The reports forecast that the global video game industry will surpass $100 billion in 2018. This includes revenue from PC games, console games and mobile games on smartphones and tablets as well as spending on dedicated game hardware. It does not include spending on gaming PCs, tablets or other multi-purpose devices.
While industry growth remains solid, the publisher has actually slightly lowered its forecasts from last year. This is due to slowing in all segments but specifically the impact of mobile games on emerging market growth. Mobile games continue to grow in popularity but have been difficult to monetize for products that do not use a virtual item model.
Of course, the game industry remains extremely fragmented and the key to understand business potential is to examine individual segments in more detail. The recently released 300 page report, The Business of Video Games, that looks not only at revenue opportunities but also profit potential of key industry segments. This includes the rapidly changing distribution and publishing infrastructure that is resulting in major new opportunities for small publishing teams and indie developers.
In the Business of Video Games report, companies are ranked based on their market impact. Google and Apple were listed as the most important companies in the space mainly because of the way they have impacted distribution and consumer reach for third party companies. This is in contrast to several years ago when the console manufacturers and retail distributors were the most important companies in the space.
Continued strong success is forecasted for the Sony PlayStation 4, which has emerged as the clear leader among dedicated game systems. The launch of the PlayStation VR in fall 2016 is expected to be major driver for high-end VR system sales. The new reports also forecast a comeback for Nintendo as they launch new hardware. As Microsoft has stumbled in the game market in recent years it gives Nintendo an opportunity in both console and portable hardware.
The new reports are available individually or as part of a bundle. They include:
Worldwide Video Game Market Forecasts: This report contains complete five-year hardware and software forecasts for mobile, console and PC games, including console systems, dedicated portable devices, iOS and Android devices. Includes report PDF and 4 Excel workbooks of report data (Excel products sent separately).
Video Game Consoles: Market Forecasts 2016: This report analyzes the prospects for the major game console systems and forecasts how revenue will be split between digital and physical sales. Five-year forecasts are broken down by region.
The Business of Video Games: This 300-page report analyzes the value chain of the game industry and how revenue is split among development, publishing and distribution. There is also a look at other sources of industry revenue including hardware accessories, service providers, game information, esports, IP licensing and other ways companies can profit from the growing global base of game consumers.
- Summary: Total Worldwide Sales Market Forecasts: 2009-2020
- - Total Worldwide Game Market
- - Packaged Market and Digital Market: 2009-2020
- Summary of Market Forecasts by Segment
- - Summary of PC Market Forecasts: 2009-2020
- - Summary of Console Market Forecasts: 2009-2020
2 Mobile Game Market Forecasts
3 PC Game Market
4 Console System Overview
- Microsoft Game Systems
- Nintendo Game Systems
- Sony Game Systems
- Worldwide Generation 6 Game System Market Forecasts
- Worldwide Generation 7 Game System Market Forecasts
List of Tables:
Table 1 Total Worldwide Game Software Market by Segment: 2009-2020
Table 2 Total Worldwide Game Hardware Market by Segment: 2009-2020
Table 3 Total Worldwide Game Market by Segment: 2009-2020
Table 4 Total Worldwide Packaged Sales for Software and Hardware: 2009-2020
Table 5 Worldwide Total Packaged Software Sales by Region: 2009-2020
Table 6 Total Digital Game Revenue: PC, Console, Portable and Mobile: 2009-2020
Table 7 Total Worldwide Revenue for Digital and Packaged Game Hardware and Software: 2009-2020
Table 8 Total Worldwide Packaged and Digital Game Sales
Table 9 Total Worldwide PC Packaged and Digital Game Sales 2009-2020
Table 10 Worldwide Console Hardware Unit Sales by Generation: 2009-2020
Table 11 Worldwide Console Hardware Revenue by Generation: 2009-2020
Table 12 Worldwide Console Software Retail Unit Sales by Generation: 2009-2020
Table 13 Worldwide Console Software Retail Revenue by Generation: 2009-2020
Table 14 Worldwide Console Software Digital Revenue by Generation: 2009-2020
Table 15 Worldwide Console Total Retail & Digital Game Revenue by Generation: 2009-2020
Table 16 Dedicated Portable Game System Revenue Forecasts: 2009-2020
Table 17 Worldwide Mobile Revenue by Platform: 2009-2020
Table 18 Total Mobile Game Software Market: (smartphones and tablets)
Table 19 Total Portable Game Software Market: Dedicated Portable Software, Smartphones and Tablet Games
Table 20 Total Mobile Game Software Market by Region: 2010-2019
Table 21 Worldwide PC Game Packaged Revenue Forecasts by Region: 2009-2020
Table 22 Worldwide PC Digital Game Revenue by Region: 2009-2020
Table 23 Total Worldwide PC Packaged and Digital Games Sales by Region: 2009-2020
Table 24 Total Worldwide PC Packaged and Digital Game Sales 2009-2020
Table 25 Microsoft Xbox 360 Hardware Unit Sales by Region: 2005-2020
Table 26 Forecast for Microsoft Xbox One Game System by Region: 2012-2020
Table 27 Nintendo Wii Hardware Unit Sales by Region: 2005-2020
Table 28 Forecast for Nintendo Wii U by Region: 2012-2020
Table 29 Sony PlayStation 3 Hardware Unit Sales by Region: 2005-2020
Table 30 Sony PlayStation 4 Hardware Unit Sales by Region: 2012-2020
Table 31 Forecasts for Worldwide Hardware Unit Sales of Generation 6 Game Systems: 2005-2020
Table 32 Forecasts for Worldwide Hardware Revenue of Generation 6 Game Systems: 2005-2020
Table 33 Forecasts for Worldwide Software Unit Sales of Generation 6 Game Systems: 2005-2020
Table 34 Forecasts for Worldwide Console Packaged Game Revenue of Generation 6: 2005-2020
Table 35 Forecasts for Worldwide Digital Game Revenue of Generation 6 Game Systems: 2008-2020
Table 36 Forecasts for Total Digital and Packaged Game Revenue of Generation 6 Game Systems: 2008-2020
Table 37 Forecasts for Total Worldwide Generation 6 Game Systems Market: 2008-2020
Table 38 Active Worldwide Installed Base of Generation 6 Game Systems: 2005-2020
Table 39 Cumulative Worldwide Installed Base of Generation 6 Game Systems: 2005-2020
Table 40 Forecasts for Worldwide Hardware Unit Sales of Generation 7 Game Systems: 2012-2020
Table 41 Forecasts for Worldwide Hardware Revenue of Generation 7 Game Systems: 2012-2020
Table 42 Forecasts for Worldwide Software Packaged Unit Sales of Generation 7 Game Systems: 2012-2020
Table 43 Forecasts for Worldwide Software Packaged Revenue of Generation 7 Game Systems: 2012-2020
Table 44 Forecasts for Worldwide Digital Game Revenue of Generation 7 Game Systems: 2012-2020
Table 45 Forecasts for Total Digital and Packaged Game Revenue of Generation 7 Game Systems: 2012-2020
Table 46 Forecasts for Total Worldwide Generation 7 Packaged Game Systems Market: 2012-2020
Table 47 Total Worldwide Hardware and Packaged & Digital Game Software Sales for Generation 7: 2012-2020
Table 48 Active Worldwide Installed Base of Generation 7 Game Systems: 2012-2020
Table 49 Cumulative Worldwide Installed Base of Generation 7 Game Systems: 2012-2020
- Alphabet Inc./Google Inc.
- Apple Inc.
- Big Fish Games, Inc./Churchill Downs Inc.
- Bigpoint GmbH
- Capcom Co., Ltd.
- EA Mobile
- Electronic Arts, Inc.
- Facebook, Inc.
- GameFly, Inc.
- GameStop Corp.
- Gameforge AG
- Gameloft SE
- Glu Mobile, Inc.
- Goodgame Studios
- Gree, Inc./DeNA Co., Ltd.
- GungHo Online Entertainment, Inc.
- King Digital Entertainment PLC
- Konami Holdings Corp.
- Machine Zone
- Microsoft Corp.
- NCSoft Corp.
- National Geographic Animal Jam
- Netease, Inc.
- Netmarble Games Corp./CJ E&M Corp.
- Nexon Co., Ltd.
- Nintendo Co., Ltd.
- Nvidia Corp.
- Paradox Interactive
- Razer Inc.
- Riot Games
- Samsung Group
- Sega Sammy Holdings Inc.
- SoftBank Group Corp./Supercell
- Sony Corp.
- Square Enix Holdings Co., Ltd.
- Take-Two Interactive Software, Inc.
- Tencent Holdings Ltd.
- Time Warner Inc.
- Ubisoft Entertainment S.A.
- Valve Corp.
- Walt Disney Company
- Wargaming Public Co Ltd
- ZeniMax Media Inc.
- Zynga Inc.