analysis
6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry
7 Competitive Landscape
7.1. Market share
7.2. Who are the leading players?
7.3. What strategies do leading players follow?
7.4. Have there been new console any releases in recent years?
7.5. What companies are disrupting the game console market?
7.6. How have leading players responded to market disruption?
8 Company Profiles
8.1. Sony Corporation
8.2. Microsoft Corporation
8.3. Nintendo Co., Ltd.
9 Macroeconomic Indicators
9.1. Country data
10 Appendix
10.1. Methodology
10.2. Industry associations
10.3. Related research
10.4. About the analyst
List of Tables
Table 1: Germany games consoles market value: $ million, 2017-22(e)
Table 2: Germany games consoles market volume: thousand units, 2017-22(e)
Table 3: Germany games consoles market category segmentation: % share, by value, 2017-2022(e)
Table 4: Germany games consoles market category segmentation: $ million, 2017-2022
Table 5: Germany games consoles market geography segmentation: $ million, 2022(e)
Table 6: Germany games consoles market value forecast: $ million, 2022-27
Table 7: Germany games consoles market volume forecast: thousand units, 2022-27
Table 8: Germany games consoles market share: % share, by value, 2022(e)
Table 9: Sony Corporation: key facts
Table 10: Sony Corporation: Annual Financial Ratios
Table 11: Sony Corporation: Key Employees
Table 12: Sony Corporation: Key Employees (contd.)
Table 13: Microsoft Corporation: key facts
Table 14: Microsoft Corporation: Annual Financial Ratios
Table 15: Microsoft Corporation: Key Employees
Table 16: Microsoft Corporation: Key Employees (contd.)
Table 17: Nintendo Co., Ltd.: key facts
Table 18: Nintendo Co., Ltd.: Annual Financial Ratios
Table 19: Nintendo Co., Ltd.: Key Employees
Table 20: Germany size of population (million), 2018-22
Table 21: Germany gdp (constant 2005 prices, $ billion), 2018-22
Table 22: Germany gdp (current prices, $ billion), 2018-22
Table 23: Germany inflation, 2018-22
Table 24: Germany consumer price index (absolute), 2018-22
Table 25: Germany exchange rate, 2017-21
List of Figures
Figure 1: Germany games consoles market value: $ million, 2017-22(e)
Figure 2: Germany games consoles market volume: thousand units, 2017-22(e)
Figure 3: Germany games consoles market category segmentation: $ million, 2017-2022
Figure 4: Germany games consoles market geography segmentation: % share, by value, 2022(e)
Figure 5: Germany games consoles market value forecast: $ million, 2022-27
Figure 6: Germany games consoles market volume forecast: thousand units, 2022-27
Figure 7: Forces driving competition in the games consoles market in Germany, 2022
Figure 8: Drivers of buyer power in the games consoles market in Germany, 2022
Figure 9: Drivers of supplier power in the games consoles market in Germany, 2022
Figure 10: Factors influencing the likelihood of new entrants in the games consoles market in Germany, 2022
Figure 11: Factors influencing the threat of substitutes in the games consoles market in Germany, 2022
Figure 12: Drivers of degree of rivalry in the games consoles market in Germany, 2022
Figure 13: Germany games consoles market share: % share, by value, 2022(e)

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Sony Corporation
  • Microsoft Corporation
  • Nintendo Co., Ltd.