Office of the Future-Part 1: Wearables and Augmented Reality

  • ID: 3747024
  • Report
  • Region: Global
  • 54 Pages
  • Frost & Sullivan
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Access to Real-Time Contextual Information through Such Technologies Aids Decision Making and/or Enhances Experience
It is becoming increasingly apparent that the corporate landscape is changing rapidly driven by demands of customers, expectations of workers, and threat from competitors. As a result, work today is fundamentally changing requiring unprecedented levels of productivity. Maximizing contextual awareness creates opportunities to have collaboration drive process and cost efficiencies through better decision-making in enterprises.

Wearables and augmented reality are two technologies that look poised to empower the worker of tomorrow to be extraordinarily efficient and productive through contextual computing capabilities. Revolution in the enterprises is likely to depend more on industry specific applications than on hardware.

Key Findings

Wearable Technology and Augmented Reality: Key Takeaways, Global, 2015-2020

- Contextual computing capabilities, importance in the IoT ecosystem, and ability to empower the wearer with superhuman capabilities are the primary reasons for the strong growth of wearable technology.

- The key challenges in the adoption of wearable technologies include limited battery lifespan of devices, design and aesthetics of wearables, data privacy and management, and interoperability among solutions and vendors.

- Wearables have several disruptive attributes which, once challenges are overcome, hold the potential to impact a number of industries, including banking, retail, healthcare, manufacturing, and security.

- About Million units of enterprise wearables are expected to be sold in 2020. The bulk of these will be for sectors such as manufacturing, aerospace, logistics, and utilities.

- The augmented reality (AR) market is expected to touch $X Billion by 2020 with North America accounting for the bulk of the revenue.
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1. Executive Summary
  • Key Findings
2. The Changing Office Landscape
  • Mega Trends Accelerating Change in the Corporate World
  • Signs of Change - Worker and Working Device
  • Indications of Change - Workplace and Work Environment
  • Technology - The Enabler of Change
  • Technology - Key Focus Areas
  • What is Office of the Future and Who are the Key Participants?
  • How will this Impact the Market Landscape?
  • Technology’s Impact on the Worker
3. Market Overview - Wearables in Enterprises
  • Wearable Technology - Definition & Taxonomy
  • Enterprise Wearables - Noteworthy Trends
  • The Market for Wearables in Enterprises
  • Global Wearable Technologies Market - Key Drivers
  • Global Wearable Technologies Market - Key Restraints
  • Value Add from the Use of Wearables in the Enterprise
  • Enterprise Wearables - Application Areas
4. Product Segment Analysis - Wearables in Enterprises
  • Global Wearable Technologies Market
  • Wearable Technologies Market
  • Activity Trackers - Drivers, Restraints, and Key Participants
  • Activity Trackers - Use Cases
  • Smart Glasses - Drivers, Restraints, and Key Participants
  • Smart Glasses - Use Cases
  • Smart Clothing - Drivers, Restraints, and Key Participants
  • Smart Clothing and Accessories - Use Cases
  • Others - Drivers, Restraints, and Key Participants
  • Others - Use Cases
  • Smart Watches - Drivers, Restraints, and Key Participants
  • Combination of Wearables at Work - Use Cases
  • Technology’s Impact on the Worker
5. Market Overview - Augmented Reality
  • Augmented Reality - Definition and Overview
  • Augmented Reality - Taxonomy
  • Augmented Reality in the Enterprise - Noteworthy Trends
  • Augmented Reality in the Enterprise - Market Size and Growth
  • Most Common Use Cases of Augmented Reality in the Enterprise Today
  • Augmented Reality Application Areas - Industry Verticals
  • Augmented Reality - Key Components
  • Global Augmented Reality Market - Key Drivers
  • The Evolution of Augmented Reality
6. Product Segment Analysis - Augmented Reality
  • Use Cases - Mobile Augmented Reality
  • Use Cases - Stationary/Spatial Augmented Reality
  • Use Cases - Wearable Augmented Reality
7. The Last Word
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