Computer Graphics Companion offers a comprehensive collection of articles written by selected specialists and spanning a wide range of topics in computer graphics. Illustrated with an extensive color section, the book covers:
- The basics of gaphic software and hardware
- Entertainment topics such as animation, movies and games
- Mathematics, science, and engineering topics, including scientific visualization, medical applications and computer–aided design, engineering and manufacturing.
- Other applications of computer graphics in the arts, the World Wide Web, and desktop publishing
- A comprehensive list of web sites for graphic organizations, demonstration software and graphics hardware and software vendors
The book also features autobiographical profiles written by computer graphics professionals, giving a personal insight into what it takes to work in the field and some of the practical applications of graphics concepts.
Authoritative but accessible, the Computer Graphics Companion is an essential introduction to the field of computer graphics and its applications.
List of Contributors.
1 General Issues.
Computer Graphics Principles (McConnell).
Graphic Design in New Media (O′Connell).
Color as a Language of Design (O′Connell).
Display Monitor (Raikes).
Interactive Input Devices (McConnell).
Graphics Standards (Carson).
Image Compression (Motta, Rizzo and Storer).
Computer Vision (Walters).
Image Processing (Trivedi).
Computers in the Entertainment Industry (Anderson revised by Wilson).
Computer Art (Lovejoy).
Arcade Games (Reid–Green).
Videogames (Reid–Green and Herman).
Computer Animation (Hodgins and O′Brien).
3 Science and Engineering.
Scientific Applications (Reilly).
Scientific Visualization (Rhyne).
Medical Imaging (Huang).
Computerized Tomagraphy (Herman).
Geographic Informaton Systems (GIS) (Goodchild).
Computational Geometry (Skiena).
Computer–Aided Design/Computer–Aided Manufacturing (CAD/CAM) (Flachsbart, Shuey and Peters).
Conmputer–Aided Engineering (MacKrell and Herzog).
4 Other Applications.
User Interface (Jacob).
Virtual Reality (Cockayne).
Artificial Life (Liekens).
World Wide Web (Berghel).
Desktop Publishing (Brown).
Markup Languages (Ressler).
5 Seven Specialist Profiles.
Carolina Cruz Neira, Iowa State University.
Mike Goslin, Walt Disney Imagineering.
Jessica K Hodgins, Carnegie Mellon University.
Jan Moorman, The 401 (k) Company.
Holly Rushmeier, IBM TJ Watson Research Center.
Gary Tarolli, NVIDIA.
Michael Ragsdale Wright, Artist.
6 Web Resources.