A Multiple User Interface (MUI) helps with this variety of communication systems and devices by offering a coherent, integrated user experience across platforms. A MUI manages and coordinates services provided to the user through multiple devices and platforms. In addition, it adapts the view of the information to the computing platform in use.
The following questions and more are addressed in Multiple User Interfaces:
- What kinds of design methods are needed for building MUIs?
- How can we enable users to customise a device?
- How can the customisation of one device be reflected on all of the other devices available to the user?
- What is the best way to deal with device–specific constraints while assuring maintainability and cross–platform consistency of interfaces?
- How can we build interfaces that dynamically respond to changes in the environment, such as variations in network connectivity, user location, ambient sound and lighting conditions?
The authors, who represent a wide range of research expertise in both industry and academia, introduce design and development frameworks for multi–device, cross–platform and context–aware systems. These frameworks are valuable to researchers and practitioners in usability and software engineering, and to anyone interested in the problem of developing and evaluating MUIs. Designers and developers, students and educators will find this book useful for its applied and theoretical content, supported by well–established HCI (Human–Computer Interaction) methodologies.
About the Editors.
PART I. BASIC TERMINOLOGY, CONCEPTS, AND CHALLENGES.
1. Executive Summary and Book Overview (Ahmed Seffah and Homa Javahery).
2. Multiple User Interfaces: Cross–Platform Applications and Context–Aware Interfaces (Ahmed Seffah and Homa Javahery).
PART II. ADAPTATION AND CONTEXT–AWARE USER INTERFACES.
3. A Reference Framework for the Development of Plastic User Interfaces (David Thevenin, et al.).
4. Temporal Aspects of Multi–Platform Interaction (David England and Min Du).
5. The PALIO Framework for Adaptive Information Services (Constantine Stephanidis, et al.).
PART III. DEVELOPMENT TECHNOLOGY AND LANGUAGES.
6. Building Multi–Platform User Interfaces with UIML (Mir Farooq Ali, et al.).
7. XIML: A Multiple User Interface Representation Framework for Industry (Angel Puerta and Jacob Eisenstein).
8. AUIT: Adaptable User Interface Technology, with Extended Java Server Pages (John Grundy and Wenjing Zou).
PART IV. MODEL–BASED DEVELOPMENT.
9. Adaptive Task Modeling: From Formal Models to XML Representations (Peter Forbrig, et al.).
10. Multi–Model and Multi–Level Development of User Interfaces (Jean Vanderdonckt, et al.).
11. Supporting Interactions with Multiple Platforms Through User and Task Models (L. Marucci, et al.).
PART. V ARCHITECTURES, PATTERNS, AND DEVELOPMENT TOOLKITS.
12. Migrating User Interfaces Across Platforms Using HCI Patterns (Homa Javahery, et al.).
13. Support for the Adapting Applications and Interfaces to Context (Anind K. Dey and Gregory D. Abowd).
14. A Run–time Infrastructure to Support the Construction of Distributed, Multi–User, Multi–Device Interactive Applications (Simon Lock and Harry Brignull).
PART VI. EVALUATION AND SOCIAL IMPACTS.
15 Assessing Usability across Multiple User Interfaces (Gustav Öquist, et al.).
16. Iterative Design and Evaluation of Multiple Interfaces for a Complex Commercial Word Processor (Joanna McGrenere).
17. Inter–Usability of Multi–Device Systems – A Conceptual Framework (Charles Denis and Laurent Karsenty).