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Games Software in Australia - Market Summary, Competitive Analysis and Forecast to 2025

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    Report

  • February 2021
  • Region: Australia
  • MarketLine
  • ID: 5322654
Games Software in Australia industry profile provides top-line qualitative and quantitative summary information including: market size (value 2016-20, and forecast to 2025). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Highlights
  • The games software market includes retail sales of games for domestic games consoles, handheld games consoles, mobile phones and other wireless devices; and games for PC and Mac desktop computers. Online games are excluded (e.g. Second Life). Console hardware sales are excluded. The market is valued at retail selling price (RSP) with any currency conversions calculated using constant 2020 annual average exchange rates.
  • The Australian games software market is expected to generate total revenues of $0.3bn in 2020, representing a compound annual growth rate (CAGR) of 4.3% between 2016 and 2020.
  • Market growth is expected to accelerate in 2020, with game software sales anticipated to increase by 22.1% Y-o-Y.
  • Consumers have been encouraged to purchase more games software as a form of entertainment, as lockdown restrictions and social distancing guidelines reduce the availability of alternative leisure activities.

Scope
  • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games software market in Australia
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software market in Australia
  • Leading company profiles reveal details of key games software market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Australia games software market with five year forecasts

Reasons to Buy
  • What was the size of the Australia games software market by value in 2020?
  • What will be the size of the Australia games software market in 2025?
  • What factors are affecting the strength of competition in the Australia games software market?
  • How has the market performed over the last five years?
  • What are the main segments that make up Australia's games software market?

Table of Contents

1 Executive Summary
1.1. Market value
1.2. Market value forecast
1.3. Geography segmentation
1.4. Market rivalry
1.5. Competitive Landscape
2 Market Overview
2.1. Market definition
2.2. Market analysis
3 Market Data
3.1. Market value
4 Market Segmentation
4.1. Geography segmentation
5 Market Outlook
5.1. Market value forecast
6 Five Forces Analysis
6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry
7 Competitive Landscape
7.1. Who are the leading players?
7.2. What Strategies do leading players follow?
7.3. What disruptors/challengers have changed the market in recent years?
8 Company Profiles
8.1. GameStop Corp
8.2. JB Hi-Fi Ltd
8.3. Amazon.com, Inc.
9 Macroeconomic Indicators
9.1. Country data
10 Appendix
10.1. Methodology
10.2. Industry associations
10.3. Related research
10.4. About
List of Tables
Table 1: Australia games software market value: $ million, 2016-20(e)
Table 2: Australia games software market geography segmentation: $ million, 2020(e)
Table 3: Australia games software market value forecast: $ million, 2020-25
Table 4: GameStop Corp: key facts
Table 5: GameStop Corp: Annual Financial Ratios
Table 6: GameStop Corp: Key Employees
Table 7: JB Hi-Fi Ltd: key facts
Table 8: JB Hi-Fi Ltd: Annual Financial Ratios
Table 9: JB Hi-Fi Ltd: Key Employees
Table 10: Amazon.com, Inc.: key facts
Table 11: Amazon.com, Inc.: Annual Financial Ratios
Table 12: Amazon.com, Inc.: Key Employees
Table 13: Amazon.com, Inc.: Key Employees Continued
Table 14: Australia size of population (million), 2016-20
Table 15: Australia gdp (constant 2005 prices, $ billion), 2016-20
Table 16: Australia gdp (current prices, $ billion), 2016-20
Table 17: Australia inflation, 2016-20
Table 18: Australia consumer price index (absolute), 2016-20
Table 19: Australia exchange rate, 2016-20
List of Figures
Figure 1: Australia games software market value: $ million, 2016-20(e)
Figure 2: Australia games software market geography segmentation: % share, by value, 2020(e)
Figure 3: Australia games software market value forecast: $ million, 2020-25
Figure 4: Forces driving competition in the games software market in Australia, 2020
Figure 5: Drivers of buyer power in the games software market in Australia, 2020
Figure 6: Drivers of supplier power in the games software market in Australia, 2020
Figure 7: Factors influencing the likelihood of new entrants in the games software market in Australia, 2020
Figure 8: Factors influencing the threat of substitutes in the games software market in Australia, 2020
Figure 9: Drivers of degree of rivalry in the games software market in Australia, 2020

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • GameStop Corp
  • JB Hi-Fi Ltd
  • Amazon.com, Inc.

Table Information