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Mastering Autodesk 3ds Max 2013

  • ID: 2247270
  • Book
  • September 2012
  • Region: Global
  • 1008 Pages
  • John Wiley and Sons Ltd
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Boost Your Creativity and Get More out of 3ds Max 2013

If you want to master the premier software package for 3d modeling, texturing, and animation, this Autodesk Official Training Guide will get you there. It features tutorials on Autodesk 3ds Max 2013 that provide you with appropriate skills to produce professional–level presentations of your ideas, from conceptual designs to finished renderings and animations. Once you have mastered those fundamental techniques, you will be equipped to confidently explore and use 3ds Max the way professionals do.

Coverage includes:

  • Understanding the 3ds Max 2013 tools, menus, and interface
  • Drawing shapes with splines and editing objects on levels
  • Shaping 3ds Max primitives into more complex forms using modifiers
  • Organizing your work using object names and layers
  • Creating and adjusting the different light types to emphasize parts of your model
  • Designing, editing, and using materials to add color, texture, and realism
  • Importing various types of 2D and 3D data to create more interesting scenes and complex projects
  • Using mental ray to render photorealistic images and render passes

Easily Link Data from the Revit Family of Products into 3ds Max 2013

Apply Techniques That Are Used in the Real World of 3d Animation and Visual Effects

Work Faster Using the Polygon Modeling and Texturing Toolset

Create Amazing Presentations with Stunning Animations

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Introduction xxi

Chapter 1: Getting to Know Autodesk 3ds Max 2013 1

Chapter 2: Introducing Objects 67

Chapter 3: Creating Shapes with Splines 117

Chapter 4: Editing Meshes and Creating Complex Objects 183

Chapter 5: Working with External Design Data 281

Chapter 6: Organizing and Editing Objects 349

Chapter 7: Light and Shadow 401

Chapter 8: Enhancing Models with Materials 455

Chapter 9: Using the Camera 545

Chapter 10: Organizing Objects and Scene Management 593

Chapter 11: Understanding Animation 633

Chapter 12: Creating Animations, Particles, and Dynamics 683

Chapter 13: Rigging for Animation 737

Chapter 14: Advanced Rendering Using mental ray 789

Chapter 15: Finishing It Off: Atmosphere, Effects, and Compositing 843

Appendix A: The Bottom Line 891

Appendix B: Autodesk 3ds Max Certification 949

Index 953

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Jeffrey Harper
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