Fine–Tune Your Style with Powerful Texturing and Lighting Techniques
Add more realism to your 3D scene. You′ll learn the secrets of professional animators as you explore new Maya utility nodes, the Node Editor, mental ray shaders, multiple render engines, and advanced render settings. You′ll also learn how to construct custom node networks, create render passes, light with indirect illumination, and optimize your work flow.
Industry veteran Lee Lanier provides expert, real–world tools and techniques used in production environments, as he explores the theory and mathematics behind lighting design, raytracing, global illumination, shading models, final gathering, image based lighting, and texture mapping. Quickly catch up on the latest texturing, lighting, and rendering features so you can get back to creating.
Visit [external URL] for Maya scene files, texture bitmaps, and QuickTime movies that support the exercises and tutorials in the book, giving you everything you need to advance your animation skillset.
Chapter 1 Understanding Lighting and Color 1
Chapter 2 Applying the Correct Maya Light Type 31
Chapter 3 Creating High–Quality Shadows 63
Chapter 4 Applying the Correct Material and 2D Texture 97
Chapter 5 Applying 3D Textures and Projections 129
Chapter 6 Creating Custom Connections and Applying Color Utilities 161
Chapter 7 Automating a Scene with Sampler Nodes 191
Chapter 8 Harnessing the Power of Math Utilities 215
Chapter 9 Improving Textures with Custom UV Layouts and Maps 245
Chapter 10 Prepping for Successful Renders 273
Chapter 11 Raytracing, mental ray, and Effects Rendering 307
Chapter 12 Working with mental ray Shaders, Global Illumination, and Final Gathering 347
Chapter 13 Color Management, HDR Workflow, and Render Passes 395
Overview of Third–Party Renderers 417
Book Wrap–Up 418