Get ready to create killer apps for iPad and iPhone on the new iOS 7!
With Apple′s introduction of iOS 7, demand for developers who know the new iOS will be high. You need in–depth information about the new characteristics and capabilities of iOS 7, and that′s what you′ll find in this book. If you have experience with C or C++, this guide will show you how to create amazing apps for iPhone, iPad, and iPod touch. You′ll also learn to maximize your programs for mobile devices using iPhone SDK 7.0. Advanced topics such as security services, running on multiple iPlatforms, and local networking with Core Bluetooth are also covered.
- Prepares experienced developers to create great apps for the newest version of Apple′s iOS
- Thoroughly covers the serious capabilities of iOS 7; information you need in order to make your apps stand out
- Delves into advanced topics including how to control multitasking, security services, running apps on multiple iPlatforms and iDevices, enabling in–app purchases, advanced text layout, and building a core foundation
- Also covers REST, advanced GCD, internationalization and localization, and local networking with Core Bluetooth
iOS 7 Programming: Pushing the Limits will help you develop applications that take full advantage of everything iOS 7 has to offer.
Part I What s New? 7
Chapter 1 The Brand New Stuff 9
Chapter 2 The World Is Flat: New UI Paradigms 21
Part II Getting the Most Out of Everyday Tools 33
Chapter 3 You May Not Know 35
Chapter 4 Storyboards and Custom Transitions 47
Chapter 5 Get a Handle on Collection Views 57
Chapter 6 Stay in Bounds with Auto Layout 77
Chapter 7 Better Custom Drawing 91
Chapter 8 Layers Like an Onion: Core Animation 115
Chapter 9 Two Things at Once: Multitasking 137
Part III The Right Tool for the Job 149
Chapter 10 Building a (Core) Foundation 151
Chapter 11 Behind the Scenes: Background Processing 169
Chapter 12 REST for the Weary 187
Chapter 13 Getting More Out of Your Bluetooth Devices 225
Chapter 14 Batten the Hatches with Security Services 239
Chapter 15 Running on Multiple iPlatforms, iDevices, and 64–bit Architectures 263
Chapter 16 Reach the World: Internationalization and Localization 283
Chapter 17 Those Pesky Bugs: Debugging 293
Chapter 18 Performance Tuning Until It Flies 315
Part IV Pushing the Limits 333
Chapter 19 Almost Physics: UIKit Dynamics 335
Chapter 20 Fantastic Custom Transitions 353
Chapter 21 Fancy Text Layout 363
Chapter 22 Cocoa s Biggest Trick: Key–Value Coding and Observing 395
Chapter 23 Beyond Queues: Advanced GCD 409
Chapter 24 Deep Objective–C 425
Further Reading 447
Apple Documentation 447
Other Resources 448
Rob Napier (Raleigh, NC)has been developing iPhone applications for as long as there has been an iPhone platform and helped develop the first iPad–only newspaper, The Daily. Rob is Technical Leader for Cisco System s OS X and iOS development team where he works on voice, video and chat clients. He muses on technical topics at Cocoaphony (robnapier.net).
Mugunth Kumar (Singapore) has worked as a software design engineer for Honeywell and General Electric, has developed bestselling Appstore apps, and has been quoted and linked by various iOS forums as a go–to source for developer info at blog.mugunthkumar.com.