The author shows interface designers how to use patterns to capture and structure user interface design knowledge from their projects, and how to use them to understand each other′s design principles and solutions when working with clients and software developers. As an example, a ready–to–use pattern language for the design of interactive exhibits is presented.
Design Pattern Languages.
An Interdisciplinary Pattern Framework.
A Pattern Language for Interactive Music Exhibits.
Evaluation and Tool Support.
Summary and Further Research.
Appendix A: Online Resources.
Appendix B: WorldBeat Sample Run.
List of Figures and Credits.