Global Virtual Reality Market Analysis & Trends - Industry Forecast to 2025

  • ID: 3861698
  • Report
  • Region: Global
  • 153 pages
  • Accuray Research LLP
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FEATURED COMPANIES

  • Avegant
  • Beijing ANTVR Technology
  • EON Reality, Inc.
  • HTC Corporation
  • Leap Motion, Inc.
  • Oculus VR, LLC
  • MORE
The Global Virtual Reality Market is poised to grow at a CAGR of around 56.7% over the next decade to reach approximately $122.5 billion by 2025.

This industry report analyzes the global markets for Virtual Reality across all the given segments on global as well as regional levels presented in the research scope. The study provides historical market data for 2013, 2014 revenue estimations are presented for 2015 and forecasts from 2016 till 2025.

The study focuses on market trends, leading players, supply chain trends, technological innovations, key developments, and future strategies. With comprehensive market assessment across the major geographies such as North America, Europe, Asia Pacific, Middle East, Latin America and Rest of the world the report is a valuable asset for the existing players, new entrants and the future investors.

The study presents detailed market analysis with inputs derived from industry professionals across the value chain. A special focus has been made on 23 countries such as U.S., Canada, Mexico, U.K., Germany, Spain, France, Italy, China, Brazil, Saudi Arabia, South Africa, etc. The market data is gathered from extensive primary interviews and secondary research. The market size is calculated based on the revenue generated through sales from all the given segments and sub segments in the research scope. The market sizing analysis includes both top-down and bottom-up approaches for data validation and accuracy measures.

The Virtual Reality Market report provides data tables, includes charts and graphs for visual analysis.

Regional Analysis:

North America
- US
- Canada
- Mexico

Europe
- France
- Germany
- Italy
- Spain
- UK
- Rest of Europe

Asia Pacific
- China
- Japan
- India
- Australia
- New Zealand
- Rest of Asia

Middle East
- Saudi Arabia
- UAE
- Rest of Middle East

Latin America
- Argentina
- Brazil
- Rest of Latin America

Rest of the World
- Africa
- Caribbean

Report Highlights:

- The report provides a detailed analysis on current and future market trends to identify the investment opportunities
- Market forecasts till 2025, using estimated market values as the base numbers
- Key market trends across the business segments, Regions and Countries
- Key developments and strategies observed in the market
- Market Dynamics such as Drivers, Restraints, Opportunities and other trends
- In-depth company profiles of key players and upcoming prominent players
- Growth prospects among the emerging nations through 2025
- Market opportunities and recommendations for new investments
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Note: Product cover images may vary from those shown
2 of 4

FEATURED COMPANIES

  • Avegant
  • Beijing ANTVR Technology
  • EON Reality, Inc.
  • HTC Corporation
  • Leap Motion, Inc.
  • Oculus VR, LLC
  • MORE
1 Market Outline
1.1 Research Methodology
1.1.1 Research Approach & Sources
1.2 Market Trends
1.3 Regulatory Factors
1.4 Technology Analysis
1.5 Application Analysis
1.6 Strategic Benchmarking
1.7 Opportunity Analysis

2 Executive Summary

3 Market Overview
3.1 Current Trends
3.1.1 3D reconstructions used in criminal trials are creating market buzz
3.1.2 Improving technology like tracking system and user friendly virtual reality for more penetration into market
3.1.3 Rise in architecture & design Segment applications are affirming market
3.1.4 Recent Techlological Developments of Virtual Reality
3.1.5 Growth Opportunities/Investment Opportunities
3.2 Drivers
3.3 Constraints
3.4 Industry Attractiveness
3.4.1 Bargaining power of suppliers
3.4.2 Bargaining power of buyers
3.4.3 Threat of substitutes
3.4.4 Threat of new entrants
3.4.5 Competitive rivalry

4 Virtual Reality Market, By Technology
4.1 Semi-Immersive
4.1.1 Semi-Immersive Market Forecast to 2025 (US$ MN)
4.2 Fully Immersive Technologies
4.2.1 Fully Immersive Technologies Market Forecast to 2025 (US$ MN)
4.3 Non-Immersive Technology
4.3.1 Non-Immersive Technology Market Forecast to 2025 (US$ MN)

5 Virtual Reality Market, By Platform
5.1 PC (Personal Computer)
5.1.1 PC (Personal Computer) Market Forecast to 2025 (US$ MN)
5.2 Mobile
5.2.1 Mobile Market Forecast to 2025 (US$ MN)
5.3 Console
5.3.1 Console Market Forecast to 2025 (US$ MN)

6 Virtual Reality Market, By Application
6.1 Medical
6.1.1 Medical Market Forecast to 2025 (US$ MN)
6.1.1.1 Fitness Management
6.1.1.1.1 Fitness Management Market Forecast to 2025 (US$ MN)
6.1.1.2 Medical Training
6.1.1.2.1 Medical Training Market Forecast to 2025 (US$ MN)
6.1.1.3 Surgery
6.1.1.3.1 Surgery Market Forecast to 2025 (US$ MN)
6.1.1.4 Pharmacy Management
6.1.1.4.1 Pharmacy Management Market Forecast to 2025 (US$ MN)
6.2 Consumer
6.2.1 Consumer Market Forecast to 2025 (US$ MN)
6.2.1.1 Gaming & Entertainment
6.2.1.1.1 Gaming & Entertainment Market Forecast to 2025 (US$ MN)
6.2.1.1.1.1 Sports
6.2.1.1.1.1.1 Sports Market Forecast to 2025 (US$ MN)
6.3 Industrial
6.3.1 Industrial Market Forecast to 2025 (US$ MN)
6.4 Aerospace & Defense
6.4.1 Aerospace & Defense Market Forecast to 2025 (US$ MN)
6.5 Commercial
6.5.1 Commercial Market Forecast to 2025 (US$ MN)
6.5.1.1 Education & Training
6.5.1.1.1 Education & Training Market Forecast to 2025 (US$ MN)
6.5.1.2 Retail & Advertising
6.5.1.2.1 Retail & Advertising Market Forecast to 2025 (US$ MN)
6.5.1.3 Tourism & Travel
6.5.1.3.1 Tourism & Travel Market Forecast to 2025 (US$ MN)
6.6 Other Applications
6.6.1 Other Applications Market Forecast to 2025 (US$ MN)
6.6.1.1 Enterprise Solutions
6.6.1.1.1 Enterprise Solutions Market Forecast to 2025 (US$ MN)
6.6.1.2 Automotive
6.6.1.2.1 Automotive Market Forecast to 2025 (US$ MN)
6.6.1.3 Geospatial Mining
6.6.1.3.1 Geospatial Mining Market Forecast to 2025 (US$ MN)
6.6.1.4 E-commerce
6.6.1.4.1 E-commerce Market Forecast to 2025 (US$ MN)
6.6.1.5 Architecture and Building Design
6.6.1.5.1 Architecture and Building Design Market Forecast to 2025 (US$ MN)

7 Virtual Reality Market, By Component
7.1 Software
7.1.1 Software Market Forecast to 2025 (US$ MN)
7.1.1.1 Cloud-Based Solutions
7.1.1.1.1 Cloud-Based Solutions Market Forecast to 2025 (US$ MN)
7.1.1.2 Software Development Kits
7.1.1.2.1 Software Development Kits Market Forecast to 2025 (US$ MN)
7.2 Hardware
7.2.1 Hardware Market Forecast to 2025 (US$ MN)
7.2.1.1 Semiconductor
7.2.1.1.1 Semiconductor Market Forecast to 2025 (US$ MN)
7.2.1.1.1.1 Integrated Circuits
7.2.1.1.1.1.1 Integrated Circuits Market Forecast to 2025 (US$ MN)
7.2.1.1.1.2 Controllers/Processors
7.2.1.1.1.2.1 Controllers/Processors Market Forecast to 2025 (US$ MN)
7.2.1.2 Sensors
7.2.1.2.1 Sensors Market Forecast to 2025 (US$ MN)
7.2.1.2.1.1 Magnetometers
7.2.1.2.1.1.1 Magnetometers Market Forecast to 2025 (US$ MN)
7.2.1.2.1.2 Proximity Sensors
7.2.1.2.1.2.1 Proximity Sensors Market Forecast to 2025 (US$ MN)
7.2.1.2.1.3 Accelerometers
7.2.1.2.1.3.1 Accelerometers Market Forecast to 2025 (US$ MN)
7.2.1.2.1.4 Global Positioning Systems
7.2.1.2.1.4.1 Global Positioning Systems Market Forecast to 2025 (US$ MN)
7.2.1.2.1.5 Gyroscopes
7.2.1.2.1.5.1 Gyroscopes Market Forecast to 2025 (US$ MN)
7.2.1.3 Displays
7.2.1.3.1 Displays Market Forecast to 2025 (US$ MN)

8 Virtual Reality Market, By Device Type
8.1 Gesture Control Devices
8.1.1 Gesture Control Devices Market Forecast to 2025 (US$ MN)
8.1.1.1 Data Gloves
8.1.1.1.1 Data Gloves Market Forecast to 2025 (US$ MN)
8.1.1.2 Other Gesture Control Devices
8.1.1.2.1 Other Gesture Control Devices Market Forecast to 2025 (US$ MN)
8.2 Head-Mounted Displays (HMDs)
8.2.1 Head-Mounted Displays (HMDs) Market Forecast to 2025 (US$ MN)

9 Virtual Reality Market, By Geography
9.1 North America
9.1.1 North America Market Forecast by Countries to 2025 (US$ MN)
9.2 Europe
9.2.1 Europe Market Forecast by Countries to 2025 (US$ MN)
9.3 Asia Pacific
9.3.1 Asia Pacific Market Forecast by Countries to 2025 (US$ MN)
9.4 Middle East
9.4.1 Middle East Market Forecast by Countries to 2025 (US$ MN)
9.5 Latin America
9.5.1 Latin America Market Forecast by Countries to 2025 (US$ MN)
9.6 Rest of the World (RoW)
9.6.1 RoW Market Forecast by Countries to 2025 (US$ MN)

10 Leading Companies
10.1 Samsung Electronics Co., Ltd.
10.2 HTC Corporation
10.3 Microsoft Corporation
10.4 Cyberglove Systems Inc.
10.5 Sony Corporation
10.6 Beijing ANTVR Technology
10.7 Vuzix Corporation
10.8 Google Inc.
10.9 Sensics, Inc.
10.10 Sixense Entertainment, Inc.
10.11 Shoogee (Durovis Dive)
10.12 Leap Motion, Inc.
10.13 Avegant
10.14 Oculus VR, LLC
10.15 ImmersiON-VRelia
10.16 Barco N.V.
10.17 EON Reality, Inc.
10.18 WorldViz
10.19 Virtual Realities

List of Tables

Table 1 Global Virtual Reality Market By Geography, Market Forecast (2013-2025) (US$ MN)
Table 2 Global Virtual Reality Market By Technology, Market Forecast (2013-2025) (US$ MN)
Table 3 Global Virtual Reality Market By Platform, Market Forecast (2013-2025) (US$ MN)
Table 4 Global Virtual Reality Market By Application, Market Forecast (2013-2025) (US$ MN)
Table 5 Global Virtual Reality Market By Component, Market Forecast (2013-2025) (US$ MN)
Table 6 Global Virtual Reality Market By Device Type, Market Forecast (2013-2025) (US$ MN)
Table 7 North America Virtual Reality Market By Country, Market Forecast (2013-2025) (US$ MN)
Table 8 North America Virtual Reality Market By Technology, Market Forecast (2013-2025) (US$ MN)
Table 9 North America Virtual Reality Market By Platform, Market Forecast (2013-2025) (US$ MN)
Table 10 North America Virtual Reality Market By Application, Market Forecast (2013-2025) (US$ MN)
Table 11 North America Virtual Reality Market By Component, Market Forecast (2013-2025) (US$ MN)
Table 12 North America Virtual Reality Market By Device Type, Market Forecast (2013-2025) (US$ MN)
Table 13 Europe Virtual Reality Market By Country, Market Forecast (2013-2025) (US$ MN)
Table 14 Europe Virtual Reality Market By Technology, Market Forecast (2013-2025) (US$ MN)
Table 15 Europe Virtual Reality Market By Platform, Market Forecast (2013-2025) (US$ MN)
Table 16 Europe Virtual Reality Market By Application, Market Forecast (2013-2025) (US$ MN)
Table 17 Europe Virtual Reality Market By Component, Market Forecast (2013-2025) (US$ MN)
Table 18 Europe Virtual Reality Market By Device Type, Market Forecast (2013-2025) (US$ MN)
Table 19 Asia Pacific Virtual Reality Market By Country, Market Forecast (2013-2025) (US$ MN)
Table 20 Asia Pacific Virtual Reality Market By Technology, Market Forecast (2013-2025) (US$ MN)
Table 21 Asia Pacific Virtual Reality Market By Platform, Market Forecast (2013-2025) (US$ MN)
Table 22 Asia Pacific Virtual Reality Market By Application, Market Forecast (2013-2025) (US$ MN)
Table 23 Asia Pacific Virtual Reality Market By Component, Market Forecast (2013-2025) (US$ MN)
Table 24 Asia Pacific Virtual Reality Market By Device Type, Market Forecast (2013-2025) (US$ MN)
Table 25 Middle East Virtual Reality Market By Country, Market Forecast (2013-2025) (US$ MN)
Table 26 Middle East Virtual Reality Market By Technology, Market Forecast (2013-2025) (US$ MN)
Table 27 Middle East Virtual Reality Market By Platform, Market Forecast (2013-2025) (US$ MN)
Table 28 Middle East Virtual Reality Market By Application, Market Forecast (2013-2025) (US$ MN)
Table 29 Middle East Virtual Reality Market By Component, Market Forecast (2013-2025) (US$ MN)
Table 30 Middle East Virtual Reality Market By Device Type, Market Forecast (2013-2025) (US$ MN)
Table 31 Latin America Virtual Reality Market By Country, Market Forecast (2013-2025) (US$ MN)
Table 32 Latin America Virtual Reality Market By Technology, Market Forecast (2013-2025) (US$ MN)
Table 33 Latin America Virtual Reality Market By Platform, Market Forecast (2013-2025) (US$ MN)
Table 34 Latin America Virtual Reality Market By Application, Market Forecast (2013-2025) (US$ MN)
Table 35 Latin America Virtual Reality Market By Component, Market Forecast (2013-2025) (US$ MN)
Table 36 Latin America Virtual Reality Market By Device Type, Market Forecast (2013-2025) (US$ MN)
Table 37 RoW Virtual Reality Market By Country, Market Forecast (2013-2025) (US$ MN)
Table 38 RoW Virtual Reality Market By Technology, Market Forecast (2013-2025) (US$ MN)
Table 39 RoW Virtual Reality Market By Platform, Market Forecast (2013-2025) (US$ MN)
Table 40 RoW Virtual Reality Market By Application, Market Forecast (2013-2025) (US$ MN)
Table 41 RoW Virtual Reality Market By Component, Market Forecast (2013-2025) (US$ MN)
Table 42 RoW Virtual Reality Market By Device Type, Market Forecast (2013-2025) (US$ MN)
Note: Product cover images may vary from those shown
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- Avegant
- Barco N.V.
- Beijing ANTVR Technology
- Cyberglove Systems Inc.
- EON Reality, Inc.
- Google Inc.
- HTC Corporation
- ImmersiON-VRelia
- Leap Motion, Inc.
- Microsoft Corporation
- Oculus VR, LLC
- Samsung Electronics Co., Ltd.
- Sensics, Inc.
- Shoogee (Durovis Dive)
- Sixense Entertainment, Inc.
- Sony Corporation
- Virtual Realities
- Vuzix Corporation
- WorldViz
Note: Product cover images may vary from those shown
5 of 4
Note: Product cover images may vary from those shown
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