Kick up your training sessions a notch!
Elaine Biech, training expert and author of Training for Dummies, challenged some of the world′s best game designers to create never–before–seen games using popular training toys and tools from Trainer′s Warehouse, the nation′s leading supplier of learning resources. Whether you′re a full–time workplace learning professional or occasional trainer,?this collection contains the most ingenious and inventive?collections of learning games. The collection uses a host of common and readily available tools and toys, from?throwables and tactiles, to white boards on a stick and noise–making boomwackers. This book will appeal to anyone who delivers training and education and presenters, too the games run the gamut from short energizers, icebreakers and closers, to more involved group?and team–building activities.
Advance Praise for Trainer′s Warehouse Book of Games
"Having been an avid Trainer′s Warehouse customer for years, I was absolutely delighted when I saw that Mike Doctoroff and Susan Landay were taking the best of their training ′toys′ and combining these with some of the best trainers around to make the best book about creative training ideas. A great resource for anyone who wants to engage and motivate learners in practical, memorable, and humorous ways. A must–have for every trainer!"
Sharon Bowman, author, The Ten–Minute Trainer
"I′ve been an active user of Trainer′s Warehouse products for a long time. A book of creative games, using their tools, is a welcome addition to my library. The collection of games is diverse and high in quality."
Mel Silberman, author, Training the Active Training Way and editor, The Handbook of Experiential Learning
"This well organized resource will bring excitement and active learning to any trainer′s workshop. Learn multiple purposes for a variety of training aids in this essential guide that is a ′must have′ for new or experienced trainer."
Jean Barbazette, president, The Training Clinic and author, The Trainer′s Journey to Competence and Training Needs Assessment
SECTION ONE. WHAT S AHEAD.
Chapter 1. Experiencing Learning: The Whys and Hows of Involving Participants.
Chapter 2. Setting the Stage for Playful Learning.
Section Two: Training Tools and Techniques.
SECTION TWO. TRAINING TOOLS AND TECHNIQUES.
Chapter 3. Openings.
Chapter 4. Icebreakers.
Chapter 5. Energizers.
Chapter 6. Participation Encouragement.
Chapter 7. Comprehension and Retention.
Chapter 8. Time and People Management.
Chapter 9. Training Techniques.
Chapter 10. Rewards and Recognition.
Chapter 11. Review of Knowledge and Skills.
Chapter 12. Closings.
SECTION THREE: TRAINING AND CONSULTING TOPICS.
Chapter 13. Change Management.
Chapter 14. Communication and Trust.
Chapter 15. Creativity.
Chapter 16. Customer Service.
Chapter 17. Organization Knowledge.
Chapter 18. Personal Development.
Chapter 19. Problem Solving.
Chapter 20. Process and Projects.
Chapter 21. Supervision, Management, and Leadership.
Chapter 22. Teamwork and Team Building.
About the Editor.