Global Gaming Market Insights, Opportunity Analysis, Market Shares and Forecast 2017 - 2023

  • ID: 3050451
  • Report
  • Region: Global
  • 153 pages
  • Occams Business Research and Consulting
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FEATURED COMPANIES

  • Aardman Animations Ltd
  • Capcom Co Ltd
  • Electronic Arts
  • Kingcom
  • Microsoft Corporation
  • Sega Sammy Holdings
  • MORE
The online gaming industry is moving ahead rapidly with constant innovations. Multi-players, role-playing games, and different genres of games are in great demand. According to estimates, almost 60% of the population in the U.S. has access to games and nearly 50% households own at least one gaming console. While U.S. and Europe are currently the largest markets. Primary motivators for the rapid growth of this market include greater penetration of mobile phones and internet. The gaming industry is largely dependent on internet and with intense internet penetration across the globe, this industry is set to record tremendous revenue growth

Companies profiled include
:

1. Aardman Animations Ltd
2. Activision Blizzard
3. Capcom Co Ltd
4. DQ Entertainment
5. Electronic Arts
6. GungHo Entertainment
7. Kingcom
8. The Lego Group
9. Microsoft Corporation
10. Microsoft Corporation
11. Rockstar Games
12. Sega Sammy Holdings
13. Sony Corporation
14. Tencent Holdings Limited
15. Ubisoft Entertainment
16. Zynga Inc

This Research Report covers
1. Historical data
2. Revenue forecasts, growth rates and CAGR upto 2022
3. Industry Analysis
4. Competitive Analysis
5. Key geographic growth data
6. Deep profiles top competitive companies

Note:
Please allow up to 72 hours for delivery.
Note: Product cover images may vary from those shown
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FEATURED COMPANIES

  • Aardman Animations Ltd
  • Capcom Co Ltd
  • Electronic Arts
  • Kingcom
  • Microsoft Corporation
  • Sega Sammy Holdings
  • MORE
Chap 1. Executive Summary
Chap 2. Market Overview
2.1. Key Buying Criteria
2.1.1. Price
2.1.2. Portability
2.1.3. Purpose
2.1.4. Genre
2.1.5. Recommendation
Chap 3. Strategic Analysis Of Gaming Market Worldwide (Key Findings)
3.1. Android Gaming Leading The Worldwide Market
3.2. Adult Female Gamers Are Leading The Market
3.3. Smartphone Games
3.4. Windows Is Fastest Growing Platform In Mobile Gaming Market
3.5. Game Developers Are Targeting Developing Regions
3.6. Virtual Reality Revolution To Break Out
3.7. Mergers & Acquisitions (M&As) Fuelling Growth In The Industry
Chap 4. Market Determinants
4.1. Key Motivators
4.1.1. Freemium Games To Cater Wider Range Of Audiences
4.1.2. Rising Internet Penetration Drives The Online Gaming Market
4.1.3. Expanding Customer Base Tapping Various Developments In The Industry
4.1.4. Growing Number Of Smartphone Users Unleashing New Market Opportunities
4.1.5. Movies Marketed Through Gaming And Animation
4.1.6. Technological Developments To Enhance Customer Experience & Distribution
4.1.6.1. Cloud Computing – Gaming As A Service
4.1.6.2. Virtual Reality In Gaming
4.1.7. New Emerging Areas In Gaming Market
4.1.7.1. Health Games
4.1.7.2. Learning Games
4.2. Restraints In Gaming Market
4.2.1. Violent Gaming Features
4.2.2. Health Concerns
4.2.3. Social Consequences
4.2.4. Threat Of Piracy
4.3. Challenges
4.3.1. Easy Entry Fuelling Competition In The Industry
4.3.2. Core Gamers Criticizing Freemium Model
Chap 5. Competitive Intelligence
5.1. Market Share Analysis
5.2. Key Market Strategies
5.3. Targeting Wider Customer Segments
5.4. Focusing On Existing Titles And Their Sequels
5.5. In-House Development Of Software Titles
5.6. Leverage Emerging Technologies, Platforms, And Digitally Delivered Content
5.7. Product Release Schedule

Chap 6. Global Gaming Market Segmentation By Platform
6.1. Console
6.1.1. Global Console Games Market By Type
6.1.2. Global Console Games Market By Geography
6.1.3. Console Players Targeting Developing Regions
6.2. Pc Gaming
6.2.1. Global Pc Games Market By Geography
6.2.2. Global Pc Games Market By Operating System
6.3. Mobile Games (Ios, Windows, Android, Java, & Others)
6.3.1. Global Mobile Games Market By Geography
6.3.2. Global Mobile Games Market By Os Platform
6.4. Tablet Games
6.4.1. Global Tablet Gaming Market By Geography
6.4.2. Global Tablet Games Market By Os Platform
6.5. Web Games
6.5.1. Web Games Market By Geography
6.5.2. Social Media To Boost The Growth Of Web Games
Chap 7. Gaming Market Segmentation By Demography
7.1. Global Gaming Market By Age Group
7.1.1. Under 18
7.1.2. 18 To 35 Years
7.1.3. 35 Years And Above
7.2. By Gender
7.2.1. Male Gamers
7.2.2. Female Gamers
Chap 8. Regional Analysis
8.1. North America
8.1.1. The U.S.
8.1.2. Canada
8.2. Europe
8.2.1. Germany
8.2.2. France
8.2.3. U.K.
8.3. Asia
8.3.1. China
8.3.2. India
8.4. Row
Chap 9. Company Profiling
9.1. Aardman Animations Ltd
9.1.1. Overview
9.1.2. Product Portfolio
9.1.3. Strategic Moves
9.1.4. Scot Analysis
9.2. Activision Blizzard
9.2.1. Overview
9.2.2. Product Portfolio
9.2.3. Revenue Analysis
9.2.4. Scot Analysis
9.2.5. Strategic Analysis
9.3. Capcom Co. Ltd
9.3.1. Overview
9.3.2. Product Portfolio
9.3.3. Revenue Analysis
9.3.4. Strategic Moves
9.3.5. Scot Analysis
9.3.6. Strategic Analysis
9.4. Dq Entertainment
9.4.1. Overview
9.4.2. Product Portfolio
9.4.3. Strategic Moves
9.4.4. Scot Analysis
9.5. Electronic Arts
9.5.1. Overview
9.5.2. Product Portfolio
9.5.3. Revenue Analysis
9.5.4. Scot Analysis
9.5.5. Strategic Analysis
9.6. Gungho Entertainment
9.6.1. Overview
9.6.2. Product Portfolio
9.6.3. Revenue Analysis
9.6.4. Strategic Moves
9.6.5. Scot Analysis
9.6.6. Strategic Analysis
9.7. King.Com
9.7.1. Overview
9.7.2. Product Portfolio
9.7.3. Revenue Analysis
9.7.4. Strategic Moves
9.7.5. Scot Analysis
9.7.6. Strategic Analysis
9.8. The Lego Group
9.8.1. Overview
9.8.2. Product Portfolio
9.8.3. Revenue Analysis
9.8.4. Strategic Moves
9.8.5. Scot Analysis
9.8.6. Strategic Analysis
9.9. Microsoft Corporation
9.9.1. Overview
9.9.2. Product Portfolio
9.9.3. Revenue Analysis
9.9.4. Strategic Moves
9.9.5. Scot Analysis
9.9.6. Strategic Analysis
9.10. Nintendo Entertainment Systems
9.10.1. Overview
9.10.2. Product Portfolio
9.10.3. Revenue Analysis
9.10.4. Scot Analysis 134
9.10.5. Strategic Analysis
9.11. Rockstar Games
9.11.1. Overview
9.11.2. Product Portfolio
9.11.3. Revenue Analysis
9.11.4. Scot Analysis
9.11.5. Strategic Analysis
9.12. Sega Sammy Holdings
9.12.1. Overview
9.12.2. Product Portfolio
9.12.3. Revenue Analysis
9.12.4. Strategic Moves
9.12.5. Scot Analysis
9.12.6. Strategic Analysis
9.13. Sony Corporation
9.13.1. Overview
9.13.2. Product Portfolio
9.13.3. Scot Analysis
9.13.4. Strategic Analysis
9.14. Tencent Holdings Limited
9.14.1. Overview
9.14.2. Product Portfolio
9.14.3. Revenue Analysis
9.14.4. Strategic Moves
9.14.5. Scot Analysis
9.14.6. Strategic Analysis
9.15. Ubisoft Entertainment
9.15.1. Overview
9.15.2. Product Portfolio
9.15.3. Revenue Analysis
9.15.4. Strategic Moves
9.15.5. Scot Analysis
9.15.6. Strategic Analysis
9.16. Zynga Inc
9.16.1. Overview
9.16.2. Product Portfolio
9.16.3. Revenue Analysis
9.16.4. Strategic Moves
9.16.5. Scot Analysis
9.16.6. Strategic Analysis
Note: Product cover images may vary from those shown
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Aardman Animations Ltd
Activision Blizzard
Capcom Co Ltd
DQ Entertainment
Electronic Arts
GungHo Entertainment
Kingcom
The Lego Group
Microsoft Corporation
Microsoft Corporation
Rockstar Games
Sega Sammy Holdings
Sony Corporation
Tencent Holdings Limited
Ubisoft Entertainment
Zynga Inc
Note: Product cover images may vary from those shown
5 of 5
Note: Product cover images may vary from those shown
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