The report a meticulous compilation of the diverse gaming types played online in India, which qualify to involve a dominant portion of skills, instead of chance. In addition to a thorough analysis of the push and pull forces balancing the market dynamics, special emphasis has been laid on the opportunities and their relevance. The report further provides market estimate and forecast information for the key gaming types according to the scope along with the key growth enablers and market players for each type.
A comparative analysis of the key players for poker, rummy, and fantasy sports is also an important inclusion of the report. Furthermore, to understand the ecosystem, the various segments of the value chain are also analyzed in the report. To gauge the attractiveness of the market in greater depth, the report includes sections of comparative analysis, key revenue models, and porter’s five forces analysis.
The report involves a mix of 20+ companies chosen on the basis of their market developments, revenue generation and market share in the industry. The companies profiled in the report include Dream11, CricBattle Inc., Gaussian Networks Pvt. Ltd. (Adda52), Head Infotech India Pvt. Ltd. (Ace2Three), Play Games 24X7 Pvt. Ltd. (RummyCircle), Zynga Inc., NET Entertainment, and Innopark India Pvt. Ltd. (Classic Rummy) among others.
Key questions answered in the report:
- What are the macro factors which affect the market currently?
- Which factors are currently driving the India Game of Skills market and how will the impact change through the forecast period?
- What factors are currently challenging the India Game of Skills market and how can they be addressed through the forecast period?
- What are the key growth areas for the industry stakeholders (Opportunity Analysis)?
- What are the key deciding parameters for the popularity of different gaming types?
- What is the prevalent skill based gaming type and what is the market size for each of them?
- How will the mobile gaming market fuel the skill based gaming market in India?
- Who are the key players in the Indian Game of Skills market?
1 Report Scope and Methodology
1.1 Market Definition and Scope
1.2 Research Methodology
2 Market Dynamics
3 Opportunity Analysis
4 Industry Analysis
4.1 Consumer Base Analysis
4.2 Skill Based Gaming Ecosystem
4.3 Revenue Model Analysis
5 Competitive Insights
5.1 Comparative Analysis (Card Based Games)
5.2 Comparative Analysis (Fantasy Sports)
5.3 Industry Attractiveness
6 Skill Based Gaming Market- Analysis and Forecast
6.1 Assumptions and Limitations
6.2 Market Overview
6.3 Card Based Games
6.4 Fantasy Sports
6.6 Other Games
7 Company Profiles
7.1 Amaya Gaming Group
7.2 CricBattle Inc.
7.4 Gaussian Networks Pvt. Ltd. (Adda52)
7.5 Head Infotech India Pvt. Ltd. (Ace2Three)
7.6 Innopark India Pvt. Ltd. (Classic Rummy)
7.7 NET Entertainment
7.8 Plain Vanilla Games (QuizUp)
7.9 Play Games 24X7 Pvt. Ltd. (RummyCircle)
7.11 Supercell (Clash of Clans)
7.13 WYZ Games India Pvt. Ltd. (Pokabunga)
7.14 Zapak Digital Entertainment Limited
7.15 Zynga Inc.
List of Figures
1 Indian Skill Based Gaming Market Share (%), 2015, 2019, and 2022
2 India Game of Skills Market-Opportunity Snapshot
3 Scope of the Report
4 Bottom-Up Approach
5 Top-Down Approach
6 Data Triangulation
7 Digital Gaming Market Revenue Generation Sources
8 India Game of Skill Market Ecosystem
9 Key Revenue Models
10 Product Benchmarking-Poker and Rummy
11 Product Benchmarking-Fantasy Sports
12 Porter’s Five Forces Analysis
13 India Card Based Gaming Market Size ($ Million), 2015-2022
14 India Fantasy Sports Market Size ($ Million), 2015-2022
15 Potential Revenue Generation Sources Through eSports in India
16 India Other Skill Based Games Market Size ($ Million), 2015-2022
The report includes a thorough analysis of the push and pull forces balancing the progress of the skill based gaming market in India. Moreover, special emphasis has been laid on the opportunity scenario existing in the market currently. Having identified the ambiguity in the ecosystem and revenue models pertaining to the market, separate segments have been included to deep diver in the mentioned areas.
Each skill based gaming type has been clearly defined in the report. These are namely- card based games (real money), fantasy sports, eSports, and other games (strategy games, brain games, and non- money card games).The individual market estimate and forecast, key growth enablers, and market players have been also provided in the report. The report also gauges the overall industry attractiveness using Porter’s five Forces analysis. Further to understand the competition, a competitive benchmarking has been included for the key gaming portals for poker rummy and fantasy sports.
The Indian Game of Skills market is expected to grow over $3.6 billion by 2022 at an astounding CAGR through 2015 to 2022. The revenue generation in skill based gaming market varies with the game type and the mode of using the same. While app based versions largely rely on advertisements and in app purchases for bringing in revenue, website based gaming platforms also attract a small, yet growing percentage of pay-per game users. With even 10% of the total India’s population becoming paid users on skill based gaming platforms, the market will be double of that of the leading revenue generating country globally.
The key players profiled in the report include Dream11, CricBattle Inc., Gaussian Networks Pvt. Ltd. (Adda52), Head Infotech India Pvt. Ltd. (Ace2Three), Play Games 24X7 Pvt. Ltd. (RummyCircle), Zynga Inc., NET Entertainment, and Innopark India Pvt. Ltd. (Classic Rummy) among others.
- CricBattle Inc.
- Gaussian Networks Pvt. Ltd. (Adda52)
- Head Infotech India Pvt. Ltd. (Ace2Three)
- Innopark India Pvt. Ltd. (Classic Rummy)
- NET Entertainment
- Plain Vanilla Games (QuizUp)
- Play Games 24X7 Pvt. Ltd. (RummyCircle)
- Supercell (Clash of Clans)
- WYZ Games India Pvt. Ltd. (Pokabunga)
- Zapak Digital Entertainment Limited
- Zynga Inc.