Advanced Maya Texturing and Lighting. 3rd Edition

  • ID: 3191828
  • Book
  • 456 Pages
  • John Wiley and Sons Ltd
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Fine–Tune Your Style with Powerful Texturing and Lighting Techniques

Add more realism to your 3D scene. You′ll learn the secrets of professional animators as you explore new Maya utility nodes, the Node Editor, mental ray shaders, multiple render engines, and advanced render settings. You′ll also learn how to construct custom node networks, create render passes, light with indirect illumination, and optimize your work flow.

Industry veteran Lee Lanier provides expert, real–world tools and techniques used in production environments, as he explores the theory and mathematics behind lighting design, raytracing, global illumination, shading models, final gathering, image based lighting, and texture mapping. Quickly catch up on the latest texturing, lighting, and rendering features so you can get back to creating.

Visit [external URL] for Maya scene files, texture bitmaps, and QuickTime movies that support the exercises and tutorials in the book, giving you everything you need to advance your animation skillset.

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Introduction xiii

Chapter 1 Understanding Lighting and Color 1

Chapter 2 Applying the Correct Maya Light Type 31

Chapter 3 Creating High–Quality Shadows 63

Chapter 4 Applying the Correct Material and 2D Texture 97

Chapter 5 Applying 3D Textures and Projections 129

Chapter 6 Creating Custom Connections and Applying Color Utilities 161

Chapter 7 Automating a Scene with Sampler Nodes 191

Chapter 8 Harnessing the Power of Math Utilities 215

Chapter 9 Improving Textures with Custom UV Layouts and Maps 245

Chapter 10 Prepping for Successful Renders 273

Chapter 11 Raytracing, mental ray, and Effects Rendering 307

Chapter 12 Working with mental ray Shaders, Global Illumination, and Final Gathering 347

Chapter 13 Color Management, HDR Workflow, and Render Passes 395

Overview of Third–Party Renderers 417

Book Wrap–Up 418

Index 419

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Lee Lanier is a professional computer animator, visual–effects artist, and director based in Boulder City, Nevada. He′s worked for Walt Disney Studios, PDI/DreamWorks, and numerous other production companies on more than 70 features, shorts, music videos, trailers, and commercials.

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