The erosion of the traditional voice service, together with the ever–increasing competition between companies is pushing the telecommunications industry towards a major shift in its business models. Customers want more services in a more flexible way. today, this shift can only be carried out by offering converged services built around the Internet Protocol (IP). Triple Play, a bundle of voice, video, and data services for residential customers, is the basis of this new strategy.
Hens and Caballero explain how and why the telecommunications industry is facing this change, how to define, implement and offer these new services, and describe the technology behind the converged network. Triple Play analyses a number of business strategies to minimise costs while infrastructures and offering new services.
- Describes the elementary concepts of Triple Play service provision and gives detailed technical information to highlight key aspects.
- Discusses access networks, transport, signaling, service definition and business models.
- Covers the latest innovations in Triple Play services such as Ethernet in the First Mile (EFM), VDSL2 (Very High Speed DSL second generation), psuedowires and Multiprotocol Label Switching (MPLS).
- Explores video solutions (encoding, IPTV, VoD) alongside transmission and switching technologies (Ethernet, DSL, PON, NG–SDH).
- Includes a chapter on IP Multimedia Subsystem (IMS) and on fixed/mobile convergence.
Triple Play: building the Converged Network for IP, VoIP and IPTV provides decision makers, engineers, telecommunications operators, network equipment manufacturers, installers and IT managers with a thorough understanding of the changes of traditional voice service and its impact upon the telecommunications industry.
Chapter 1. Business Strategies.
1.1 Expanding Telco Businesses.
1.2 Triple Play Applications.
1.3 Driving Factors of Triple Play.
1.4 Telcos Strategies.
1.6 Triple Play Market.
Chapter 2. IP Telephony.
2.1 Coding of Voice Signals.
2.2 Network Performance Parameters.
2.3 Opinion Quality Rating.
2.4 Objective Quality Assessment.
2.5 Market Segments.
Chapter 3. Audiovisual Services.
3.1 Digital Television.
3.2 Questioning the IPTV Business Models.
3.3 Regulatory Framework.
3.4 Architectural Design.
3.5 Television and Video Services and Applications.
3.6 Formats and Protocols.
3.7 How a Codec Works.
3.8 Windows Media and VC–1.
3.9 Service Provision.
3.10 Service Assurance.
Chapter 4. Signalling.
4.1 The Real–time Transport Protocol.
4.2 The Real–time Control Protocol.
4.3 The Session Initiation Protocol.
Chapter 5. IP Multicasting.
5.1 IP Multicast Groups and their Management.
5.2 Multicast Routing.
Chapter 6. QoS in Packet Networks.
6.1 QoS Basics.
6.2 End–to–end Performance Parameters.
6.5 Congestion Avoidance.
6.6 Congestion Control and Recovery.
Chapter 7. QoS Architectures.
7.1 QoS in ATM Networks.
7.2 QoS in IP Networks.
Chapter 8. Broadband Access.
8.1 Broadband Services Over Copper.
8.2 The Passive Optical Network.
8.3 Ethernet in the First Mile
8.4 Service Provisioning.
Chapter 9. Quadruple Play.
9.1 Cellular Communications Overview.
9.2 Wireless Communications Overview.
9.3 The IP Multimedia Subsystem.
Chapter 10. Carrier–class Ethernet.
10.1 Ethernet as a MAN/WAN Service.
10.2 End–to–End Ethernet.
10.3 Limitations of Bridged Networks.
10.4 Multiprotocol Label Switching.
Chapter 11. Next–generation SDH/SONET.
11.1 Streaming Forces.
11.2 Legacy and Next–generation SDH.
11.3 The Next–generation Challenge.
11.4 Core Transport Services.
11.5 Generic Framing Procedure.
11.7 Link Capacity Adjustment Scheme.