Interactive Open Educational Resources has been named a Choice Outstanding Academic Title for 2014!
Interactive Open Educational Resources addresses the difficult challenges instructors face when motivating and engaging today s digitally savvy students, while making connections to critical course content. Instructors adopting interactive learning resources (including multimedia tutorials, modules, games, and simulations) are able to enhance both classroom and online learning in vital and meaningful ways.
Sponsored by the Association of College and Research Libraries (ACRL), this one–of–a–kind book demonstrates the best tools, resources, and techniques for discovering, selecting, and integrating interactive open educational resources (OERs) into the teaching and learning process. Throughout the book, John Shank an expert in the emerging field of interactive learning offers an in–depth explanation for understanding a proven process for locating, evaluating, and integrating these resources into an instructor s curriculum.
Interactive Open Educational Resources examines many of the most noteworthy repositories and digital library websites for finding high–quality materials and offers best practices for effectively and efficiently searching these sources. The author covers various methods for integrating the resources into an instructor s course assignments as well as an institution s learning management system (LMS). In addition, the book includes guidance for using interactive learning resources for effective student assessment. All the book s recommended interactive resources and activities are designed to increase student engagement and learning in any environment.
Preface: Transforming the Learning Experience through New Forms of Instructional Materials in the Digital Information Age ix
About the Author xv
PART ONE Interactive Learning Materials: Setting the Stage 1
ONE Interactive Learning Materials: Engaging Learners in the Emerging Digital World 3
TWO Defining an Emergent Class of Educational Resources: Interactive Multimedia Modules, Simulations, and Games 11
PART TWO Finding ILMs: A Digital Exploration 19
THREE The Discovery Process: The Art of Discovering ILMs 21
FOUR The Pioneers: Searching Online Educational Repositories in North America and the United Kingdom 35
FIVE The Educators: Searching College and University Educational Repositories 61
SIX The Entrepreneurs: Textbook Publishers, Entertainment Media, and Educational Software Companies 83
SEVEN The Exhibitors: Museums, Professional Organizations, and Governmental Organizations 95
PART THREE Choosing and Using ILMs 111
EIGHT The Selection Process: How to Choose and Evaluate ILMs 113
NINE The Implementation Process: How to Instruct and Engage Students through ILMs 129
TEN The Assessment Process: The Impact of ILMs on Student Learning 143
Epilogue: HowFaculty, Librarians, and Instructional Support Staff Transform Learning with ILMs in the Future 155