Programming for the Series 60 Platform and Symbian OS. Symbian Press

  • ID: 2250641
  • Book
  • 550 Pages
  • John Wiley and Sons Ltd
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"The solid technology underlying the Series 60 Platform provides mobile software developers with a great opportunity for mobile software innovation. The latest technologies and open standards offered by the Series 60 Platform provide great possibilities to create world–class applications. The user interface and application set provides a host of reusable components that can make an application attractive and easy to use."

Jouko Häyrynen,Vice President, Forum Nokia.

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The Series 60 platform, designed for Symbian OS, supports mobile browsing, multimedia messaging service (MMS) and content downloading, as well as many personal information management (PIM) and telephony applications. The exploding market in Symbian OS smartphones means that understanding the key technologies and unique characteristics of programming for embedded devices will be vital in building the applications and services of the future.

Programming for the Series 60 Platform and Symbian OS, written by software professionals at Digia, provides the reader with a complete overview of the Series 60 Platform and its software, and explains the best development practices with numerous examples covering:

  • software design and tools
  • GUI framework, UI components and UI customization
  • communications and messaging interfaces for MMS, SMS, e–mail, smart messaging, Bluetooth, IrDA, and TCP/IP
  • User Experience and Interaction Design
  • Java MIDP application development

This invaluable handbook will help experienced C++ and Java programmers develop their knowledge of the Series 60 Platform and Symbian OS programming. It will also provide managers, testers and designers with valuable information on architecture interfaces, tools, user experience, and testing.

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Foreword by Nokia.

Foreword by Digia.

Authors.

Acknowledgements.

Introduction to the Series 60 Platform.

PART 1: SOFTWARE ENGINEERING ON THE SERIES 60 PLATFORM.

Overview of the Series 60 Platform.

Design Patterns for Application Development.

Software Development on the Series 60 Platform.

Platform Architecture.

User–centered Design for Series 60 Applications.

Testing Software.

PART 2: GRAPHICS, AUDIO, AND USER INTERFACES.

Application Framework.

Standard Panes and Application Windows.

Lists and List Types.

Other User Interface Components.

View Architecture.

Audio.

Customizing the Series 60 Platform.

PART 3: COMMUNICATIONS AND NETWORKING.

Communications Architecture.

Communications Application Programming Interface.

Messaging.

Connectivity.

PART 4: PROGRAMMING IN JAVA.

Programming in Java for Smartphones.

Midlet User Interface Framework.

Appendix: An example of a User Interface S pecification.

Glossary.

References.

Index.

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" an excellent book for Java and C++ programmers seeking to develop their knowledge of the series 60 platform " (M2 Best Books, 19 February 2003)
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