Arduino Sketches. Tools and Techniques for Programming Wizardry

  • ID: 2898964
  • Book
  • 480 Pages
  • John Wiley and Sons Ltd
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Bring gadgets to life with this HANDS–ON guide to Arduino programming.

For the electronics hobbyist, the open–source Arduino microcontroller is a dream come true. It′s easy to build, easy to program, requires no specialized hardware, and its popularity has inspired even the major tech companies to develop compatible products. Arduino Sketches is a your, comprehensive guide to getting the most out of your Arduino setup, providing expert programming instruction and hands–on practice to test your skills. You′ll find coverage of the various Arduino boards, detailed explanations of each standard library, and guidance on creating libraries from scratch plus practical examples that demonstrate the everyday use of the skills you′re learning. Work on increasingly advanced programming projects, and gain more control as you take full advantage of the Arduino API by learning the tips and tricks that will broaden your skillset.

The Arduino development board comes with an embedded processor and sockets that allow you to quickly attach peripherals without tools or solders. This book presents the fundamentals in a way that helps you apply future additions to the Arduino language, so your skills will continue to develop and never become obsolete. Accessible to tech lovers at any level, this useful guide allows you to learn at your own pace and go as deep as you want to go without getting bogged down with information you won′t use.

If you′re looking to explore Arduino programming, Arduino Sketches is the toolbox you need to start learning how to:

  • Communicate through Ethernet, Wi–Fi, USB, and Firmata
  • Find, import, and update user libraries to get up and running faster
  • Explore device–specific libraries created specifically for peripherals
  • Build your own libraries and shields for a custom experience
  • Enhance communication with Arduino Due, Esplora, Yun, and Robot boards
  • Control a computer′s keystrokes and cursor movement remotely
  • Play audio files, control LED lights, and more
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Introduction xxix

Part I Introduction to Arduino 1

Chapter 1 Introduction to Arduino 3

Chapter 2 Programming for the Arduino 25

Chapter 3 Electronics Basics 45

Part 2 Standard Libraries 63

Chapter 4 The Arduino Language 65

Chapter 5 Serial Communication 81

Chapter 6 EEPROM 101

Chapter 7 SPI 117

Chapter 8 Wire 133

Chapter 9 Ethernet 149

Chapter 10 WiFi 169

Chapter 11 LiquidCrystal 191

Chapter 12 SD 207

Chapter 13 TFT 225

Chapter 14 Servo 241

Chapter 15 Stepper 253

Chapter 16 Firmata 261

Chapter 17 GSM 271

Part III Device Specifi c Libraries 289

Chapter 18 Audio 291

Chapter 19 Scheduler 305

Chapter 20 USBHost 321

Chapter 21 Esplora 335

Chapter 22 Robot 345

Chapter 23 Bridge 361

Part IV User Libraries and Shields 375

Chapter 24 Importing Third–Party Libraries 377

Chapter 25 Creating Your Own Shield 391

Chapter 26 Creating Your Own Library 405

Index 429

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James A. Langbridge is a software consultant specializing in embedded systems and code optimization including bootl oader code, system initialization, and code optimization. He has a history in in robotics, mobile phones, and seismic detection systems, with over 10 years in the aviation, defense, industry and telecom sectors, and served as an R&D consultant for ST Microelectronics and Amtel. James has also been called upon to train development teams and coach junior developers to their maximum potential.

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