Global Gesture Recognition Market for Emerging Applications 2016-2020

  • ID: 3795178
  • Report
  • Region: Global
  • 60 pages
  • TechNavio
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FEATURED COMPANIES

  • eyeSight Technologies
  • Microsoft
  • PointGrab
  • Samsung
  • Sony
  • MORE
About Gesture Recognition Technology

Human-machine interaction has reduced the gap between the two and developed a more natural and intuitive interaction. Humans have come a long way from controlling machines through switches fitted on them to remote controls, and currently, through smartphones. In the future, it will be through natural gestures. Gesture control is by far the most natural form of controlling a device.

Gesture recognition technology interprets human motions using computer algorithms. Human motions can be movements of hands, fingers, arms, head, or the entire body. Gestures are used as an input mechanism, aimed at replacing old-fashioned input mechanisms such as keyboards, mouse devices, remote controls, and various other forms of control devices.

The analysts forecast the global gesture recognition market for emerging applications to grow at a CAGR of 52.46% during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the global gesture recognition market for emerging applications for 2016-2020. To calculate the market size, the author considers the unit shipment of gesture recognition products in the following application segments: automotive and consumer electronic devices.

The market is divided into the following segments based on geography:

- Americas
- APAC
- EMEA

The report, Global Gesture Recognition Market for Emerging Applications 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
- Microsoft
- Sony
- eyeSight Technologies
- PointGrab
- Samsung

Market drivers
- Focus on human-machine interface in automotive sector

Market challenges
- Lack of gesture-recognition-compatible games

Market trends
- Increase in number of M&A

Key questions answered in this report
- What will the market size be in 2020 and what will the growth rate be?
- What are the key market trends?
- What is driving this market?
- What are the challenges to market growth?
- Who are the key vendors in this market space?
- What are the market opportunities and threats faced by the key vendors?
- What are the strengths and weaknesses of the key vendors?

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Note: Product cover images may vary from those shown
2 of 5

FEATURED COMPANIES

  • eyeSight Technologies
  • Microsoft
  • PointGrab
  • Samsung
  • Sony
  • MORE
PART 01: Executive summary
  • Highlights
PART 02: Scope of the report
  • Base year
  • Definitions
  • Market coverage
  • Market size calculation
  • Geographical segmentation
  • Vendor segmentation
  • Common currency conversion rates
PART 03: Market research methodology
  • Research methodology
  • Economic indicators
PART 04: Introduction
  • Key market highlights
  • How does it work?
  • History
PART 05: Summary of key figures
  • Summary of key figures
PART 06: Cost of incorporating gesture recognition technology

PART 07: Market landscape
  • Market overview
  • Market size and forecast
  • Market analysis
PART 08: Five forces analysis
  • Five forces analysis for global gesture recognition market for gaming consoles
  • Five forces analysis for global gesture recognition market for smart TVs
  • Five forces analysis for global gesture recognition market for automotive
PART 09: Market segmentation by technology

PART 10: Market segmentation by application

PART 11: Geographical segmentation
  • Global gesture recognition market in consumer electronics
  • Global gesture recognition market in automotive
PART 12: Market drivers
  • Focus on human-machine interface in automotive sector
  • User-friendliness of gesture recognition-enabled devices
  • Development of 3D cameras
  • Increased adoption of motion-control gaming
PART 13: Impact of drivers

PART 14: Market challenges
  • Lack of gesture-recognition-compatible games
  • Lack of standardization of gesture movements
  • Low value-addition of gesture recognition technology
  • Dependence on external lighting conditions
  • Fatigue caused by gesture recognition in users
  • Limited operating range of gesture-recognition-enabled devices
PART 15: Impact of drivers and challenges

PART 16: Market trends
  • Increase in number of M&A
  • Availability of multifunctional gaming consoles
  • Development of in-house gesture recognition technology
  • Power-free gesture recognition
  • Incorporation of gesture recognition by processor manufacturers
PART 17: Vendor landscape
  • Competitive scenario
PART 18: Key vendor analysis
  • Microsoft
  • Sony
  • eyeSight Technologies
  • PointGrab
  • Samsung
PART 19: Appendix
  • List of abbreviation
PART 20: About the Author

List of Exhibits

Exhibit 01: Definitions
Exhibit 02: Key regions covered in the report
Exhibit 03: Key vendors
Exhibit 04: Common currency conversion rates 2013-2015
Exhibit 05: Global gesture recognition market for emerging applications 2015-2020 (millions of units)
Exhibit 06: Global gesture recognition market for emerging applications 2015-2020 ($ million)
Exhibit 07: Global gesture recognition market for emerging applications: Segmentation by application 2015-2020 (%)
Exhibit 08: Global gesture recognition market for emerging applications: Segmentation by application 2015-2020
Exhibit 09: Global gesture recognition market for emerging applications: Segmentation by technology 2015-2020 (millions of units)
Exhibit 10: Global gesture recognition market for emerging applications: Segmentation by technology 2015-2020 ($ million)
Exhibit 11: Global gesture recognition market in consumer electronics by geography 2015-2020
Exhibit 12: Global gesture recognition market in automotive by geography 2015-2020
Exhibit 13: Cost of incorporating gesture recognition technology ($)
Exhibit 14: Global gesture recognition market for emerging applications 2015-2020 ($ million)
Exhibit 15: Global gesture recognition market for emerging applications 2015-2020
Exhibit 16: Global gesture recognition market for emerging applications by technology 2015
Exhibit 17: Contribution of 2D and 3D gesture recognition technology 2015-2020 ($ million)
Exhibit 18: Contribution of 2D and 3D gesture recognition technology 2015-2020 (millions of units)
Exhibit 19: Global gesture recognition market for emerging applications by technology 2016
Exhibit 20: Global gesture recognition market for emerging applications: Segmentation by application 2015-2020 (millions of units)
Exhibit 21: Global gesture recognition market for emerging applications: Segmentation by application 2015-2020 ($ million)
Exhibit 22: Global gesture recognition market in consumer electronics by geography 2015-2020
Exhibit 23: Global gesture recognition market in automotive by geography 2015-2020
Exhibit 24: Impact of drivers
Exhibit 25: Impact of drivers and challenges
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FEATURED COMPANIES

  • eyeSight Technologies
  • Microsoft
  • PointGrab
  • Samsung
  • Sony
  • MORE
New Report Released: - Global Gesture Recognition Market for Emerging Applications 2016-2020

The author of the report recognizes the following companies as the key players in the global gesture recognition market for emerging applications: Microsoft, Sony, eyeSight Technologies, PointGrab, and Samsung.

Commenting on the report, an analyst from the research team said: “Increase in number of M&A is a key trend for this market. The high growth prospects of gesture recognition technology have compelled vendors across the supply chain to either form strategic partnership or acquire vendors operating in the global gesture recognition market. These strategic partnerships and M&A enable both OEMs, motion sensor vendors, and gesture recognition technology providers to derive maximum benefit out of the growing market. In the past five years, the collaborations among the supply chain members are rising to expand their market presence and increase their market share.”

According to the report, focus on human-machine interface in automotive sector is a key driver for this market. The automotive OEMs have always been involved in developing new forms of interaction between the driver and the vehicle to provide more efficient and intuitive interaction between the two. The automotive manufacturers are investing heavily in R&D for the development of onboard man/machine interaction based on gesture, touch, and voice. Since, voice and touch are already available in majority of the vehicles, the manufacturers are focusing on bringing gesture recognition technology on existing multimedia systems inside the vehicles. This will provide more intuitive experience by enabling the driver to control a number of vehicle functions through hands instead of using the buttons and screens on the central console. Also, it is expected to enhances driver and passenger safety.

Further, the report states that low value-addition of gesture recognition technology is a challenge to market growth. Gesture recognition technology can provide a new, exciting experience to users. However, currently its integrated into consumer electronic devices has failed to attract customers. Devices that still use 2D cameras require users to stand in front of it to perform gestures. Also, users always have to raise their hands to perform gestures in the air, which could be tiring. Moreover, there is latency in the devices because of low computing power.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
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- Microsoft
- Sony
- eyeSight Technologies
- PointGrab
- Samsung
Note: Product cover images may vary from those shown
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